Editing Character:Forcas

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==Skills==
 
==Skills==
MENTAL: Academics 4 (Law), Investigation 1, Medicine 0, Occult 1, Politics 2
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MENTAL: Academics 4 (Law), Investigation 1, Medicine 0, Occult 0, Politics 2
  
 
PHYSICAL: Firearms 2, Larceny 1, Stealth 1
 
PHYSICAL: Firearms 2, Larceny 1, Stealth 1
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SOCIAL: Empathy 2 (Motives), Persuasion 4 (Deals & Compromises), Socialize 2, Subterfuge 3
 
SOCIAL: Empathy 2 (Motives), Persuasion 4 (Deals & Compromises), Socialize 2, Subterfuge 3
 
==Advantages==
 
==Advantages==
Willpower: 4/7<br>
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Willpower: 7/7<br>
 
Wisdom: 6
 
Wisdom: 6
  
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Defense: 2<br>
 
Defense: 2<br>
 
Speed: 6<br>
 
Speed: 6<br>
Health: 7/7
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Health: 7
  
 
==Merits==
 
==Merits==
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*Sanctum 1 (4) (an abandoned gothic cathedral, partly renovated)
 
*Sanctum 1 (4) (an abandoned gothic cathedral, partly renovated)
 
*Hallow 1 (3) (the cabal Hallow, located in the sanctum's bell tower)
 
*Hallow 1 (3) (the cabal Hallow, located in the sanctum's bell tower)
*Masque 1 (The Eye of Mars)
 
 
==Magic==
 
==Magic==
 
Gnosis: 3<br>
 
Gnosis: 3<br>
Mana: 7/12, max 3/turn
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Mana: 6/12, max 3/turn
  
Arcana: Mind 3, Space 2, Life 2
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Arcana: Mind 3, Space 1, Life 2
  
 
Rotes: <br>
 
Rotes: <br>
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*Evidence Shroud (Life 2, Wits+Investigation+Life, 6 dice)
 
*Evidence Shroud (Life 2, Wits+Investigation+Life, 6 dice)
 
*Crime Scene Investigation (Life 1, Space 1, Wits+Investigation+Life, 6 dice)
 
*Crime Scene Investigation (Life 1, Space 1, Wits+Investigation+Life, 6 dice)
*The Neuralizer (Mind 3, Life 2, Manipulation+Subterfuge+Mind, 10 dice)
 
 
Active Spells (2/6 Active Spells, 1/2 Spell Capacity, penalty -0):<br>
 
*Wards & Alarms on the sanctum (Potency 8, Indefinite)
 
*Mask of Normality on gun and holster (Potency 5, Indefinite)
 
 
 
==Notable Equipment==
 
==Notable Equipment==
 
Path tool: A walking stick of black iron<br>
 
Path tool: A walking stick of black iron<br>
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==XP==
 
==XP==
XP gained: 33 (5 starting with Wisdom 6, +4+5+6+6+1+6)<br>
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XP gained: 0 (+5 starting with Wisdom 6)<br>
Arcane XP gained: 8<br>
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Arcane XP gained: 0<br>
Spent: 27/0<br>
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Spent: 6<br>
Unspent: 6/8<br>
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Unspent: -1<br>
Expenditures: Resources 1 (2 XP), Hallow 1 (2 XP), Sanctum 1 (2 XP), Space 2 (12 XP), Occult 1 (3 XP), Masque 1 (2 XP), Rote ** (4 XP)
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Expenditures: Resources 1 (2 XP), Hallow 1 (2 XP), Sanctum 1 (2 XP)
  
Plans: Trained Memory, Expression 1, Investigation 2, Academics (Lex Magica)<br>
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Earmarked Merits: Masque, Fighting Style (Combat Markmanship), Quick Draw (Firearms), Trained Observer, Bureaucratic Navigator, Occultation
Earmarked Merits: Fighting Style (Combat Markmanship) 1, Trained Observer 1, Bureaucratic Navigator 2, Occultation, Quick Draw (Firearms)
 

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