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*There are, however, a few problems
 
*There are, however, a few problems
 
**Access can be gained to charms that are far outside of one's normal ability, explicitly allowing the use of charms that you don't meet the requirements for. This means, really, that if Sidereal Martial Arts are put in the "combo," everyone can use them. Even Dragonblooded. Even mortals. One Sidereal sifu and a dozen dragonblooded lackies can use FDFP to throw 48 Pattern Spider Touches at every enemy in view. This raises the question of why, exactly, the Usurpation was particularly difficult.Alternatively, they can shoot out a dozen Essence Shattering Typhoons and maintain them for some time, allowing one to annihilate quite a few square miles of land (and, of course, everyone in them who can't throw half a dozen perfect defenses) from a good number of miles away.
 
**Access can be gained to charms that are far outside of one's normal ability, explicitly allowing the use of charms that you don't meet the requirements for. This means, really, that if Sidereal Martial Arts are put in the "combo," everyone can use them. Even Dragonblooded. Even mortals. One Sidereal sifu and a dozen dragonblooded lackies can use FDFP to throw 48 Pattern Spider Touches at every enemy in view. This raises the question of why, exactly, the Usurpation was particularly difficult.Alternatively, they can shoot out a dozen Essence Shattering Typhoons and maintain them for some time, allowing one to annihilate quite a few square miles of land (and, of course, everyone in them who can't throw half a dozen perfect defenses) from a good number of miles away.
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**The "bleeding" cost is absurdly low, and it can be done with charms not in the combo. It is, for example, possible for someone with Bottomless Depths Defense to share it with everyone else in the formation for one mote each, rendering them all functionally invulnerable. Or, consider again what can be done with Sidereal Martial Arts. A master of the Prismatic Array of Creation could with ease share all his many hellishly powerful persistants with his minions. This gets even more sickening if you toss in fae, because they have many charms that are story-long, which with a raksha in your formation could result in everyone running around with half a dozen raksha charms on them for the rest of the campaign without the need for any pesky commited essence.  
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**The "bleeding" cost is absurdly low, and it can be done with charms not in the combo. It is, for example, possible for someone with Bottomless Depths Defense to share it with everyone else in the formation for one mote each, rendering them all functionally invulnerable. Or, consider again what can be done with Sidereal Martial Arts. A master of the Prismatic Organization of Creation could with ease share all his many hellishly powerful persistants with his minions. This gets even more sickening if you toss in fae, because they have many charms that are story-long, which with a raksha in your formation could result in everyone running around with half a dozen raksha charms on them for the rest of the campaign without the need for any pesky commited essence.  
  
 
Between these two reasons, I'd say that about a dozen people from various sorts of magical character who had a properly designed formation would stand at least even odds of defeating everyone else in Creation at once. This is, one thinks, a capability a bit beyond what a midtree terrestrial martial art charm should provide. As far as fixing it... it is suggested that only Martial Arts charms of a sort that a character could use with his current initiations be usable by him, and that bleeding charms across requires paying and commiting the entire cost of those charms. It is also suggested that your Storyteller read this and slap on the back of the head any players trying anything described herein.
 
Between these two reasons, I'd say that about a dozen people from various sorts of magical character who had a properly designed formation would stand at least even odds of defeating everyone else in Creation at once. This is, one thinks, a capability a bit beyond what a midtree terrestrial martial art charm should provide. As far as fixing it... it is suggested that only Martial Arts charms of a sort that a character could use with his current initiations be usable by him, and that bleeding charms across requires paying and commiting the entire cost of those charms. It is also suggested that your Storyteller read this and slap on the back of the head any players trying anything described herein.

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