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|'''1''' || '''0''' || '''6''' || '''+1''' ||  Combat Bonus
 
|'''1''' || '''0''' || '''6''' || '''+1''' ||  Combat Bonus
 
|-
 
|-
|'''2''' || '''100''' || '''10''' || '''+1''' ||  Multiple Attacks
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|'''2''' || '''100''' || '''9''' || '''+1''' ||  Multiple Attacks
 
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|'''3''' || '''200''' || '''14''' || '''+1''' ||  Combat Style
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|'''3''' || '''200''' || '''12''' || '''+1''' ||  Combat Style
 
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|'''4''' || '''400''' || '''18''' || '''+2''' ||  Leadership
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|'''4''' || '''400''' || '''15''' || '''+2''' ||  Leadership
 
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|'''5''' || '''800''' || '''22''' || '''+2''' || Fearlessness
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|'''5''' || '''800''' || '''18''' || '''+2''' || Fearlessness
 
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|'''6''' || '''1600''' || '''26''' || '''+2''' ||  Attribute Boost
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|'''6''' || '''1600''' || '''21''' || '''+2''' ||  Attribute Boost
 
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|'''7''' || '''3200''' || '''30''' || '''+3''' || Combat Bonus
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|'''7''' || '''3200''' || '''24''' || '''+3''' || Combat Bonus
 
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|'''8''' || '''6400''' || '''34''' || '''+3''' || Fearsome Reputation
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|'''8''' || '''6400''' || '''27''' || '''+3''' || Fearsome Reputation
 
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|'''9''' || '''12000''' || '''38''' || '''+3''' ||  
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|'''9''' || '''12000''' || '''30''' || '''+3''' ||  
 
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|'''10''' || '''24000''' || '''42''' || '''+4''' || Combat Bonus
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|'''10''' || '''24000''' || '''33''' || '''+4''' || Combat Bonus
 
|-
 
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|'''11''' || '''48000''' || '''46''' || '''+4''' ||
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|'''11''' || '''48000''' || '''36''' || '''+4''' ||
 
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|'''12''' || '''96000''' || '''50''' || '''+4''' ||
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|'''12''' || '''96000''' || '''39''' || '''+4''' ||
 
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==Hit Points==
 
==Hit Points==
  
Warriors start with 6 hit points (adjust by Constitution bonus) to represent their robust physical health.  At each level, the Warrior gains an additional 4 hit points (adjusted by Constitution bonus) that represent incoming attacks that the Warrior avoids due a combination of luck, skill, fatigue, and experience.  Only their original first level hit points represent any substantial damage to the Warrior.
+
Warriors start with 6 hit points (adjust by Constitution bonus) to represent their robust physical health.  At each level, the Warrior gains an additional 3 hit points (adjusted by Constitution bonus) that represent incoming attacks that the Warrior avoids due a combination of luck, skill, fatigue, and experience.  Only their original first level hit points represent any substantial damage to the Warrior.
  
 
==Combat Bonus==   
 
==Combat Bonus==   

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