Editing D&D 5E Between Shadow And Flame:Main Page

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===[[Quentin Davos]]===  
 
===[[Quentin Davos]]===  
 
Human Monk
 
Human Monk
 
===[[Rurik Fireforge]]===
 
Mountain Dwarf
 
  
 
===[[Thia Galanodel]]===  
 
===[[Thia Galanodel]]===  
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Wood Elf Druid
 
Wood Elf Druid
  
==Current XP Total==
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The elves of the Dreadwood have only ever paid nominal homage to the Elven Queen, preferring to live relatively free and unfettered in the wilderness. An long standing tradition of the tribes, one that is rarely spoken of but wildly acknowledged, is that some families will part with a young child, giving them to the druids that watch over the wood. The children are raised away from their tribe, knowing only other druids and the animals of the forests as their new friends and family.
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Ysora was a new apprentice, working with her master as a new initiate into the druidic order. Her master strove to teach her that nature does not take sides; it simply does as it's meant to do. Ysora could not forget her old family and clansmen of her old elf tribe, and longed for a wider circle of friends and family outside of the few druids she met and the local wolf pack that roamed where she was training. She did her best to maintain harmony with the forest, while also trying to secretly help the other elves with offerings of game and food in the lean months.
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When one of the local wolf-pack fell victim to some sort of curse or unknown disease, Ysora was forced to put it down. Her master decreed that as the final step of her initiation, she needed to leave the forest - both to see if she could locate the source of the taint infecting her lands, but also to see the rest of the world, and understand just how important it is to keep the sanctity of the Dreadwood intact.
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Name: Ysora Wolf-Friend
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Race: Wood Elf
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Class: Druid
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Alignment: Neutral Good
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Str 10 (0)
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Dex 13 +2 = 15 (+2)
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Con 14 (+2)
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Int 11 (+0)
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Wis 15 +1 = 16 (+3)
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Char 9 (-1)
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Background: Outlander (Nomad)
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Feature: Excellent Memory for Maps/Geography
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Trait: I watch over my friends as if they were newborn pups
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Ideal: Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe
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Bond: An injury to the unspoiled wilderness of my home is an injury to me
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Flaw: I remember every insult I've received and nurse a silent resentment toward anyone who’s ever wronged me.
  
01/12/2014 XP: 1800 total / 300 each.
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HP: 10
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AC: 15
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Saves: Int, Wis
  
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Proficiencies:
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Weapons: Longsword, Shortsword, Longbow, Shortbow, Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings, Spears
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Armor: Light Armor, Medium Armor, Shields
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Skills: Perception, Survival, Athletics, Animal Handling, Stealth
  
== Important Non-Player Characters==
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Fleet of foot: Base walking speed = 35
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Mark of the Wild: Can attempt to hide even with only lightly obscured
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Languages: Gelini, Druidic, Elvish, Imperial
  
===Heroes and Villains===
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Equipment:
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Club
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Wooden Shield
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Leather Armor
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Explorer’s Pack
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Druid Focus (scrimshaw amulet with a carving of a stag)
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Staff
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Hunting trap
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Trophy (Wolf pelt cloak)
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Traveler’s Clothes
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Belt pouch
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80 GP
  
Drogo Lekarnic, Suspicious Alchemist
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Spells:
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Cantrips: Druidcraft, Shillelagh
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Prepared spells: Cure Wounds, Faerie Fire, Speak With Animals, Longstrider
  
=== Supporting Cast ===
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Trinket: A white, sequined glove sized for a human
  
Havelept, Human, leader of a band of hearty singing woodsmen.
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== Important Non-Player Characters==
  
Ollie, a merchant from Vleris.
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===Heroes and Villains===
  
Saxifrage, a youth, and his young sisters, Lily and Daisy.
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=== Supporting Cast ===
  
 
== Important Places ==
 
== Important Places ==
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High Elves share the Queen's Dreams. Once per week they may meditate for eight hours, instead of four while pondering a matter of Lore. In the morning they may take an Advantage on any one Lore roll.
 
High Elves share the Queen's Dreams. Once per week they may meditate for eight hours, instead of four while pondering a matter of Lore. In the morning they may take an Advantage on any one Lore roll.
 
====Dwarves====
 
 
Hill and Mountain Dwarves cannot be turned into Undead by Life Drain or similar effects by Wights, Wraiths or Vampires, unless they worship Morgath or another non-Dwarven evil god.
 

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