Editing DjinnTheBinding

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Violating a stricture is a four-die sin against Stability, and attempting to break an oath is a three-die sin. However, a djinn should never be able to ignore strictures or oaths, no matter how low its Stability.
 
Violating a stricture is a four-die sin against Stability, and attempting to break an oath is a three-die sin. However, a djinn should never be able to ignore strictures or oaths, no matter how low its Stability.
  
===Bondage and Pacts===
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==Bondage and Pacts==
 
Djinn can be bound and enslaved by magic rituals passed down from King Solomon, which make use of the secret language of the djinn. These rituals can be learned by mortals as well as true mages, and those who wield them – whether mage or mortal – are known as sorcerers. If a sorcerer knows a djinn's True Name or is in possession of the djinn's Anchor, they are powerless to resist. A sorcerer can also use a ritual to bind an unanchored djinn into a new Anchor. A djinn under a sorcerer's control must obey its master's every command, although it is free to twist the wording to pervert its intent.
 
Djinn can be bound and enslaved by magic rituals passed down from King Solomon, which make use of the secret language of the djinn. These rituals can be learned by mortals as well as true mages, and those who wield them – whether mage or mortal – are known as sorcerers. If a sorcerer knows a djinn's True Name or is in possession of the djinn's Anchor, they are powerless to resist. A sorcerer can also use a ritual to bind an unanchored djinn into a new Anchor. A djinn under a sorcerer's control must obey its master's every command, although it is free to twist the wording to pervert its intent.
  

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