Editing Dwimmermount: If Trouble Was Money

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=== XP & Treasure ===
 
=== XP & Treasure ===
*Please note that coins, gems, and jewelry which you return to civilization grant XP if you make it to safety with them still in your possession.
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*Please note that sold items of treasure give you XP 'according to how much you actually get for them.' If you get ripped off, that's XP you're losing. This is specifically intended to be a consideration in Muntburg, because the prices you get in Muntburg will not be very good.
*Items of special treasure such as art or commodities grant XP when sold, as do magic items if they are sold without being used.
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*Items of Special Treasure which match types of trade goods WILL use the trade modifiers to determine the price available. The net result of this is that you have to make a choice between maximizing your gains from treasure sales, and staying in Dwimmermount so that you can get the good stuff before rival parties of adventurers do.
*Items of Special Treasure which match types of trade goods WILL use the trade modifiers to determine the price available. The net result of this is that you have to make a choice between maximizing your gains from treasure sales, and staying in Muntburg so that you can get the good stuff before rival parties of adventurers do.
 
 
*Yes, I seriously am going to have the dungeon change over time, including having levels cleaned out by your rivals. Move fast.
 
*Yes, I seriously am going to have the dungeon change over time, including having levels cleaned out by your rivals. Move fast.
  

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