Editing Dwimmermount: If Trouble Was Money

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 10: Line 10:
 
**[[Eryn]] Blade-dancer 4 | AC 6 | HP 17/18 | Swords 9+; 1d6 | '''+3 Initiative'''
 
**[[Eryn]] Blade-dancer 4 | AC 6 | HP 17/18 | Swords 9+; 1d6 | '''+3 Initiative'''
 
**[[Wila]] Explorer 3 | AC 5 | HP 15/15 | Spear 8+; 1d6+4/1d8+4 | Crossbow 8+; 1d8+2 | '''+2 Initiative/+1 bonus to avoid surprise (from Alertness)'''
 
**[[Wila]] Explorer 3 | AC 5 | HP 15/15 | Spear 8+; 1d6+4/1d8+4 | Crossbow 8+; 1d8+2 | '''+2 Initiative/+1 bonus to avoid surprise (from Alertness)'''
**[[Rugu the Lawful]] Fighter 4 | AC 5 | HP 19/19 | Halberd 8+; 1d10+2 | '''No initiative Modifier/+1 bonus to avoid surprise (from Combat Reflexes)'''
+
**[[Rugu the Lawful]] Fighter 3 | AC 5 | HP 10/10 | Halberd 8+; 1d10+2 | '''No initiative Modifier/+1 bonus to avoid surprise (from Combat Reflexes)'''
*[[Savia the Savant]] Wonderworker 4 | AC 3 | HP: 14/14 | Dagger 10+; 1d4 | Crossbow 9+; 1d8 | '''+1 Initiative'''
+
*[[Savia the Savant]] Wonderworker 3 | AC 3 | HP: 13/13 | Dagger 10+; 1d4 | Crossbow 9+; 1d8 | '''+1 Initiative'''
**[[Happ]] Fighter 3 | AC 6 | HP 7/7 | Morning Star 9+; 1d10+3 | Crossbow 10+; 1d8+2
+
**[[Happ]] Fighter 2 | AC 6 | HP 6/6 | Morning Star 9+; 1d10+2 | Crossbow 10+; 1d8+1
 
**[[Shirou]] Assassin 3 | AC 2 | HP 10/10 | Mace 8+; 1d6+3 | Crossbow 9+; 1d8+2
 
**[[Shirou]] Assassin 3 | AC 2 | HP 10/10 | Mace 8+; 1d6+3 | Crossbow 9+; 1d8+2
  
Line 89: Line 89:
  
 
'''Yet to be distributed'''
 
'''Yet to be distributed'''
*Areonite ring (to be ID'd)
+
*Three items of poison sacs from beetles
*Magic dagger (to be ID'd)
+
*One stone of carcass scavenger tentacles (405 gp)
 +
*Metal pages with strange writing
 +
*Magic 'straight-bladed Thulian sword of adamantine steel' (carried by Eryn)
 +
*Areonite ring
 +
*Amulet
 +
*20 silver spikes (1,000 gp)
 +
*Chest with alchemical tools (125 gp)
 +
*Scroll (arcane, ''Protection from Evil'' and ''Web'')
 +
*500 sp
 +
*Magic dagger (carried by Savia)
 +
*Three potions
 +
*7,500 sp
 +
*A piece of turquoise (25 gp)
 +
*A wrought-silver statuette of a dragon (400 gp)
 +
*Three weird masks made of steel and leaded glass (190 gp apiece)
 +
*[http://forum.rpg.net/showthread.php?743228-Dwimmermount-If-Trouble-Was-Money&p=18867758#post18867758 Jeweled collar (from a gnoll) worth 600 gp]
 +
*Citrine (100 gp)
  
 
'''Group treasure'''
 
'''Group treasure'''
Line 96: Line 112:
 
**1st - Charm Person, Choking Grip, Detect Magic, Sleep
 
**1st - Charm Person, Choking Grip, Detect Magic, Sleep
 
**2nd - Mirror Image, Stinking Cloud, Web
 
**2nd - Mirror Image, Stinking Cloud, Web
*Chest with alchemical tools (125 gp)
 
*Amulet
 
*Metal pages with instructions on how to use the Pool of Life
 
  
 
== Experience Awarded ==
 
== Experience Awarded ==
 
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18944696#post18944696 Clearing the Mill] (183/548/183)
 
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18944696#post18944696 Clearing the Mill] (183/548/183)
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=19089770#post19089770 Level 2 South delve - Monster XP only]  (2,000/1,000)
 
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=19105125#post19105125 Level 2 South delve - Treasure XP] (2,400/1,200)
 
  
 
== Mounts ==
 
== Mounts ==
Line 298: Line 309:
 
misunderstand the speaker of another or fail to convey his own meaning, if the speaker has not familiarized himself with the new dialect beforehand. Nevertheless, knowledge of any dialect of
 
misunderstand the speaker of another or fail to convey his own meaning, if the speaker has not familiarized himself with the new dialect beforehand. Nevertheless, knowledge of any dialect of
 
Common is usually sufficient to get by in all but the most remote or far-flung regions previously governed by the Thulian Empire (and in many regions outside it).
 
Common is usually sufficient to get by in all but the most remote or far-flung regions previously governed by the Thulian Empire (and in many regions outside it).
*Low Thulian: A largely unwritten, non-standard form of Thulian spoken by the lower classes and conquered subject peoples of the Thulian Empire. Its grammar is considerably simpler than High Thulian, and its vocabulary includes many foreign words.
+
*Low Thulian: A largely unwritten, non-standard form of Thulian spoken by the lower classes and conquered subject peoples of the Thulian Empire. Its grammar is considerably simpler than High
*High Thulian: An elegant, highly-inflected language with a rich native vocabulary and literature, High Thulian was the language of the literary class during the Thulian Empire. It is spoken by aristocrats and scholars in the City-States, and preserved in the liturgy of the Great Church.
+
Thulian, and its vocabulary includes many foreign words.
 +
*High Thulian: An elegant, highly-inflected language with a rich native vocabulary and literature, High Thulian was the language of the literary class during the Thulian Empire. It is spoken by
 +
aristocrats and scholars in the City-States, and preserved in the liturgy of the Great Church.
 
*Ancient Thulian: The ancestor of High Thulian, Ancient Thulian has a relatively small vocabulary but an exceptionally complex grammar. Spoken by the Thulian barbarians who conquered the Eld, it
 
*Ancient Thulian: The ancestor of High Thulian, Ancient Thulian has a relatively small vocabulary but an exceptionally complex grammar. Spoken by the Thulian barbarians who conquered the Eld, it
 
is today the preserve of sages and the Great Church, whose earliest holy books are scribed in it.
 
is today the preserve of sages and the Great Church, whose earliest holy books are scribed in it.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)