Editing East March
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Characters can be either i) guild slayers; ii) trainee theurges , iii) Grey Wizards (non-theurge magicians) , or iv) outsiders (unrestricted by the social/ class system).<br/> | Characters can be either i) guild slayers; ii) trainee theurges , iii) Grey Wizards (non-theurge magicians) , or iv) outsiders (unrestricted by the social/ class system).<br/> | ||
− | === i) Slayers Guilds | + | === i) Slayers Guilds |
Most human characters will belong to a Slayer's Guild. Slayers have been freed by dispensation from their status as peasants or artisans, and live free, dangerous lives as outsiders. They are paid generous bounties to kill the more dangerous beasts that threaten the borders. Slayers can be men or women, but guilds rarely accept non-humans. There are two types of guild: <br/> | Most human characters will belong to a Slayer's Guild. Slayers have been freed by dispensation from their status as peasants or artisans, and live free, dangerous lives as outsiders. They are paid generous bounties to kill the more dangerous beasts that threaten the borders. Slayers can be men or women, but guilds rarely accept non-humans. There are two types of guild: <br/> | ||
'''The Universal Guild'''. Based in the far-off City of Gold, the Confederation’s bustling capital. The UG has arrangements with inns in larger towns and even some smaller settlements. It also has smaller guild houses in the capital town of each Province (in East March, Silver Spires). Through these the UG provides its members with basic lodging and (at guild houses) services like weapon smithing. <br/> | '''The Universal Guild'''. Based in the far-off City of Gold, the Confederation’s bustling capital. The UG has arrangements with inns in larger towns and even some smaller settlements. It also has smaller guild houses in the capital town of each Province (in East March, Silver Spires). Through these the UG provides its members with basic lodging and (at guild houses) services like weapon smithing. <br/> |