Editing Eel

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'''Foci:'''
 
'''Foci:'''
  
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''Unarmed Combatant''- Gain Punch as a bonus skill. Your Unarmed attacks become more dangerous as your Punch skill increases. [ ] At level-1, they do 1d8 damage. [ ] At Punch-1 or better, they have the Shock quality equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to any unarmed damage you inflict, don't add it twice to Shock damage. If you choose to strike lethally with unarmed attacks, they have a Trauma Die of 1d6 and a Trauma Rating of x2
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Unarmed Combatant- Gain Punch as a bonus skill. Your Unarmed attacks become more dangerous as your Punch skill increases. [ ] At level-1, they do 1d8 damage. [ ] At Punch-1 or better, they have the Shock quality equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to any unarmed damage you inflict, don't add it twice to Shock damage. If you choose to strike lethally with unarmed attacks, they have a Trauma Die of 1d6 and a Trauma Rating of x2
  
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''Alert''- Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. When your group rolls initiative, your vigilance allows them to roll twice and take the higher roll.
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Alert- Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. When your group rolls initiative, your vigilance allows them to roll twice and take the higher roll.
  
  

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