Editing Eel

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 15: Line 15:
 
'''Dexterity:''' 18 (+3)
 
'''Dexterity:''' 18 (+3)
  
'''Constitution:''' 14 (+1) ['''Available SysStr:''' 4 (14 max -2 Squatter -8 Cyber)]
+
'''Constitution:''' 14 (+1) [Available SysStr: 4 (14 max -2 Squatter -8 Cyber]
  
 
'''Intelligence:''' 9
 
'''Intelligence:''' 9
Line 29: Line 29:
 
'''AC:''' 23 / 23
 
'''AC:''' 23 / 23
  
'''Attack Bonus:''' Base +1,
+
Base Attack Bonus: +1,
Unarmed Attack +5,
+
Unarmed Attack: +5,
Gas Grenade +4
+
Gas Grenade: +4
  
 
'''Attacks:'''
 
'''Attacks:'''
  
   ''Unarmed Attack'' - Dmg 2d8+4 (Shockfists), Range --, Shock 4 / AC 15; when Lethal, Trauma Die 1d6, Trauma Rating x2 (+2d6 when Grappling/Grappled)
+
   Unarmed Attack - Dmg 2d8+4 (Shockfists), Range --, Shock 4 / AC 15; when Lethal, Trauma Die 1d6, Trauma Rating x2 (+2d6 when Grappling/Grappled)
  
   ''Gas Grenade'' - Dmg 1d10+3, Range 10/30, Shock None, Trauma Die --, Trauma Rating --
+
   Gas Grenade - Dmg 1d10+3, Range 10/30, Shock None, Trauma Die --, Trauma Rating --
  
 
'''Skills:'''  
 
'''Skills:'''  
Exert-0,
+
Exert-0
Notice-1,
+
Notice-1
Punch-1,
+
Punch-1
Sneak-1,
+
Sneak-1
 
Survive-0
 
Survive-0
  
Line 49: Line 49:
 
Catalan
 
Catalan
  
'''Contacts:'''
+
'''Contacts'''
 
+
Reba Xian, Outlander Smuggler - Share same hobby/scene (supporting Shady Oaks)
''Reba Xian'', Outlander Smuggler - Also supports Shady Oaks
 
 
   General Social Circles: Badlanders, backwoodsmen, and ruralists
 
   General Social Circles: Badlanders, backwoodsmen, and ruralists
   Last Significant Interaction: Sent $1K of supplies this month to smuggle to the refuge
+
   Last Significant Interaction: Helped them with their day job a bit (sent her $1K of supplies this month to smuggle to the refuge)
 
   What Do They Get Out of This?: Raising money for the refuge
 
   What Do They Get Out of This?: Raising money for the refuge
   How Well Do You Know Them?: You go back a long time
+
   How Well Do You Know Them?: You go back a long time together
 
   How Did You First Meet Them?: Supporting Shady Oaks
 
   How Did You First Meet Them?: Supporting Shady Oaks
 
   What Can They Do For You?: Smuggle you or objects in and out
 
   What Can They Do For You?: Smuggle you or objects in and out
  
''Dr. Jill Evans'', Black Market Cyberdoc - Also supports Shady Oaks
+
Dr. Jill Evans, Black Market Cyberdoc - Share same hobby or scene (supporting Shady Oaks)
 
   General Social Circles: Docs, techs, hackers, or other skilled pros
 
   General Social Circles: Docs, techs, hackers, or other skilled pros
   Last Significant Interaction: Laundered $1K through her this month for the refuge, from cyber maintenance fees
+
   Last Significant Interaction: Sent $1K of supplies this month to the refuge
 
   What Do They Get Out of This?: Raising money for the refuge
 
   What Do They Get Out of This?: Raising money for the refuge
   How Well Do You Know Them?: You go back a long time
+
   How Well Do You Know Them?: You go back a long time together
 
   How Did You First Meet Them?: Supporting Shady Oaks
 
   How Did You First Meet Them?: Supporting Shady Oaks
 
   What Can They Do For You?: Find you nice used cyberware
 
   What Can They Do For You?: Find you nice used cyberware
  
'''Edges:'''
+
'''Edges'''
Prodigy (Dexterity),
+
 
 +
Prodigy (Dexterity)
 +
 
 
Wired ($600k left to pay off)
 
Wired ($600k left to pay off)
  
'''Foci:'''
+
'''
 +
Focus'''
  
''Unarmed Combatant''- Gain Punch as a bonus skill. Your Unarmed attacks become more dangerous as your Punch skill increases. [ ] At level-1, they do 1d8 damage. [ ] At Punch-1 or better, they have the Shock quality equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to any unarmed damage you inflict, don't add it twice to Shock damage. If you choose to strike lethally with unarmed attacks, they have a Trauma Die of 1d6 and a Trauma Rating of x2
+
  Unarmed Combatant- Gain Punch as a bonus skill. Your Unarmed attacks become more dangerous as your Punch skill increases. [ ] At level-1, they do 1d8 damage. [ ] At Punch-1 or better, they have the Shock quality equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to any unarmed damage you inflict, don't add it twice to Shock damage. If you choose to strike lethally with unarmed attacks, they have a Trauma Die of 1d6 and a Trauma Rating of x2
  
''Alert''- Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. When your group rolls initiative, your vigilance allows them to roll twice and take the higher roll.
+
  Alert- Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. When your group rolls initiative, your vigilance allows them to roll twice and take the higher roll.
  
  
 
'''Starting Gear''' ($500 worth / Enc 5, Readied items: 5)
 
'''Starting Gear''' ($500 worth / Enc 5, Readied items: 5)
  
Credits on hand: 2,500
+
  Squatter lifestyle (-2 maximum System Strain, $0 cost/month)
Squatter lifestyle (-2 maximum System Strain, $0 cost/month)
+
 
Active hearing protection $250 1
+
  Active hearing protection $250 1
Backpack or gear harness $25 1~
+
 
Clothing, ordinary $25 1~
+
  Backpack or gear harness $25 1~
Goggles, IR $1K 1 (Free big-ticket item; +1 Notice for heat sigs)
+
 
Lockpicks $100 1
+
  Clothing, ordinary $25 1~
Gas grenade x2 $100 2
+
 
 +
  Goggles, IR $1K 1 (Free big-ticket item; +1 Notice for heat sigs)
 +
 
 +
  Lockpicks $100 1
 +
 
 +
  Gas grenade x2 $100 2
 +
 
  
 
'''Cyberware''' ($15.05K Maintenance/month, System Strain: 8 of 12; $4K of starting budget unused)
 
'''Cyberware''' ($15.05K Maintenance/month, System Strain: 8 of 12; $4K of starting budget unused)
  
$5K - Deadman Circuit (Used- Sight, 0.25 SysStr)
+
  $5K - Deadman Circuit (Used- Complication rolls of 11, 8; chose 8, no effect; Sight, 0.25 SysStr)
$100K - Dermal Armor III (Used- Sight, 3 SysStr)
+
 
$30K - Poseidon Implants (Touch, 1 SysStr)
+
  $100K - Dermal Armor III (Used- Complication rolls of 1, 5; chose 5, no effect; Sight, 3 SysStr)
$15K - Sealed Systems Implant (Medical, 1 SysStr)
+
 
$20K - Sharkskin Electrodes (Touch, 1 SysStr)
+
  $30K - Poseidon Implants (Touch, 1 SysStr)
$15K - Sticky Pads (Touch, 0.5 SysStr)
+
 
$10K - Shock Fists (Touch, 1 SysStr)
+
  $15K - Sealed Systems Implant (Medical, 1 SysStr)
$1K - Headcomm (Medical, 0.25 SysStr)
+
 
 +
  $20K - Sharkskin Electrodes (Touch, 1 SysStr)
 +
 
 +
  $15K - Sticky Pads (Touch, 0.5 SysStr)
 +
 
 +
  $10K - Shock Fists (Touch, 1 SysStr)
 +
 
 +
  $1K - Headcomm (Medical, 0.25 SysStr)
 +
 
  
 
'''Appearance'''
 
'''Appearance'''
Line 119: Line 135:
  
 
Welcome to Paradise, chum.
 
Welcome to Paradise, chum.
 
  
 
'''Short-Term Goals:'''
 
'''Short-Term Goals:'''
Get a Survival Kit, a Portable Video Camera, and any other items useful for specific missions. Cover his monthly maintenance fee.
+
Get a Survival Kit, a Portable Video Camera, and any other items useful for specific missions.
 
Live another day.
 
Live another day.
 
+
'''
'''Long-Term Goals:'''
+
Long-Term Goals:'''
Work off the double-cost of his Wired Edge, laundered as payments to his Shady Oaks-affiliated cyberdoc Contact.
+
Work off the double-cost of his Wired Edge, made as payments to his Shady Oaks-affiliated cyberdoc Contact.
Add Low Maintenance Mods, in order to increase cash flow directly to the refuge, and to reduce his overhead.
+
Add Low Maintenance Mods, in order to increase cash flow directly to the refuge, and reduce their overhead.
Give worthy outsiders a shot at a new life in the refuge when possible-- Eel may never get to "retire" there himself, but others might.
+
Give worthy outsiders a shot at a new life in the refuge when possible-- Eel may never get to "retire" there, but others might.
  
 
'''Level Ups:'''
 
'''Level Ups:'''
 
Level 1->2: Sneak-1 (2pts), Wisdom 13->14 (1pt), New Focus: Alert
 
Level 1->2: Sneak-1 (2pts), Wisdom 13->14 (1pt), New Focus: Alert

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)