Editing Empress Upon a Throne of Ravens

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'''Caste/Aspect:''' Moonshadow caste Abyssal exalt<br>
 
'''Caste/Aspect:''' Moonshadow caste Abyssal exalt<br>
 
'''Concept:''' Autumn Person<br>
 
'''Concept:''' Autumn Person<br>
'''Motivation:''' Tear down any emotion in those around her that stands higher than their love for her<br>
+
'''Motivation:''' Experience all that she was denied on Coral<br>
 
'''Themesong:''' ''Evil Walks'' - AC/DC
 
'''Themesong:''' ''Evil Walks'' - AC/DC
  
 
'''Intimacies:'''  
 
'''Intimacies:'''  
* The Coral Archipelago (Disdainful scorn)
+
* The Coral Archipelago (Disdainful Scorn)
* Her family (Rebellious hatred)
 
* The Bishop of the Chalcedony Thurible (Gratitude)
 
* The Neverborn (Awe and Terror)
 
* Penelope Gijagu (Warm affection)
 
* [[Enyo]] (Annoyed fascination)
 
* Kama Dandi (Lascivious interest)
 
 
 
 
'''Appearance:'''<br>
 
'''Appearance:'''<br>
''There she sees a damsel bright,''<br>
+
'''XP:''' 11 gained / 8 spent<br>
''Drest in a silken robe of white,''<br>
 
''That shadowy in the moonlight shone:''<br>
 
''The neck that made that white robe wan,''<br>
 
''Her stately neck, and arms were bare;''<br>
 
''Her blue-veined feet unsandal'd were,''<br>
 
''And wildly glittered here and there''<br>
 
''The gems entangled in her hair.''<br>
 
--Samuel Taylor Coleridge, Christabel
 
 
 
Empress has the purple hair of a Coral native, and generally twines burgundy, maroon or indigo ribbons into it in complex weaves.  Her eyes are deep pools of gleaming gold.
 
She is short of stature and slender of form, but favors complicated robes that obscure as much as they accent.  Her movements are languid, subtle, and graceful, as if but for her fatigue she is perpetually on the cusp of dancing.  She appears to be in her mid- or late teenage years.
 
 
 
'''XP:''' 13 gained / 11 spent<br>
 
 
<br>
 
<br>
  
 
==Attributes==
 
==Attributes==
{| border="0" cellpadding="0" cellspacing="0"
+
Strength       Charisma           Perception   ●●●
|-
+
Dexterity ●●●●●   Manipulation ●●●●●   Intelligence ●●●●
|width="60pt"|Strength
+
Stamina         Appearance   ●●●●●   Wits         ●●
|width="60pt"|
+
 
|width="80pt"|Charisma
 
|width="60pt"|
 
|width="80pt"|Perception
 
|width="60pt"|●●●
 
|-
 
|Dexterity
 
|●●●●●
 
|Manipulation
 
|●●●●●
 
|Intelligence
 
|●●●●
 
|-
 
|Stamina
 
|
 
|Appearance
 
|●●●●●
 
|Wits
 
|●●
 
|}<br>
 
 
'''PHYSICAL:'''  
 
'''PHYSICAL:'''  
 
* Strength 1 (relatively weak; lift 80 lbs with difficulty)
 
* Strength 1 (relatively weak; lift 80 lbs with difficulty)
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==Abilities==
 
==Abilities==
{| border="0" cellpadding="0" cellspacing="0"
+
Archery             Integrity   ●      Craft             Athletics     '''''Bureaucracy''''' ●
|-
+
'''''Martial Arts''''' ●●●●● '''''Performance''''' ●●●●● Investigation ●    Awareness     '''''Linguistics'''''
|width="80pt"|Archery
+
Melee               '''''Presence'''''   ●●●●● Lore         ●●● Dodge     ●●●●  '''''Ride'''''       ●
|width="50pt"|
+
'''''Thrown'''''           Resistance     Medicine           Larceny       '''''Sail'''''      
|width="90pt"|Integrity
+
War                 Survival           '''''Occult'''''         Stealth       '''''Socialize'''''   ●●
|width="50pt"|●●
 
|width="80pt"|Craft
 
|width="50pt"|
 
|width="80pt"|Athletics
 
|width="50pt"|
 
|width="90pt"|'''''Bureaucracy'''''
 
|width="50pt"|
 
|-
 
|'''''Martial Arts'''''  
 
|●●●●●
 
|'''''Performance'''''
 
|●●●●●
 
|Investigation
 
|●●●●●
 
|Awareness
 
|
 
|'''''Linguistics'''''
 
|●●
 
|-
 
|Melee
 
|
 
|'''''Presence'''''
 
|●●●●●
 
|Lore
 
|●  
 
|Dodge
 
|●●●●●
 
|'''''Ride'''''
 
|
 
|-
 
|'''''Thrown'''''
 
|
 
|Resistance
 
|
 
|Medicine
 
|
 
|Larceny
 
|
 
|'''''Sail'''''
 
|
 
|-
 
|War
 
|
 
|Survival
 
|
 
|'''''Occult'''''
 
|
 
|Stealth
 
|
 
|'''''Socialize'''''
 
|●●●●●
 
|}<br>
 
  
 
'''CASTE ABILITIES'''
 
'''CASTE ABILITIES'''
 
* Bureaucracy 1 (could bribe a slightly corrupt official or oversell aging horses)
 
* Bureaucracy 1 (could bribe a slightly corrupt official or oversell aging horses)
* Linguistics 2 (speaks three languages: Seatongue, High Realm and Riverspeak)
+
* Linguistics 1 (speaks two languages, Seatongue and High Realm)
 
* Sail 1 (could probably sail past a breakwater during a mild storm)
 
* Sail 1 (could probably sail past a breakwater during a mild storm)
* Socialize 5 (could topple a popular ruler by starting rumors of her misdeeds; completely understand the motivations of someone she has just met)
+
* Socialize 2 (could obtain moderate political favors by knowing who’s who)
  
 
'''FAVORED ABILITIES'''
 
'''FAVORED ABILITIES'''
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* Thrown 1 (can hit a stationary target with a thrown knife)
 
* Thrown 1 (can hit a stationary target with a thrown knife)
 
* Performance 5 (could start a riot with a speech or entrance a horde of demons with a song)
 
* Performance 5 (could start a riot with a speech or entrance a horde of demons with a song)
** Specialty: "Solo performances" +2
+
** Specialty: "Solo performances" +1
** Specialty: "Dancing" +1
 
 
* Presence 5 (capable of convincing a Wyld Hunt to kneel and worship the Unconquered Sun)
 
* Presence 5 (capable of convincing a Wyld Hunt to kneel and worship the Unconquered Sun)
 
** Specialty: "Seduction" +3
 
** Specialty: "Seduction" +3
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* Athletics 1 (can keep her balance on treacherous ice)
 
* Athletics 1 (can keep her balance on treacherous ice)
 
* Awareness 1 (can usually overhear a conversation in a quiet restaurant)
 
* Awareness 1 (can usually overhear a conversation in a quiet restaurant)
* Dodge 5 (can avoid the blows of an inhumanly skilled cataphract)
+
* Dodge 4 (can avoid the blows of a skillful warrior)
** Specialty: "While unarmed" +1
+
* Integrity 1 (can see through a well-made sales pitch)
* Integrity 2 (can resist having her emotions manipulated by a skilled artist)
+
* Investigation 3 (can reconstruct a crime from small fragments of evidence)
** Specialty: "People who are prettier than me" +3
 
* Investigation 5 (can accurately describe a criminal based upon seeing only a footprint in the mud and a fragment of clothing caught on a branch)
 
 
* Larceny 1 (can get away with pinching a mango from a shopkeeper)
 
* Larceny 1 (can get away with pinching a mango from a shopkeeper)
* Lore 1 (literate, and can find most large nations on a map of Creation)
+
* Lore 3 (is familiar with specific details & customs of lands thousands of miles away)
 
* Resistance 1 (can keep her head after a night of hard drinking)
 
* Resistance 1 (can keep her head after a night of hard drinking)
 
* Stealth 1 (avoid pursuit by remaining motionless in a deep shadow)
 
* Stealth 1 (avoid pursuit by remaining motionless in a deep shadow)
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* Compassion: 2
 
* Compassion: 2
 
* Conviction: 3  
 
* Conviction: 3  
* Temperance: 1 (flawed virtue)
+
* Temperance: 1  
 
* Valor: 3
 
* Valor: 3
  
 
==Essence and Anima==
 
==Essence and Anima==
'''Essence: 2'''
+
'''Essence: 1'''
* Personal Essence: 14
+
* Personal Essence: 11
* Peripheral Essence: 31 (25 uncommitted)
+
* Peripheral Essence: 24 (18 uncommitted)
 
* Committed Essence: 6
 
* Committed Essence: 6
 
'''Anima Banner'''
 
'''Anima Banner'''
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==Charms==
 
==Charms==
 
'''ATHLETICS:'''
 
'''ATHLETICS:'''
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Raiton's_Nimble_Perch '''Raiton's Nimble Perch:''']3m; Reflexive; One Scene.<br>Automatically keep balance on any surface at least as strong and wide as a human hair. This surface is treated as a 3 ft wide ledge capable of supporting 1000 lbs. when determining what movement and Athletics actions can be taken and what penalties to them might apply.
+
*
<br>
 
 
'''DODGE:'''
 
'''DODGE:'''
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Flitting_Shadow_Form '''Flitting Shadow Form:'''] 1m; Reflexive (Step 2); Instant<br>Ignore all penalties to Dodge DV when resolving an attack.  Still 0 DV vs. undodgeable attacks.
+
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Flitting_Shadow_Form '''Flitting Shadow Form:''']  
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Uncanny_Impulse_Evasion '''Uncanny Impulse Evasion:'''] 1 Resonance; Reflexive (Step 2); Instant<br>Invoked against an unexpected attack, removes the unexpected quality.
+
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Uncanny_Impulse_Evasion '''Uncanny Impulse Evasion:''']
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Flickering_Wisp_Technique '''Flickering Wisp Technique:'''] 3m; Reflexive (Step 2); Instant; '''''Spectral'''''<br>Perfectly dodge an attack.
 
<br>
 
 
'''INVESTIGATION:'''
 
'''INVESTIGATION:'''
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Spider_in_Society's_Web '''Spider in Society's Web:'''] 3m; Simple<br>PER+Investigation, adding Essence in auto successes to gain an idea of another's wealth, power and immediate allies.
+
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Spider_in_Society's_Web '''Spider in Society's Web:''']
<br>
 
 
'''LINGUISTICS:'''
 
'''LINGUISTICS:'''
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Scathing_Cynic_Attitude '''Scathing Cynic Attitude:''']3m; Reflexive (Step 2); Social; Instant.<br>Receive a one-sentence summary of what the person making a statement hopes to gain. Perfect Defense vs social attacks hostile to the Exalt or her Motivation.
+
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Scathing_Cynic_Attitude '''Scathing Cynic Attitude:''']
<br>
 
 
'''MARTIAL ARTS:'''
 
'''MARTIAL ARTS:'''
 
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:First_(Ability)_Excellency_(Abyssal) '''First Martial Arts Excellency - Essence Overwhelming:'''] 1m per die; Reflexive; Instant.<br>May buy up to Martial Arts + Ability in dice that can be added to a Martial Arts roll or rolled with successes applied directly to an unrolled value.
 
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:First_(Ability)_Excellency_(Abyssal) '''First Martial Arts Excellency - Essence Overwhelming:'''] 1m per die; Reflexive; Instant.<br>May buy up to Martial Arts + Ability in dice that can be added to a Martial Arts roll or rolled with successes applied directly to an unrolled value.
<br>
 
 
'''PRESENCE:'''
 
'''PRESENCE:'''
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Second_(Ability)_Excellency_(Abyssal) '''Second Presence Excellency - Essence Triumphant:'''] 2m per success; Reflexive; Instant.<br>May spend up to Presence + Ability motes; This charm addes one success to a roll or unrolled value for each two motes spent.
+
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:First_(Ability)_Excellency_(Abyssal) '''First Presence Excellency - Essence Overwhelming:'''] 1m per die; Reflexive; Instant.<br>May buy up to Presence + Ability in dice that can be added to a Presence roll or rolled with successes applied directly to an unrolled value.
<br>
 
 
'''RESISTANCE:'''
 
'''RESISTANCE:'''
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Injury-Absorbing_Discipline '''Injury-Absorbing Discipline:''']10m; Supplemental; Until the day ends.<br>Roll STA+Resistance; success speeds healing rate by a factor of 10.
+
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Injury-Absorbing_Discipline '''Injury-Absorbing Discipline:''']
<br>
 
 
'''SOCIALIZE:'''
 
'''SOCIALIZE:'''
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Exquisite_Etiquette_Style '''Exquisite Etiquette Style:'''] 1m; Reflexive (Step 1 for attacker, Step 2 for defender); Until next action<br>Treat all enemy groups as one Magnitude smaller than they are; increases Appearance by one; understand basic motivations of everyone present, per rolling 3 successes on investigation.
+
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Exquisite_Etiquette_Style '''Exquisite Etiquette Style:''']
  
 
==Panoply==
 
==Panoply==
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===XP and Training===
 
===XP and Training===
* <u>'''XP Gained:''' 13</u>
+
* <u>'''XP Gained:''' 11</u>
 
** Post 61: 6
 
** Post 61: 6
 
** Post 78: 4  
 
** Post 78: 4  
 
** Post 86: 1
 
** Post 86: 1
** Post 210: 1
 
** Post 311: 1
 
  
* <u>'''XP Spent:''' 11</u>   
+
* <u>'''XP Spent:''' 8</u>   
 
** Essence 2: 8
 
** Essence 2: 8
** Upgrade from Glories: 2 (Treats Flitting Shadow Form and Flickering Wisp Technique as the same Charm for purposes of Charm activation and Combos.)
 
** Linguistics 2: 1
 
  
 
* '''Debt XP:''' 0
 
* '''Debt XP:''' 0
* '''Unspent XP:''' 2
+
* '''Unspent XP:''' 3
 
* '''Currently training:'''
 
* '''Currently training:'''
  
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===Accounting===
 
===Accounting===
Freebies: 18 (+9 from flaws=27)
+
Freebies: 15
 
 
* Artifact +2 (to 5) = 4
 
* Willpower +3 (to 8) = 3
 
* Skills +15 = 15
 
* Specialties +10 = 5
 
* Total: 27
 
 
 
CASTE ABILITIES (5) +3
 
* Bureaucracy 1
 
* Linguistics 1
 
* Sail 1
 
* Socialize 2  (+3)
 
 
 
FAVORED ABILITIES (5) +12
 
* Martial Arts 1 (+4)
 
* Thrown 0 (+1)
 
* Performance 2 (+3)
 
* Presence 2 (+3)
 
* Occult 0 (+1)
 
 
 
OTHER ABILITIES (18)
 
* Athletics 1
 
* Awareness 1
 
* Dodge 5
 
* Integrity 2
 
* Investigation 5
 
* Larceny 1
 
* Lore 1
 
* Resistance 1
 
* Stealth 1
 

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