Editing Erik the Brick
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'''[Erik "the Brick"]''', [Man-at-Arms] | '''[Erik "the Brick"]''', [Man-at-Arms] | ||
− | *[Fighter] [ | + | *[Fighter] [1st], [Neutral] |
− | *[ | + | *[1688] / [2000] |
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== Combat == | == Combat == | ||
− | *HP: | + | *HP: 5 (current) out of 7 (total) |
*AC: 5 | *AC: 5 | ||
*Initiative: +1 (Combat Reflexes) | *Initiative: +1 (Combat Reflexes) | ||
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*Saving Throws | *Saving Throws | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis 15 |
− | **Poison & Death | + | **Poison & Death 14 |
− | **Blast & Breath | + | **Blast & Breath 16 |
− | **Staffs & Wands | + | **Staffs & Wands 16 |
− | **Spells | + | **Spells 17 |
*Weapons & Attacks | *Weapons & Attacks | ||
− | **[Light Crossbow [ | + | **[Light Crossbow] [10+] [1d6+1] |
− | **[2-handed Sword] [ | + | **[2-handed Sword] [9+] [1d10+2] |
− | **[silver dagger] [ | + | **[silver dagger] [9+] [1d4+2] |
== Skills == | == Skills == | ||
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*Languages: Common | *Languages: Common | ||
*Class Abilities | *Class Abilities | ||
− | **+ | + | **+1 to damage |
*Proficiencies: | *Proficiencies: | ||
**Combat Reflexes: True warriors never hesitate in combat. The | **Combat Reflexes: True warriors never hesitate in combat. The | ||
character gains a +1 bonus on surprise rolls and initiative rolls. | character gains a +1 bonus on surprise rolls and initiative rolls. | ||
This bonus does not apply when casting spells. | This bonus does not apply when casting spells. | ||
− | ** | + | **Manual of Arms (G): The character has the ability to train |
− | + | soldiers in military discipline, physical fitness, and weapon drill. | |
+ | If the character selects Manual of Arms once, he can earn 25gp | ||
+ | per month training light infantry. It takes 1 month to turn raw | ||
+ | recruits into light infantry. If the character also selects Riding, he | ||
+ | can also train light cavalry (taking 3 months). If he also selects | ||
+ | Weapon Focus (bows & crossbows), he can train crossbowmen | ||
+ | (1 month), bowmen (2 months), or longbowmen (3 months). | ||
+ | Manual of Arms combined with Riding and Weapon Focus | ||
+ | (bows & crossbows) allows the character to train horse archers | ||
+ | (6 months). If the character selects Manual of Arms twice, he | ||
+ | earns 50gp per month and can train heavy infantry (1 month). | ||
+ | Two ranks of Manual of Arms combined with Riding allow | ||
+ | the character to train heavy cavalry (6 months). Two ranks of | ||
+ | Manual of Arms combined with Riding and Weapon Focus | ||
+ | (bows & crossbows) allows the character to train cataphract | ||
+ | cavalry (12 months). The character can train up to 50 soldiers | ||
+ | during each training period. | ||
+ | |||
== Equipment == | == Equipment == | ||
*Weapons | *Weapons | ||
− | **Weapon 2-handed sword | + | **Weapon 2-handed sword |
− | **Weapon light crossbow | + | **Weapon light crossbow |
**Weapon silver dagger | **Weapon silver dagger | ||
*Armor | *Armor | ||
− | **Armor: banded | + | **Armor: banded |
**Shield: none | **Shield: none | ||
*Gear: tunic, boots, sword, shield, crossbow, case of 19 quarrels | *Gear: tunic, boots, sword, shield, crossbow, case of 19 quarrels | ||
− | **Backpack: | + | **Backpack: 2 weeks iron rations, 2 flasks of military oil, 1 pint of holy water, tinderbox |
− | **Mule: 12 torches, 50' rope, 40 add. crossbow bolts, 1 lb. comfrey, 1 lb. woundwort, 3 flasks military oil | + | **Mule: 12 torches, 50' rope, 40 add. crossbow bolts, 1 lb. comfrey, 1 lb. woundwort, 3 flasks military oil |
**Gear | **Gear | ||
*Coinage | *Coinage | ||
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**Gems | **Gems | ||
**Jewelry | **Jewelry | ||
− | ** | + | **1047 gp in credit |
*Magic Items | *Magic Items | ||