Editing Erik the Brick

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-->''Return to Main Site:''[[ACKS Versus Caverns of Thracia]]
 
 
'''[Erik "the Brick"]''', [Man-at-Arms]
 
'''[Erik "the Brick"]''', [Man-at-Arms]
*[Fighter] [3rd], [Neutral]
+
*[Fighter] [1st], [Neutral]
*[6751] / [8000]
+
*[1688] / [2000]
*'''XP Reserve''' 3960
 
  
  
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== Combat ==
 
== Combat ==
*HP: 13/13
+
*HP: 5 (current) out of 7 (total)
 
*AC: 5
 
*AC: 5
 
*Initiative: +1 (Combat Reflexes)
 
*Initiative: +1 (Combat Reflexes)
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*Saving Throws
 
*Saving Throws
**Petrification & Paralysis 14
+
**Petrification & Paralysis 15
**Poison & Death 13
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**Poison & Death 14
**Blast & Breath 15
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**Blast & Breath 16
**Staffs & Wands 15
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**Staffs & Wands 16
**Spells 16
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**Spells 17
  
 
*Weapons & Attacks
 
*Weapons & Attacks
**[Light Crossbow [9+] [1d6+2]
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**[Light Crossbow] [10+] [1d6+1]
**[2-handed Sword] [8+] [1d10+4]
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**[2-handed Sword] [9+] [1d10+2]
**[silver dagger] [8+] [1d4+4]
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**[silver dagger] [9+] [1d4+2]
  
 
== Skills ==
 
== Skills ==
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*Languages: Common
 
*Languages: Common
 
*Class Abilities
 
*Class Abilities
**+2 to damage
+
**+1 to damage
 
*Proficiencies:
 
*Proficiencies:
 
**Combat Reflexes: True warriors never hesitate in combat. The
 
**Combat Reflexes: True warriors never hesitate in combat. The
 
character gains a +1 bonus on surprise rolls and initiative rolls.
 
character gains a +1 bonus on surprise rolls and initiative rolls.
 
This bonus does not apply when casting spells.
 
This bonus does not apply when casting spells.
**Endurance. Does not need to rest every 6 turns, can force march for one day without penalty.
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**Manual of Arms (G): The character has the ability to train
**Fighting Style (Two-handed weapons): +1 damage
+
soldiers in military discipline, physical fitness, and weapon drill.
 +
If the character selects Manual of Arms once, he can earn 25gp
 +
per month training light infantry. It takes 1 month to turn raw
 +
recruits into light infantry. If the character also selects Riding, he
 +
can also train light cavalry (taking 3 months). If he also selects
 +
Weapon Focus (bows & crossbows), he can train crossbowmen
 +
(1 month), bowmen (2 months), or longbowmen (3 months).
 +
Manual of Arms combined with Riding and Weapon Focus
 +
(bows & crossbows) allows the character to train horse archers
 +
(6 months). If the character selects Manual of Arms twice, he
 +
earns 50gp per month and can train heavy infantry (1 month).
 +
Two ranks of Manual of Arms combined with Riding allow
 +
the character to train heavy cavalry (6 months). Two ranks of
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Manual of Arms combined with Riding and Weapon Focus
 +
(bows & crossbows) allows the character to train cataphract
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cavalry (12 months). The character can train up to 50 soldiers
 +
during each training period.
 +
 
  
 
== Equipment ==
 
== Equipment ==
  
 
*Weapons
 
*Weapons
**Weapon 2-handed sword (1 stone)
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**Weapon 2-handed sword
**Weapon light crossbow (1 stone)
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**Weapon light crossbow
 
**Weapon silver dagger
 
**Weapon silver dagger
 
*Armor
 
*Armor
**Armor: banded (5 stone)
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**Armor: banded
 
**Shield: none
 
**Shield: none
 
*Gear: tunic, boots, sword, shield, crossbow, case of 19 quarrels
 
*Gear: tunic, boots, sword, shield, crossbow, case of 19 quarrels
**Backpack: 5 flasks of military oil (1 stone), 1 pint of holy water, tinderbox
+
**Backpack: 2 weeks iron rations, 2 flasks of military oil, 1 pint of holy water, tinderbox
**Mule: 12 torches, 50' rope, 40 add. crossbow bolts, 1 lb. comfrey, 1 lb. woundwort, 3 flasks military oil, 2 weeks iron rations
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**Mule: 12 torches, 50' rope, 40 add. crossbow bolts, 1 lb. comfrey, 1 lb. woundwort, 3 flasks military oil
 
**Gear
 
**Gear
 
*Coinage
 
*Coinage
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**Gems
 
**Gems
 
**Jewelry
 
**Jewelry
**337 gp in credit
+
**1047 gp in credit
 
*Magic Items
 
*Magic Items
  

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