Editing Farrad Garstalson
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*Experience bonus: '''+3%''' | *Experience bonus: '''+3%''' | ||
*Encumbrance limit: 16/17 Enc. | *Encumbrance limit: 16/17 Enc. | ||
− | *DEF '''+10%''' | + | *DEF '''+10%''' |
==Skill Groups== | ==Skill Groups== | ||
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!width="100"|Location | !width="100"|Location | ||
|- | |- | ||
− | |Head || Copper Open Helm (with Giant Beetle Horn attached) || 6( | + | |Head || Copper Open Helm (with Giant Beetle Horn attached) || 6(8) || 6 || 1 || 19-20 |
|- | |- | ||
− | |Left Arm || Leather & Beetle Chitin || 5( | + | |Left Arm || Leather & Beetle Chitin || 5(7) || 4 || 1 || 16-18 |
|- | |- | ||
|Right Arm || Leather & Beetle Chitin || 5(7) || 4 || 1 || 13-15 | |Right Arm || Leather & Beetle Chitin || 5(7) || 4 || 1 || 13-15 | ||
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|} | |} | ||
− | *Total Hit Points: 16( | + | *Total Hit Points: 16(23) HP |
==Weapons and Shields== | ==Weapons and Shields== | ||
* Attack Bonus/Minus: +15% | * Attack Bonus/Minus: +15% | ||
* Parry Bonus/Minus: +10% | * Parry Bonus/Minus: +10% | ||
− | *Unarmed Str+dex x2 =64% | + | *Unarmed Str+dex x2 =64% |
*Strike Ranks: Siz:(2)+Dex:(2)='''4''' | *Strike Ranks: Siz:(2)+Dex:(2)='''4''' | ||
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!width="50"|Enc. | !width="50"|Enc. | ||
|- | |- | ||
− | |'''Enchanted Copper Battle Axe (1H axe)''' || 1d8+3 || 7 || 15 || '''90%''' | + | |'''Enchanted Copper Battle Axe (1H axe)''' || 1d8+3 || 7 || 15 || '''90%'''* || 55% || - || 2 |
|- | |- | ||
− | |'''Medium Shield''' || - || - || 12 || 45% || '''75%''' | + | |'''Medium Shield''' || - || - || 12 || 45% || '''75%''' || - || 2 |
|-' | |-' | ||
|'''Great Axe (2h Axe)''' || 2d6+3 || 6 || 15 || '''55%''' || 20% || - || 2 | |'''Great Axe (2h Axe)''' || 2d6+3 || 6 || 15 || '''55%''' || 20% || - || 2 | ||
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* '''Rune Magic:''' | * '''Rune Magic:''' | ||
** List your Rune Magic Spells here. | ** List your Rune Magic Spells here. | ||
− | * | + | *10 pts from: |
*All basic one pt spells | *All basic one pt spells | ||
*extension I & II | *extension I & II | ||
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*Berserkergang: Attack skill doubled, for CON amount of rounds. No parry, no magic. Immune to demoralise. | *Berserkergang: Attack skill doubled, for CON amount of rounds. No parry, no magic. Immune to demoralise. | ||
*Int x 3 to get out of berserk rage. | *Int x 3 to get out of berserk rage. | ||
− | *Ticks: 1H Axe attack | + | *Ticks: 1H Axe attack x2, Javelin attack, Sense Chaos, Shield Parry |