Editing Fear To Tread

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*Races
 
*Races
**Dwarf. Short, rugged people with a talent for metal and stone work.
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**Dwarf
**Elf. Tall and pointy-eared, with a mystical bent.
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**Elf
**Halfling.  Short and less rugged, but sensible and optimistic.
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**Halfling
**Human. You know what these are.
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**Human
**Dragonborn. Metallic-scaled descendents of Bahamut.
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**Dragonborn
**Gnome.  Dimunitive herders and crafters, with a penchant for clockwork and devices.
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**Gnome
**Half-Elf. Rare mix of human and elf.
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**Half-Elf
**Half-Orc. Represents both civilized orcs and their human hybrids.
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**Half-Orc
**Tiefling. Humans tainted by their ancestors' pact with Asmodeus.  Often nobility.
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**Tiefling
  
 
*Classes
 
*Classes
**Barbarian. Mighty thews, giant axes and berserking. Mostly melee striker with some tank.
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**Barbarian
**Bard. Singers, loremasters and manipulators.  Mostly healers with some control via enchantments and illusions.
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**Bard
**Cleric. The followers of their chosen god.  Healing casters with some tank and melee.
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**Cleric
**Druid.  Followers of an older, primal magic.  They heal, do animal stuff, shapeshift and have a decent mix of spells.
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**Druid
**Fighter.  Masters of war.  They're very flexible, with options for tank, melee, ranged, buffs, control and even some wizard spells.
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**Fighter
**Monk. Disciplined warriors of the empty fist. They're self-sufficient, do solid melee damage and have a lot of interesting abilities.
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**Monk
**Paladin. Righteous warriors and defenders.  Melee tanks with some cleric casting and healing.
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**Paladin
**Ranger. Patrollers of the wild places. They're flexible scouts with some druid-like spells and mixed melee/ranged options. Can have a beast ally.
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**Ranger
**Rogue. Sneaks and backstabbers.  Stealth, lock-picking and mixed melee/ranged game, with a wizard-casting option.
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**Rogue
**Sorcerer. Natural spellcasters.  They're mostly damage spells, with tricks for customizing their spells on the fly.
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**Sorcerer
**Warlock. Make pacts with things from beyond your world! Mix of melee and offensive casting, with spell buffs and a potential familiar.
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**Warlock
**Wizard. The learned caster.  They have a great deal of utility magic, as well as solid control and damage.
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**Wizard
  
 
=Custom Material=
 
=Custom Material=

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