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| *Races | | *Races |
− | **Dwarf. Short, rugged people with a talent for metal and stone work. | + | **Dwarf |
− | **Elf. Tall and pointy-eared, with a mystical bent. | + | **Elf |
− | **Halfling. Short and less rugged, but sensible and optimistic. | + | **Halfling |
− | **Human. You know what these are. | + | **Human |
− | **Dragonborn. Metallic-scaled descendents of Bahamut. | + | **Dragonborn |
− | **Gnome. Dimunitive herders and crafters, with a penchant for clockwork and devices. | + | **Gnome |
− | **Half-Elf. Rare mix of human and elf. | + | **Half-Elf |
− | **Half-Orc. Represents both civilized orcs and their human hybrids. | + | **Half-Orc |
− | **Tiefling. Humans tainted by their ancestors' pact with Asmodeus. Often nobility. | + | **Tiefling |
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| *Classes | | *Classes |
− | **Barbarian. Mighty thews, giant axes and berserking. Mostly melee striker with some tank. | + | **Barbarian |
− | **Bard. Singers, loremasters and manipulators. Mostly healers with some control via enchantments and illusions. | + | **Bard |
− | **Cleric. The followers of their chosen god. Healing casters with some tank and melee. | + | **Cleric |
− | **Druid. Followers of an older, primal magic. They heal, do animal stuff, shapeshift and have a decent mix of spells. | + | **Druid |
− | **Fighter. Masters of war. They're very flexible, with options for tank, melee, ranged, buffs, control and even some wizard spells. | + | **Fighter |
− | **Monk. Disciplined warriors of the empty fist. They're self-sufficient, do solid melee damage and have a lot of interesting abilities. | + | **Monk |
− | **Paladin. Righteous warriors and defenders. Melee tanks with some cleric casting and healing. | + | **Paladin |
− | **Ranger. Patrollers of the wild places. They're flexible scouts with some druid-like spells and mixed melee/ranged options. Can have a beast ally. | + | **Ranger |
− | **Rogue. Sneaks and backstabbers. Stealth, lock-picking and mixed melee/ranged game, with a wizard-casting option. | + | **Rogue |
− | **Sorcerer. Natural spellcasters. They're mostly damage spells, with tricks for customizing their spells on the fly. | + | **Sorcerer |
− | **Warlock. Make pacts with things from beyond your world! Mix of melee and offensive casting, with spell buffs and a potential familiar. | + | **Warlock |
− | **Wizard. The learned caster. They have a great deal of utility magic, as well as solid control and damage. | + | **Wizard |
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| =Custom Material= | | =Custom Material= |