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A character in the [[POA_PBP]] Princes of the Apocalypse campaign.
 
A character in the [[POA_PBP]] Princes of the Apocalypse campaign.
  
== Ferum Guthead ==
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== Bob the Fighter ==
*Class: Fighter (Champion) 6
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*Class: Fighter (Champion) 5
 
*Race: Dwarf (Mountain)
 
*Race: Dwarf (Mountain)
 
*Alignment: Neutral
 
*Alignment: Neutral
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== Personality and History ==
 
== Personality and History ==
  
Ferum wandered out of the wilderness with a battleaxe and a bad attitude. He seeks gold, glory and grog, not necessarily in that order.  In his younger, more impetuous days he joined a cult, only to leave once he found out they were more into the depraved worship of devious dark deities than having a good time.
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Bob wandered out of the wilderness with a battleaxe and a bad attitude. Plus, he totally knows Todd's guy from when he was in the army.
  
 
*Personality: miserly curmudgeon
 
*Personality: miserly curmudgeon
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== Attributes ==
 
== Attributes ==
  
*STR 20 (+5)
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*STR 18 (+4)
 
*DEX 14 (+2)
 
*DEX 14 (+2)
 
*CON 16 (+3)
 
*CON 16 (+3)
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== Saves ==
 
== Saves ==
 
(* = proficiency)
 
(* = proficiency)
*STR +8*  
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*STR +7*  
 
*DEX +2
 
*DEX +2
 
*CON +6*
 
*CON +6*
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== Skills ==
 
== Skills ==
  
*Athletics +8
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*Athletics +7
 
*Intimidation +2
 
*Intimidation +2
 
*Perception +3
 
*Perception +3
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**Racial Proficiency: axes, hammers, medium armor
 
**Racial Proficiency: axes, hammers, medium armor
 
**Dwarven Stonecutting (advantage on checks dealing with stonework)
 
**Dwarven Stonecutting (advantage on checks dealing with stonework)
**Cast Iron Stomach (resistance to poison, advantage on saves against poison)
 
 
*Class Traits
 
*Class Traits
 
**Class Proficiency: all weapons, all armor
 
**Class Proficiency: all weapons, all armor
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**Improved Attribute (+1 STR, +1 CON)
 
**Improved Attribute (+1 STR, +1 CON)
 
**Extra Attack (when taking the Attack action, make two attacks)
 
**Extra Attack (when taking the Attack action, make two attacks)
**Sentinel (disengaging foes are still subject to opportunity attacks, successful opportunity attacks reduce target's speed to 0 for a turn, may use reaction to attack an enemy that attacked an adjacent ally)
 
**Alertness (+5 AC, cannot be backstabbed)
 
 
*Background Traits
 
*Background Traits
 
** Rank: has a rank in a military organization, can give orders to lower ranking members of same
 
** Rank: has a rank in a military organization, can give orders to lower ranking members of same
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== Combat ==
 
== Combat ==
  
*HP: 58/58
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*HP: 49/49
*Hit Dice: 6/6 (1d10+3)
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*Hit Dice: 5/5 (1d10+3)
 
*AC: 20 (Breastplate 5 + Shield 2 + Dex 2 + Fighting Style 1)
 
*AC: 20 (Breastplate 5 + Shield 2 + Dex 2 + Fighting Style 1)
*Initiative: +7
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*Initiative: +2
 
*Movement: 25'
 
*Movement: 25'
 
*Attack: Battleaxe, +7 to hit, 1d8+4 slashing
 
*Attack: Battleaxe, +7 to hit, 1d8+4 slashing
Warhammer +1, +9 to hit, 1d8+6 bludgeoning
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== Equipment and Treasure ==
 
== Equipment and Treasure ==
  
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* Wooden Shield
 
* Wooden Shield
 
* Battle Axe
 
* Battle Axe
* Warhammer +1 of smashing
 
 
* Backpack
 
* Backpack
 
** 10 days rations
 
** 10 days rations
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** Hammer and 10 spikes
 
** Hammer and 10 spikes
 
* 100 gp
 
* 100 gp
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== Spellcasting ==
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*Spell attack: +X
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*Spell DC: X
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*1st level (X slots / day)
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** Sleep (prepared) -- knock 5d8 hit points of creatures unconscious (PHB pg 123)
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** Magic Missile (prepared) -- 3d6+3 force damage, automatically hits (PHB pg 456)
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** Shield -- reaction: +5 AC for the round (PHB pg 123)
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*2nd level (Y slots / day)
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** Web (prepared) -- 20' AE, Dex save or restrained, Str check to break free, flammable (PHB pg 123)
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** Hold Person -- concentration, Wis save or helpless, target saves again at end of each turn (PHB pg 123)

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