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| [[TKDCC:Main Page]] | | [[TKDCC:Main Page]] |
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− | You are a mailed knight on a king’s errand,
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− | a greedy brigand loyal to no man, a wild
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− | bear-skinned wanderer with an empty
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− | stomach, or a stout man-at-arms armored by a merchant’s
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− | gold.
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− | Of all the classes, warriors have the best attack bonus,
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− | the highest hit points, and the most potential for
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− | extra attack actions.
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− | Hit points: A warrior gains 1d12 hit points at each
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− | level.
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− | Weapon training: A warrior is trained in the use of
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− | these weapons: battleaxe, club, crossbow, dagger,
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− | dart, handaxe, javelin, longbow, longsword, mace,
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− | polearm, shortbow, short sword, sling, spear, staff,
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− | two-handed sword, and warhammer. Warriors wear
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− | whatever armor they can afford.
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− | Alignment: Warriors can follow one of several paths
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− | based on their alignment, which in turn affects their
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− | title. Royal warriors, employed by nobility, are lawful.
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− | Lawless warriors, fighting merely for profit or
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− | carnage, are chaotic. Wild warriors, natives of the
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− | barren steppes or deadly forests, are neutral or chaotic.
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− | Hired warriors, loyal to a cause, a man, or simply
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− | the fattest purse, can be lawful, neutral, or chaotic.
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− | Attack modifier: Unlike other classes, warriors do
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− | not receive a fixed attack modifier at each level. Instead,
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− | they receive a randomized modifier known as
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− | a deed die. At 1st level, this is a d3. The warrior rolls
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− | this d3 on each attack roll and applies it to both his
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− | attack roll and his damage roll. On one attack, the
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− | die may give him a +1 to his attack roll and damage
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− | roll. On the next attack, the die may give him +3! The
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− | deed die advances with the warrior’s level, climbing
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− | to d7 by 5th level, and then higher up to d10+4 at
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− | 10th level. The warrior always makes a new roll with
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− | this die in each combat round. When the warrior has
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− | multiple attacks at higher levels, the same deed die
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− | applies to all attacks in the same combat round.
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− | Mighty Deed of Arms: Warriors earn their gold with
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− | pure physical prowess. They swing across chapels on
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− | chandelier chains, bash through iron-banded oaken
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− | doors, and leap over chasms in pursuit of their foes.
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− | When locked in mortal melee, their mighty deeds of
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− | arms turn the course of battle: a brazen bull rush to
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− | push back the enemy lines, a swinging flail to entangle
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− | the beastman’s sword arm, or a well-placed dagger
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− | through the enemy knight’s visor.
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− | Prior to any attack roll, a warrior can declare a Mighty
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− | Deed of Arms, or for short, a Deed. This Deed is a
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− | dramatic combat maneuver within the scope of the
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− | current combat. For example, a warrior may try to
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− | disarm an enemy with his next attack, or trip the opponent,
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− | or smash him backward to open access to a
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− | nearby corridor. The Deed does not increase damage
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− | but could have some other combat effect: pushing
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− | back an enemy, tripping or entangling him, temporarily
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− | blinding him, and so on.
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− | The warrior’s deed die determines the Deed’s success.
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− | This is the same die used for the warrior’s attack
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− | and damage modifier each round. If the deed die is
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− | a 3 or higher, and the attack lands (e.g., the total attack
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− | roll exceeds the target’s AC), the Deed succeeds. If
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− | the deed die is a 2 or less, or the overall attack fails,
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− | the Deed fails as well.
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− | Critical hits: In combat, a warrior is most likely to
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− | score a critical hit and tends to get the most destructive
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− | effects when he does so. A warrior rolls the highest
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− | crit dice and rolls on tables with more devastating
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− | effects. In addition, a warrior scores critical hits
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− | more often. At 1st through 3rd level, a warrior scores
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− | a crit on any natural roll of 19-20. The threat range
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− | increases to natural rolls of 17-20 at 9th level. See the
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− | Combat section for more information on crits.
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− | Initiative: A warrior adds his class level to his initiative
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− | rolls.
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− | Luck: At first level, a warrior’s Luck modifier applies
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− | to attack rolls with one specific kind of weapon. This
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− | kind of weapon must be chosen at first level and the
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− | modifier is fixed at its starting value – neither the
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− | weapon nor the modifier changes over the course of
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− | the warrior’s career. The weapon type must be specific:
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− | longsword or short sword, not “swords.”
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