Editing Firefly Distinctions

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#Get a plot point when you use a D4 instead of a D8.  
 
#Get a plot point when you use a D4 instead of a D8.  
 
#''Eye for Trouble'': When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.
 
#''Eye for Trouble'': When you observe a crowd, step up or double Notice to catch someone up to no good. Spend 1 PP to do both.
#''Eye of the Storm'': In a chaotic situation, Step Up or Double your Focus Die. Spend a PP to do both.  
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#''Eye of the Storm'': Spend a Plot Point, after a Focus Roll to add your Mental Die to the total.
 
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= Cool Under Pressure =
 
= Cool Under Pressure =
 
The Casino Floor appears to most people like a cacophonous maelstrom. To you, it is a complex, but predictable machine. It must be to make a profit. Your senses are honed to spot the unusual, and filter out the noise.<br>
 
The Casino Floor appears to most people like a cacophonous maelstrom. To you, it is a complex, but predictable machine. It must be to make a profit. Your senses are honed to spot the unusual, and filter out the noise.<br>
Highlighted Skills: Focus, notice, shoot <br>
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Highlighted Skills: Focus, notice, sneak <br>
 
Triggers:<br>
 
Triggers:<br>
 
#Gain 1 Plot Point when you roll a d4 instead of a d8.  
 
#Gain 1 Plot Point when you roll a d4 instead of a d8.  
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= Veteran Doctor =
 
= Veteran Doctor =
 
War is hell they say. And doctors are the angels of mercy. Working in military hospitals, among servicemen of both side, and around the distractions of war has give you both specialized knowledge, and the resources to deal with the unexpected. However flashbacks and the call duty sometimes interfere with daily life. <br>
 
War is hell they say. And doctors are the angels of mercy. Working in military hospitals, among servicemen of both side, and around the distractions of war has give you both specialized knowledge, and the resources to deal with the unexpected. However flashbacks and the call duty sometimes interfere with daily life. <br>
Highlighted Skills: Shoot, Knowledge, Treat<br>
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Highlighted Skills: Shoot, Focus, Treat<br>
 
Triggers:<br>
 
Triggers:<br>
 
#Get a Plot Point when you use a D4 instead of a D8
 
#Get a Plot Point when you use a D4 instead of a D8
 
#''Buying Time'': Spend a Plot Point on a person who is Taken Out by Wounds to step it back to a d10 complication for the duration of the scene, however double that complication when later treatment is administered.   
 
#''Buying Time'': Spend a Plot Point on a person who is Taken Out by Wounds to step it back to a d10 complication for the duration of the scene, however double that complication when later treatment is administered.   
#''Less than Ideal Circumstances'': Step back any complications to a Treat roll based on distractions, lack of equipment, hygiene, or similar problems.  
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#''Less that Ideal Circumstances'': Step back any complications to a Treat roll based on distractions, lack of equipment, hygiene, or similar problems.  
 
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= Fallen From Grace =
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= Treason Suspect =
Those who color outside the lines are often made scapegoats, and this has fallen on you. Due to your controversial actions at Vandenburg and following your conscience, life has become more difficult for you among the Alliance. However, this has made you something of a minor celebrity among those in the know with more Independent minds. You know you are being watched and have developed your alertness (sometimes to the point of paranoia) as a result.<br>
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When a war is lost, people search out scapegoats. This fell on you. While not yet convicted of any crime, you are watched, and reviled in the media. Life has become more difficult for you among the Alliance. However, this has made you something of a minor celebrity among those in the know with more Independent minds. You are used to be watched and have honed your alertness as a results.<br>
Highlighted Skills: Focus, Influence, Notice<br>
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Highlighted Skills: Notice, Sneak, Trick<br>
 
Triggers:<br>
 
Triggers:<br>
 
# Get a Plot Point when you use a D4 instead of a D8
 
# Get a Plot Point when you use a D4 instead of a D8
#''Do I Know You?'': Your actions during the war saved many people's lives at Vandenburg. Spend 1 PP to gain a d6 Morale Boost Asset from an unexpected supporter.
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#''Don't I Know You?'': Get a Plot Point when you get a complication arising from Federal personnel's or aligned people's suspicions.
#''Court of Public Opinion'': While not convicted of any crime, you are watched and reviled by the media. Get a Plot Point when you get a complication arising from Fed personnel's or aligned people's belief in the accusations of treason against the Alliance.  
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#''Go to Ground'': Step up or Double you Sneak Die when avoiding government detection. Spend a plot point to do both.
 
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#''I've had worse'': Spend a Plot Point to turn a Complication into an Asset for one Action; Step Up the complication afterward.
 
#''I've had worse'': Spend a Plot Point to turn a Complication into an Asset for one Action; Step Up the complication afterward.
 
#''Coping Mechanism'': If you have a Complication at a d10 or higher, you may add your Focus to any roll made to avoid being Taken Out.
 
#''Coping Mechanism'': If you have a Complication at a d10 or higher, you may add your Focus to any roll made to avoid being Taken Out.
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= Career Criminal =
 
Poco started his life in crime about the same time he started life. When all you know is crime, it comes easy, well as easy that may be .<br>
 
Highlighted Skills: Influence, Shoot, Trick<br>
 
Triggers:<br>
 
#Get a Plot Point when you roll a D4 instead of a D8
 
#''Friends in Low Places'': When you create an Asset based on a seedy contact or underworld connection, step it up.
 
#''Hard habit to break'': When you make a deal 'outside the law' spend a plot point to create a stepped up asset related to the deal. Or, take on a complication related to the criminal activity and get a plot point.
 
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= Intuitive Mechanic =
 
Unlike a person, you can trust a machine. Even a broken down, piece of junk will tell you what you need to know. They just have a way of telling you how they work, whether they're any good or not. You just need to listen. Some folk listen better than others.<br>
 
Highlighted Skills: Fix, Notice, Operate <br>
 
Triggers:<br>
 
#Get a Plot Point when you roll a D4 instead of a D8
 
#''Fits like a glove'': Step up your FiX die when you use a part that you took from a ship without the owner’s knowledge.
 
#''Faster would be better'': Step back your FIX skill during a timed action and only advance the Time Die if you fail.
 
#''Talk to me Baby'': When you encounter a mechanical failure for the first time, you may attempt to intuit the root cause with a Mental + Notice Action. Create a Here's Your Problem d8 Asset if you succeed or take a Stumped d8 Complication if you fail.
 
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= Burned Too Many Times =
 
Poco has learned an important lesson about trust. Don't do it. But always being on the look out has its advantages.<br>
 
HIghlighted Skills: Notice, Sneak, Survive<br>
 
Triggers:<br>
 
#Get a Plot Point when you roll a D4 instead of D8
 
#''Panic Mode'': Step up or double your Physical die for one Action. After the roll, create or step up the Complication 'Panicked'
 
#''Looking Out For Number One'': Reroll all dice in a roll. On the reroll, all dice that roll 1s or 2s are considered Complications.
 
 
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