Editing GURPS World Largest Dungeon

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First, make a new wikiRPG article, statting out the monster or displaying the created map.  Maps should be created as linked to one another; label them as such.  It is possible to use some sort of grid.  Label monsters with some sort of abbreviation that is not taken (such as O for Orc, BB for BugBear, etc.)  If the basic initials are taken, spell out the name more (I.E., Or or Orc, BugB or Bugbe, etc.)  Keep an emphasis on a lack of confusion between two kinds of abbreviations.  These abbreviations will be used to place monsters on the map.
 
First, make a new wikiRPG article, statting out the monster or displaying the created map.  Maps should be created as linked to one another; label them as such.  It is possible to use some sort of grid.  Label monsters with some sort of abbreviation that is not taken (such as O for Orc, BB for BugBear, etc.)  If the basic initials are taken, spell out the name more (I.E., Or or Orc, BugB or Bugbe, etc.)  Keep an emphasis on a lack of confusion between two kinds of abbreviations.  These abbreviations will be used to place monsters on the map.
  
==Animal and Monsters Templates==
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=Animal and Monsters Templates=
  
 
The following template will be used to describe Animals and Monsters in the dungeons of this project:
 
The following template will be used to describe Animals and Monsters in the dungeons of this project:
<ul><ul><table border=2 cellpadding=0 cellspacing=0 width=500><tr><td>
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<ul><ul><table border=2 width=450><tr><td>
'''Creature-Name''' (''Class'')
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<table width=100%>
 
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<tr>
Brief Description (at least 50 words or so)
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<td colspan=3>'''Creature-Name'''</td></tr>
 
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<tr>
'''Attributes:''' ST xx; DX xx; IQ xx; HT xx.
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<td colspan=3>''Class''</td></tr>
 
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<tr>
'''Secondary Characteristics:''' HP xx; Will xx; Per xx; FP xx; Basic Speed xx.xx; Move xx.
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<td colspan=3>''Brief Description (at least 50 words or so)''</td></tr>
 
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<tr>
'''Traits:''' trait_1; trait_2; trait_3; ... ; trait_n.<br>''Any advantage or disadvantage that is, in fact, a meta-trait, should include a page reference to that trait, or include a link to the location of the definition of that meta-trait''.
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<td width=33%>'''ST''' xx</td><td width=33%>'''HP''' xx</td><td width=33%>'''Speed''' x.xx</td></tr>
 
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<tr>
'''Skills:''' skill_1-xx; skill_2-xx; skill_3-xx; ... ; skill_n-xx.
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<td width=33%>'''DX''' xx</td><td width=33%>'''Will''' xx</td><td width=33%>'''Move''' xx</td></tr>
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<tr>
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<td width=33%>'''IQ''' xx</td><td width=33%>'''Per''' xx</td><td width=33%>'''SM''' xx (xx lbs.)</td></tr>
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<tr>
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<td width=33%>'''HT''' xx</td><td width=33%>'''FP''' xx</td><td width=33%>'''DR''' xx</td></tr>
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<tr>
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<td width=33%>'''Dodge''' xx</td><td width=33%>'''Parry''' xx</td><td width=33%>'''Block''' xx</td></tr>
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<tr>
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<td colspan=3>'''''Attacks''''': Mode (skill/resist) damage; Mode (skill/resist) damage.</td></tr>
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<tr>
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<td colspan=3>'''''Traits''''': trait_1; trait_2; trait_3; ... ; trait_n. ''Any advantage or disadvantage that is, in fact, a metatrait, should include a page reference to that trait, or include a link to the location of that metatrait''.</td></tr>
 +
<tr>
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<td colspan=3>'''''Skills''''': skill_1-xx; skill_2-xx; skill_3-xx; ... ; skill_n-xx.</td></tr>
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</table>
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</td></tr></table></ul></ul>
  
'''Combat Statistics:''' SM xx; DR xx; Dodge xx; Block xx; Parry xx.
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'''Example''' (from '''B460''')
  
'''Attacks:''' Mode (skill/resist) damage; Mode (skill/resist) damage.
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<ul><ul><table border=2 width=450><tr><td>
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<table width=100%>
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<tr>
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<td colspan=3>'''Basalisk'''</td></tr>
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<tr>
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<td colspan=3>''Faerie''</td></tr>
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<tr>
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<td colspan=3>''This creature resembles a small snake with a hideous face and a crested head. It attacks with a "death gaze": if it meets its victim's eyes, it can kill using the power of its mind.''</td></tr>
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<tr>
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<td width=33%>'''ST''' 2</td><td width=33%>'''HP''' 2</td><td width=33%>'''Speed''' 6.00</td></tr>
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<tr>
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<td width=33%>'''DX''' 12</td><td width=33%>'''Will''' 10</td><td width=33%>'''Move''' 4</td></tr>
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<tr>
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<td width=33%>'''IQ''' 3</td><td width=33%>'''Per''' 10</td><td width=33%>'''SM''' -3 (2 lbs.)</td></tr>
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<tr>
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<td width=33%>'''HT''' 12</td><td width=33%>'''FP''' 12</td><td width=33%>'''DR''' 1</td></tr>
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<tr>
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<td width=33%>'''Dodge''' 9</td><td width=33%>'''Parry''' n/a</td><td width=33%>'''Block''' n/a</td></tr>
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<tr>
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<td colspan=3>'''''Attacks''''': Death Gaze (10/Will) 3d (tox); Bite (14) 1d-5 (imp).</td></tr>
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<tr>
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<td colspan=3>'''''Traits''''': Death Gaze (Toxic Attack, 3d; Malediction 1; Vision-Based; Psychokinetic); Fangs; Vermiform (B263); Wild Animal (B263).</td></tr>
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<tr>
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<td colspan=3>'''''Skills''''': Brawling-14.</td></tr>
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</table>
 
</td></tr></table></ul></ul>
 
</td></tr></table></ul></ul>
  
===Monsters===
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=Racial Templates=
[http://wiki.rpg.net/index.php/WLD_AB Assassin Beetle]
 
 
 
[http://wiki.rpg.net/index.php/WLD_BASALISK Basalisk (Basic Set)]
 
 
 
[http://wiki.rpg.net/index.php/WLD_CC Colony Crab]
 
 
 
[http://wiki.rpg.net/index.php/WLD_EF Euscorfeind]
 
 
 
[http://wiki.rpg.net/index.php/WLD_FM Furniture Mimic]
 
 
 
[http://wiki.rpg.net/index.php/WLD_GE Gold Eater]
 
 
 
[http://wiki.rpg.net/index.php/WLD_MH Head Hunter]
 
 
 
[http://wiki.rpg.net/index.php/WLD_HH Hell Hound]
 
 
 
[http://wiki.rpg.net/index.php/WLD_LT Loadstone Toadstool]
 
 
 
[http://wiki.rpg.net/index.php/WLD_OE Orbit Eye]
 
 
 
[http://wiki.rpg.net/index.php/WLD_SW Stoneworm]
 
 
 
[http://wiki.rpg.net/index.php/WLD_TH Trapdoor Horror]
 
 
 
==Racial Templates==
 
Racial templates in this project will use the standard template format used in the '''GURPS Basic Set'''. Any section which has no traits or modifications should be left out of the template all together.
 
 
 
<ul><ul><table border=2 cellpadding=0 cellspacing=0 width=500><tr><td>
 
'''Name of Race''' [''xxx'']
 
 
 
Brief Description (at least 50 words or so)
 
 
 
'''Attribute Modifiers:''' stat+mod [xx]; ... ; stat+mod [xx].
 
 
 
'''Secondary Characteristic Modifiers:''' stat+mod [xx]; ... ; stat+mod [xx].
 
  
'''Racial Advantages:''' advantage_1 [xx]; advantage_2 [xx]; advantage_3 [xx]; ... ; advantage_n [xx].
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=Rival Parties within the Dungeon=
 
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Rather than throw monsters this or monster that at the group, there
'''Racial Perks:''' perk_1 [1]; perk_2 [1]; perk_3 [1]; ... ; perk_n [1].
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should also be other parties of adventurers in the Dungeon who are usually
 
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after something the PCs are or should be after as well. They can be
'''Racial Disadvantages:''' disadvantage_1 [xx]; disadvantage_2 [xx]; disadvantage_3 [xx]; ... ; disadvantage_n [xx].
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'evil' and an effective counter to the PCs. Occasionally they may have to
 
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ally themselves with the PCs to take out a particularly powerful monster,
'''Racial Quirks:''' quirk_1 [1]; quirk_2 [1]; quirk_3 [1]; ... ; quirk_n [1].
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but they will break the alliance when it suits them.
 
 
'''Racially Learned Skills:''' skill_1 (dif) stat+mod [xx]-xx; skill_2 (dif) stat+mod [xx]-xx; skill_3 (dif) stat+mod [xx]-xx; ... ; skill_n (dif) stat+mod [xx]-xx.
 
 
 
'''Features:''' feature_1; feature_2; feature_3; ... ; feature_n.
 
</td></tr></table></ul></ul>
 
 
 
===Races===
 
  
 
=Maps=
 
=Maps=
  
 
=Encounters=
 
=Encounters=
 
==Rival Parties within the Dungeon==
 
Rather than throw monsters this or monster that at the group, there should also be other parties of adventurers in the Dungeon who are usually after something the PCs are or should be after as well.  They can be 'evil' and an effective counter to the PCs.  Occasionally they may have to ally themselves with the PCs to take out a particularly powerful monster, but they will break the alliance when it suits them.
 
  
 
=Traps=
 
=Traps=
  
 
=Magical Items and Treasure=
 
=Magical Items and Treasure=

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