Editing Generic Slightly-Anime Fantasy Craft:Ygrak

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*Pri 1: ''Devout'': when fail an attack (ritual weapon) or skill check (priest class skill) and don't suffer an error, may spend an action die to re-roll.  
 
*Pri 1: ''Devout'': when fail an attack (ritual weapon) or skill check (priest class skill) and don't suffer an error, may spend an action die to re-roll.  
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*Pri 1: ''Acolyte'': first step along a Path (Life - Bandage Feat)
 
*Pri 1: ''Acolyte'': alignment ritual weapon (q/staff) if lost, regain in downtime (p. 44)
 
*Pri 1: ''Acolyte'': alignment ritual weapon (q/staff) if lost, regain in downtime (p. 44)
*Pri 2: ''Signs & Portents I'' (p.45)
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*Pri 2: ''Signs & Portents I'':
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*Pri 3: ''Path of the devoted'':
 
*Pri 4: ''Bonus feat'': Glint of Madness (inflict 1d10 stress when Threaten an opponent / When my attack renders opponent unconscious or dead, may immediately Threaten opponent as a free action)
 
*Pri 4: ''Bonus feat'': Glint of Madness (inflict 1d10 stress when Threaten an opponent / When my attack renders opponent unconscious or dead, may immediately Threaten opponent as a free action)
 
*Pal 1: ''Lay on hands'': Mend a character +1/day (or 2 if same alignment as me)
 
*Pal 1: ''Lay on hands'': Mend a character +1/day (or 2 if same alignment as me)
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*Path Life I (Priest 1): ''Bandage'': Medicine = origin skill. Medicine checks trained even without doctor's bag. With doctor's bag can Mend each character +1/day
 
*Path Life I (Priest 1): ''Bandage'': Medicine = origin skill. Medicine checks trained even without doctor's bag. With doctor's bag can Mend each character +1/day
 
*Path Light I (Priest 3): Immune to flash damage
 
*Path Light I (Priest 3): Immune to flash damage
*Path Light I (Priest 3): Cast Flare & Glow I at will (p.131)
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*Path Light I (Priest 3): Cast Flare & Glow I at will
  
 
*Proficiencies: 6 (4 priest +2 levels): Blunt (forte) / Hurled (forte)  
 
*Proficiencies: 6 (4 priest +2 levels): Blunt (forte) / Hurled (forte)  

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