Editing How to Run:Call of Cthulhu
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[[Category:How_to_Run|Call_of_Cthulhu]] | [[Category:How_to_Run|Call_of_Cthulhu]] | ||
==How to Run: Call of Cthulhu== | ==How to Run: Call of Cthulhu== | ||
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This is the corollary to the standard advice given to most CoC Player's: "Don't Split Up The Party!" If you can create a situation that encourages the party to split into two or more sub-teams, it makes it that much easier for you to apply "Rule the Seventh". Because players will start to take the advice above to heart, a useful trick to keep this play alive is to arrange things so the players are faced with a damned if you do, damned if you don't choice: if they don't split up the party, they will be safer because they are sticking together but then some great calamity will befall friends, family or other innocents in the direction they didn't go; if they do split up the party, you get your opportunity to smack them around and chip away at their sanity a little but they stop (or at least delay) the various calamities that might otherwise occur. | This is the corollary to the standard advice given to most CoC Player's: "Don't Split Up The Party!" If you can create a situation that encourages the party to split into two or more sub-teams, it makes it that much easier for you to apply "Rule the Seventh". Because players will start to take the advice above to heart, a useful trick to keep this play alive is to arrange things so the players are faced with a damned if you do, damned if you don't choice: if they don't split up the party, they will be safer because they are sticking together but then some great calamity will befall friends, family or other innocents in the direction they didn't go; if they do split up the party, you get your opportunity to smack them around and chip away at their sanity a little but they stop (or at least delay) the various calamities that might otherwise occur. | ||
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