Editing Infinity: For Whom the StormWeeps: Lottie
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
− | | [[Infinity:_Quantronic_Heat:_Lottie:Geist|Guz | + | | [[Infinity:_Quantronic_Heat:_Lottie:Geist|Guz]] |
| [[Infinity:_For_Whom_the_StormWeeps:_Lottie:Notes|Notes]] | | [[Infinity:_For_Whom_the_StormWeeps:_Lottie:Notes|Notes]] | ||
− | |||
| [[Infinity:_Quantronic_Heat:_Lottie:Lifepath|Lifepath]] | | [[Infinity:_Quantronic_Heat:_Lottie:Lifepath|Lifepath]] | ||
|} | |} | ||
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'''Lifestyle:''' Elite<br/> | '''Lifestyle:''' Elite<br/> | ||
− | '''Earnings:''' 5 (Assets = | + | '''Earnings:''' 5 (Assets = 7) |
'''Languages:''' English, Russian | '''Languages:''' English, Russian | ||
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==Statistics== | ==Statistics== | ||
− | '''Infinity Points:''' | + | '''Infinity Points:''' 1/3 |
{| class="wikitable" | {| class="wikitable" | ||
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| 1 | | 1 | ||
| 1 | | 1 | ||
− | |||
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− | |||
| 3 | | 3 | ||
|- | |- | ||
|} | |} | ||
− | |||
=Attributes and Skills= | =Attributes and Skills= | ||
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| style="font-weight:bold;" | Pilot | | style="font-weight:bold;" | Pilot | ||
| style="background-color:#000000; color:#ffffff;" | 0/0 | | style="background-color:#000000; color:#ffffff;" | 0/0 | ||
− | | style="font-weight:bold;" | | + | | style="font-weight:bold;" | Hacking |
| style="background-color:#000000; color:#ffffff;" | 3/2 | | style="background-color:#000000; color:#ffffff;" | 3/2 | ||
| style="font-weight:bold;" | Command | | style="font-weight:bold;" | Command | ||
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| rowspan="5" colspan="2" | | | rowspan="5" colspan="2" | | ||
|- | |- | ||
− | | style="font-weight:bold;" | | + | | style="font-weight:bold;" | Stealth |
| style="text-align:center; background-color:#000000; color:#ffffff;" | 4/1 | | style="text-align:center; background-color:#000000; color:#ffffff;" | 4/1 | ||
| style="font-weight:bold;" | Observation | | style="font-weight:bold;" | Observation | ||
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| style="font-weight:bold;" | Medicine | | style="font-weight:bold;" | Medicine | ||
| style="background-color:#000000; color:#ffffff;" | 0/0 | | style="background-color:#000000; color:#ffffff;" | 0/0 | ||
− | | style="font-weight:bold;" | | + | | style="font-weight:bold;" | Lifestyle |
| style="background-color:#000000; color:#ffffff;" | 3/1 | | style="background-color:#000000; color:#ffffff;" | 3/1 | ||
|- | |- | ||
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| R/C | | R/C | ||
| 1+9CD | | 1+9CD | ||
− | | 2/ | + | | 2/Munition |
| Unb | | Unb | ||
| Expert 1, Vicious 1 (Light MULTI) | | Expert 1, Vicious 1 (Light MULTI) | ||
Line 221: | Line 212: | ||
| MULTI Rifle | | MULTI Rifle | ||
| C/M | | C/M | ||
− | | 1+ | + | | 1+10 |
| 2/2/1 | | 2/2/1 | ||
| 2H | | 2H | ||
| Expert 1, Vicious 1, (Medium MULTI, MULTI Light Mod) | | Expert 1, Vicious 1, (Medium MULTI, MULTI Light Mod) | ||
| Standard/DA/Normal-Shell | | Standard/DA/Normal-Shell | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| Nanopulser | | Nanopulser | ||
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| 1 | | 1 | ||
| 1H | | 1H | ||
− | | Biotech, Subtle 3, Torrent, Vicious 2 (implanted | + | | Biotech, Subtle 3, Torrent, Vicious 2 (implanted) |
| - | | - | ||
|} | |} | ||
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| Special | | Special | ||
| - | | - | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| Double Action | | Double Action | ||
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| Standard | | Standard | ||
| Area (Close), Spread 1 | | Area (Close), Spread 1 | ||
− | |||
− | |||
− | |||
− | |||
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− | |||
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|- | |- | ||
| | | | ||
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|- | |- | ||
| Smoke Grenade | | Smoke Grenade | ||
− | | | + | | 3 |
| Grenade | | Grenade | ||
| Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown | | Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown | ||
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
|- style="text-align:left;" | |- style="text-align:left;" | ||
− | ! colspan=" | + | ! colspan="8" style="text-align:center; background-color:#000000; color:#ffffff;" | ARMOUR |
|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
| rowspan="2" style="vertical-align:middle; font-size:small;" | Name | | rowspan="2" style="vertical-align:middle; font-size:small;" | Name | ||
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| colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak | | colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak | ||
| rowspan="2" style="vertical-align:middle; font-size:small;" | BTS | | rowspan="2" style="vertical-align:middle; font-size:small;" | BTS | ||
− | |||
| rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities | | rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities | ||
|- | |- | ||
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| style="font-size:xx-small;" | Arm | | style="font-size:xx-small;" | Arm | ||
| style="font-size:xx-small;" | Leg | | style="font-size:xx-small;" | Leg | ||
+ | |- | ||
+ | | Armoured Clothing | ||
+ | | Civilian | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 0 | ||
+ | | Hidden Armour 2, TO-Camo, Kinematica | ||
+ | |- | ||
+ | | Khafiin | ||
+ | | Powered | ||
+ | | 2 | ||
+ | | 3 | ||
+ | | 3 | ||
+ | | 3 | ||
+ | | 1 | ||
+ | | Comms, Exo-Skeleton 1, Self-Repairing, ''Collapsable'' | ||
|- | |- | ||
| Light Combat Armour | | Light Combat Armour | ||
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| 1 | | 1 | ||
| 0 | | 0 | ||
− | + | | Hidden Armour 1, Adapted: Svalarheima | |
− | | Hidden Armour | ||
|} | |} | ||
===Other=== | ===Other=== | ||
− | + | N/A | |
− | |||
− | |||
=Talents= | =Talents= | ||
− | === | + | ===Acrobatics=== |
− | * ''' | + | * '''Graceful''' |
− | + | You may re-roll 1d20 when making an Acrobatics test. | |
− | + | ===Analysis=== | |
− | |||
− | * ''' | + | * '''Pattern Recognition''' |
− | + | You may re-roll 1d20 when making an Analysis test. | |
− | + | ===Ballistics=== | |
− | |||
− | |||
− | === | ||
− | * ''' | + | * '''Marksman''' |
− | + | When making a ranged attack, a character may re-roll a number of damage dice equal to the number of Ballistic talents they have acquired (2). | |
− | * ''' | + | * '''Through and Through''' (Rank 1) |
− | + | When spending Momentum on a Secondary Target effect for a ranged attack, it costs 1 Momentum (instead of 2). In addition, this spend can be made a number of time equal to your tanks in Through and Through on any given attack. | |
===Stealth=== | ===Stealth=== | ||
* '''Scout''' | * '''Scout''' | ||
− | You may re-roll | + | You may re-roll 1d20 when making a Stealth test. |
* '''Quantronic Static''' | * '''Quantronic Static''' | ||
− | + | While hacking, any momentum spent to add dice to a Stealth test adds 2d20 instead of 1d20. | |
+ | |||
+ | ===Hacking=== | ||
+ | |||
+ | * '''Hacker''' | ||
+ | When making an Infowar attack, you may re-roll damage dice equal to the number of Hacking talents obtained (4). | ||
+ | |||
+ | * '''Tricks of the Trade''' | ||
+ | You may re-roll 1d20 when making a Hacking test. | ||
+ | |||
+ | * '''Phisher''' | ||
+ | When making a Fake ID, the resulting ID gains +1 to its rating. | ||
+ | |||
+ | * '''Piggyback''' | ||
+ | When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication. | ||
=Hacking= | =Hacking= | ||
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| Damage | | Damage | ||
| Qualities | | Qualities | ||
+ | |- | ||
+ | | CLAW-1 | ||
+ | | Gotcha! | ||
+ | | 1+5CD | ||
+ | | BE | ||
+ | |- | ||
+ | | CLAW-2 | ||
+ | | Overlord | ||
+ | | 1+5CD | ||
+ | | BE | ||
|- | |- | ||
| CLAW-2 | | CLAW-2 | ||
| Oblivion | | Oblivion | ||
− | | 1+ | + | | 1+6CD |
| BE | | BE | ||
|- | |- | ||
− | | SWORD- | + | | SWORD-1 |
− | | | + | | Slasher |
− | | 2+ | + | | 2+8CD |
− | | | + | | Vicious 2 |
+ | |- | ||
+ | | SHIELD-1 | ||
+ | | Exorcism | ||
+ | | - | ||
+ | | Special | ||
|- | |- | ||
| SHIELD-2 | | SHIELD-2 | ||
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| - | | - | ||
| Special | | Special | ||
+ | |- | ||
+ | | GADGET-1 | ||
+ | | Fairy Dust | ||
+ | | - | ||
+ | | Supportwear (long) | ||
|- | |- | ||
| GADGET-1 | | GADGET-1 | ||
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| Supportwear (personal) | | Supportwear (personal) | ||
|- | |- | ||
+ | | IC-2 | ||
+ | | Countermeasures | ||
+ | | - | ||
+ | | IC | ||
|} | |} | ||
===CLAW=== | ===CLAW=== | ||
+ | * '''CLAW-1 Gotcha!:''' on a successful attack, 2 momentum can be spent to grant the attack the immobilising quality. | ||
+ | * '''CLAW-1 Overlord:''' on a successful attack, 1 momentum can be spent to inflict a special Breach Effect that forces the target's system to execute one command. | ||
* '''CLAW-2 Oblivion:''' on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment). | * '''CLAW-2 Oblivion:''' on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment). | ||
===SWORD=== | ===SWORD=== | ||
− | * '''SWORD- | + | * '''SWORD-1 Slasher:''' Slasher cannot inflict Breaches and has no effect if the target has no firewall remaining. |
===SHIELD=== | ===SHIELD=== | ||
− | * '''SHIELD-2 Breakwater:''' when the user of Breakwater makes a Defence | + | * '''SHIELD-1 Exorcism:''' the programme grants a reaction whenever a Breach Effect is used to issue a command to the user's system. If the user succeeds at a face-to-face Hacking test against the hacker attempting to issue the command, it is ignored and the Breach Effect is immediately removed (though the Breach itself remains). |
+ | * '''SHIELD-2 Breakwater:''' when the user of Breakwater makes a Defence of Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test. | ||
===GADGET=== | ===GADGET=== | ||
+ | * '''GADGET-1 Fairy Dust:''' when activated the user makes a Simple (D0) Hacking test. All allies within Long range gain +1CD Interference Soak per Momentum spent (to a maximum of 5). | ||
* '''GADGET-1 Lockpicker:''' when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty. | * '''GADGET-1 Lockpicker:''' when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty. | ||
+ | |||
===UPGRADES=== | ===UPGRADES=== | ||
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===Bodhisattva Lhost=== | ===Bodhisattva Lhost=== | ||
− | + | Maintenance: 4 | |
SPECIAL QUALITIES | SPECIAL QUALITIES | ||
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* Multithreaded Consciousness Adaptation | * Multithreaded Consciousness Adaptation | ||
* Nanopulser | * Nanopulser | ||
− | * Neural Comlog | + | * Neural Comlog |
* Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation] | * Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation] | ||
− | * Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms | Maintenance | + | * Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms | Maintenance 1 |
==XP== | ==XP== | ||
− | + | 50/800 |