Editing Into the Wild Woods:Archimedes Zed

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== Combat ==
 
== Combat ==
*AC 2 [17]
+
*AC 2
 
*HP 40
 
*HP 40
*Movement Rate 90'/30'
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*Movement Rate 60'/20'
 
*Initiative Modifier 0
 
*Initiative Modifier 0
*Attacks  
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*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Primary Melee Attack: Sword +1 | THAC0 of 12 (+7) incl. +1 sword and +2 STR | Dmg 1d8+3
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**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
**Secondary Melee Attack: Lance | THAC0 of 13 (+6) | Dmg 1d6+2, doubled if charging
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**Secondary Melee Attack:
**Primary Ranged Attack: Long Bow | THAC0 of 15 (+4) | Dmg 1d6 | +1 to hit at short range, -1 to hit at long range
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**Primary Ranged Attack:
 
*Saves:
 
*Saves:
 
**10 Petrification & Paralysis
 
**10 Petrification & Paralysis
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== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance: 500 c
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*Gear, Armor, Weapons: Total Encumbrance.
 
**Plate mail +1 (250 c)
 
**Plate mail +1 (250 c)
 
**Shield (100 c)
 
**Shield (100 c)
 
**Sword +1 (30 c)
 
**Sword +1 (30 c)
 +
**Lance (120 c)
 
**Long bow (30 c)
 
**Long bow (30 c)
**Quiver w/20 arrows (included in weight of bow)
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**Quiver w/20 arrows  
**Backpack w/ Misc Adventuring Gear (80 c)
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**Backpack  
***Crowbar
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**Crowbar
***Grappling Hook
 
***Rope, 50'
 
***Mirror
 
***Sack, Large
 
***Iron Spikes x12
 
***Rations, Iron
 
***Waterskin
 
***Potion of Gaseous Form (10 c)
 
*Horse, War (''Raffy'')
 
**Barding (660 c, gives AC 5)
 
**Saddle and bridle
 
**Lance (120 c)
 
**Saddle bags (up to 300 c weight)
 
***Quiver w/20 arrows
 
*Miscellaneous Magic Items
 
**Ring of Fire Resistance
 
**Amulet of Protection against Scrying
 

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