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==Other Skills==
 
==Other Skills==
'''Academics''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d8a.png|24px]] || '''Shooting''' [[file:d10a.png|24px]] || '''Thievery''' [[file:d8a.png|24px]] || '''Tradecraft''' [[file:d6a.png|24px]]
+
'''Academics''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d8a.png|24px]] || '''Shooting''' [[file:d10a.png|24px]] || '''Thievery''' [[file:d6a.png|24px]] || '''Tradecraft''' [[file:d4a.png|24px]]
  
 
==Hindrances==
 
==Hindrances==
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==Edges and Powers==
 
==Edges and Powers==
:'''Martial Artist'''  
+
'''Martial Artist''' ''Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.''
::''Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.''
 
  
:'''Free Running'''  
+
'''Free Running''' ''Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).''
::''Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).''
 
  
:'''Combat Shooting'''
+
'''Combat Shooting''' ''When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage.''
::''When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage.''
 
:'''Thief'''
 
::''+1 Thievery, Athletics rolls made to climb, Stealth in urban environments.''
 
  
 
==Advances==
 
==Advances==
:'''Combat Shooting'''
+
'''Combat Shooting'''
:'''Thief'''
 
  
==Standard Loadout==
+
==Gear==
===Armor===
+
'''Armor'''
: '''X-Com Combat Armor:''' Armor +3 | Weight: 8
+
: '''X-Com Combat Armor''' | Wt 8
::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides +1 to stealth rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type.
+
:: Covers torso, legs, arms, and head (with helmet)
: '''Alien Alloy Armor Plate:''' Armor +1 | Weight: 4
+
::-1 to enemy notice rolls in natural environments when configured with the correct camouflage
 +
::-1 to Notice checks for hearing while wearing a helmet
 +
:: Increase Strength for purposes of carrying capacity by one die type.
  
 +
'''Weapons'''
 +
: '''Light Assault Rifle''' ''HK416 Carbine - D10RS'' | 2d8 | AP 0 | ROF 3 | Range: 20/40/80 | Shots 30+1 | TRB/Auto | Bulky 1 | Wt 6.5
 +
:: Reflex Sight | Optics | Wt (1) | Fragile | +1 to shooting rolls at short range
 +
:: MILSPEC Suppressor | Barrel | Wt (2) | Bulky 2 Fragile 1 | Can be fired without a penalty to stealth roll
 +
:: Folding Stock | Stock | Wt (0) | Fragile | Povides +2 to checks to conceal the weapon. Counteracts two points of bulky and reduces weight by 50%. If this stock breaks all Shooting rolls are at -2.
 +
:: Rail Mounted Flashlight | Underbarrel | Wt (0.5) | Bulky & Fragile | Provides 10' of illumination in a cone shape. When the strobe is triggered, anyone who starts their turn in it or enters it during their turn suffers a -1 penalty to shooting rolls in dark conditions.
  
:'''Armor Weight''': 12
+
: '''Single Shot Grenade Launcher''' ''M79 Pirate Gun'' | 3d6 | AP 0 | ROF 1 | Range 20/40/80 | Shots 1 | Wt 2.5 | Medium Burst Template
 +
:: Reflex Sight | Optics | Wt (1) | Fragile | +1 to shooting rolls at short range
 +
:: Folding Stock | Stock | Wt (0) | Fragile | Povides +2 to checks to conceal the weapon. Counteracts two points of bulky and reduces weight by 50%. If this stock breaks all Shooting rolls are at -2.
  
===Weaponry===
+
: '''Heavy Pistol''' ''Wildey Survivor in .475'' | 2d8+1 | AP 0 | ROF 1 | Range: 8/16/32 | Shots (7+1) | Bulky 3 | Wt 5.5
:'''Light Assault Rifle''' ''HK416 Carbine - D10RS'' | Range: 20/40/80 | Damage: 2d8 | AP: 0 | ROF: 3 | Shots: 30+1 | Weight: 8 | Magazine Weight: 1
+
:: Muzzle Brake | Barrel | Wt (1) | Bulky | Reduces Min Str by one die type; Others get a +2 to notice checks to hear or see the weapon in use.
::'''Notes:''' Three Round Burst/Auto | Bulky: 2 | Fragile: 3 | +1 to Shooting rolls made at Short and Medium Range
+
:: Targeting Laser | Underbarrel | Wt (1) | Fragile | +1 to Shooting at Short & Medium Range
  
::'''Magazines:''' 2
+
: '''Taser''' ''X26 Military Taser'' | 3d6 | AP 0 | ROF 1 | Range: 3/6/12 | Shots 1 | Wt 2.5 | Nonlethal
 +
:: Integrated Targeting Laser | +1 to Shooting at Short & Medium Range
  
::'''Mods:''' SCOPE | MILSPEC Suppressor | Folding Stock | Under-Barrel Grenade Launcher
+
: '''Combat Knife''' | 1d6+STR | AP 0 | Melee | Throwable | Wt 1
  
: '''Under-Barrel Grenade Launcher''' ''M203'' | Range: 20/40/80 |Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Round Weight: 1
+
'''Gear'''
::'''Notes:''' Medium Burst Template | Reload: 2
+
: '''Chemlight''' | Wt 0.2 | ''Provides dim illumination in a small burst template''
  
::'''M406 High-Explosive Round (H-E):''' 3
+
: '''Night Vision Goggles''' | Wt 2 | ''Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly''
  
: '''Heavy Pistol''' ''Wildey Survivor in .475'' | Range: 8/16/32 | Damage: 2d8+1 | AP: 0 | ROF: 1 | Shots: (7+1) | Weight: 5.5 | Magzine Weight: 0.5
+
: *'''AN/PED 1 Laser Designator''' (0) | Wt 0x10 | '''In Duffel''' | ''Designates targets for air and drone strikes''
::'''Notes:''' Semi-Auto | CQB | Bulky: 3 | Fragile: 1
 
  
::'''Magazines:''' 2
+
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
  
::'''Mods:''' Muzzle Break | Targetting Laser
+
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
 
 
: '''Taser''' ''X26 Military Taser'' | Range: 3/6/12  Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
 
::'''Notes:''' Nonlethal, Biological Targets Only
 
 
 
::'''Cartridges:''' 5
 
 
 
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
 
 
 
: '''Alien Alloy Combat Knife''' | 1d8+STR | AP: 2 | Melee | Wt: 1
 
::'''Notes:''' Throwable
 
 
 
: '''Proximity Grenade''' (2) | 3d6 | AP: 0 | 5/10/20 | Wt: 1
 
::'''Notes:''' Medium Burst Template, detonates when a creature the size of a dog or larger enters within one square of the grenade after being primed. X-COM operatives or anyone with an X-COM Ally beacon does not trigger the detonation.
 
 
 
: '''EMP Grenade''' (2) | 2d12 | AP: 2 | 5/10/20 | Wt: 1
 
::'''Notes:''' Large burst template, disables all electronics in the radius permanently. Only deals damage to robotic targets
 
  
 +
: *'''Multi-scanner''' (0) | Wt 0x10 | '''In Duffel''' | ''Detects hazards within twenty yards.''
  
:'''Weaponry Weight:''' 27.5
+
: '''Binoculars''' | Wt 2 | ''+2 to vision-based Notice rolls at long range. Ignores lighting vision penalties as long as some light is present. Cannot be used while attacking.''
  
===Gear===
+
: '''Restraints''' (3) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
: '''Night Vision Goggles''' | Wt 2 | ''Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly''
 
 
 
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
 
 
 
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
 
 
 
: '''Restraints''' (5) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
 
  
 
: '''Plasma Torch''' | Wt 4 | ''Cuts through most metals.''
 
: '''Plasma Torch''' | Wt 4 | ''Cuts through most metals.''
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: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
 
: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
 +
 +
: '''Plasma Torch''' | Wt 4 | ''Cuts through most metals.''
  
 
: '''Canteen''' | Wt 3 | ''Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.''
 
: '''Canteen''' | Wt 3 | ''Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.''
 +
 +
: *'''Rope''' (0) | Wt 0x6 | '''In Duffel''' | ''Twenty yards of an excellent, Nylon rope. What can't it do?''
  
 
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
 
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
  
 +
: *'''Lightweight climbing Gear''' | Wt (10) | '''In Duffel''' | +2 bonus to athletics checks for climbing. It provides no benefit for ice or slippery surfaces.
  
:'''Gear Weight:''' 20.5
+
: '''LAR Mag''' (2) | Wt 2x1
 
 
 
 
====Extra Gear Stored in Duffel====
 
: *'''AN/PED 1 Laser Designator''' | Wt 10 | ''Designates targets for air and drone strikes''
 
 
 
: *'''Lightweight climbing Gear''' | Wt 10 | +2 bonus to athletics checks for climbing. It provides no benefit for ice or slippery surfaces.
 
 
 
: *'''Multi-scanner''' | Wt 10 | ''Detects hazards within twenty yards.''
 
 
 
: *'''Rope''' | Wt 6 | ''Twenty yards of an excellent, Nylon rope. What can't it do?''
 
 
 
==Low Profile Loadout==
 
===Armor===
 
: '''Low Profile Armor:''' Armor +2 | Weight: 4
 
::'''Notes:''' Covers torso.
 
 
 
 
 
:'''Armor Weight:''' 4
 
 
 
===Weaponry===
 
: '''Light Pistol''' ''Glock 19'' | Range: 8/16/32 | Damage: 2d6 | AP: 0 | ROF: 1 | Shots: 15 | Weight: 5/7 | Magzine Weight: 0.5
 
::'''Notes:''' Semi-Auto | CQB | Bulky 0/2 | Fragile 1/2
 
 
 
::'''Magazines:''' 2
 
 
 
::'''Mods:''' Silencer (stowed separate) | Reflex Sight
 
 
 
: '''Taser''' ''X26 Military Taser'' | Range: 3/6/12  Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
 
::'''Notes:''' CQB | Nonlethal, Biological Targets Only
 
 
 
::'''Cartridges:''' 4
 
 
 
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
 
 
 
: '''Alien Alloy Combat Knife''' | 1d8+STR | AP 2 | Melee | Wt 1
 
::'''Notes:''' Throwable
 
  
: '''M84 Stun Grenade''' (1) | 0 | AP 0 | 5/10/20 | Wt 1
+
: '''Heavy Pistol Mag''' (3) | Wt 3x0.5
::'''Notes:''' Medium Burst Template. Targets must make a vigor roll at -2 or be shaken
 
 
 
 
 
:'''Weaponry Weight:''' 15.5
 
 
 
===Gear===
 
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
 
 
 
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
 
 
 
: '''Restraints''' (5) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
 
 
 
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
 
 
 
: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
 
 
 
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
 
  
 +
: '''Taser Live Cartridge ''' (4) | Wt 4x0.5
  
:'''Gear Weight:''' 10.5
+
: '''M406 High-Explosive Round (H-E)''' (2) | Wt 2x1
  
 
==Bio==
 
==Bio==

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