Editing Ivy Winters
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==Other Skills== | ==Other Skills== | ||
− | '''Academics''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d8a.png|24px]] || '''Shooting''' [[file:d10a.png|24px]] || '''Thievery''' [[file: | + | '''Academics''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d8a.png|24px]] || '''Shooting''' [[file:d10a.png|24px]] || '''Thievery''' [[file:d6a.png|24px]] || '''Tradecraft''' [[file:d6a.png|24px]] |
==Hindrances== | ==Hindrances== | ||
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==Edges and Powers== | ==Edges and Powers== | ||
− | + | '''Martial Artist''' ''Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.'' | |
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− | + | '''Free Running''' ''Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).'' | |
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− | + | '''Combat Shooting''' ''When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage.'' | |
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==Advances== | ==Advances== | ||
:'''Combat Shooting''' | :'''Combat Shooting''' | ||
− | :''' | + | ::''Heavily trained in close quarters gunplay, you know gun fu. When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage. This benefit only applies to such close range combat, not to attacks from further than adjacent.'' |
+ | :'''K9 Handler''' | ||
+ | ::''The Operator has access to a special forces dog. The K9 companion will be treated as an extra character and will level up when the Operator does. See the NPC section for K9 starting stats and gear.'' | ||
− | == | + | ==Gear== |
===Armor=== | ===Armor=== | ||
: '''X-Com Combat Armor:''' Armor +3 | Weight: 8 | : '''X-Com Combat Armor:''' Armor +3 | Weight: 8 | ||
− | ::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides | + | ::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides -1 to enemy notice rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type. |
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− | === | + | ===Weapons=== |
:'''Light Assault Rifle''' ''HK416 Carbine - D10RS'' | Range: 20/40/80 | Damage: 2d8 | AP: 0 | ROF: 3 | Shots: 30+1 | Weight: 8 | Magazine Weight: 1 | :'''Light Assault Rifle''' ''HK416 Carbine - D10RS'' | Range: 20/40/80 | Damage: 2d8 | AP: 0 | ROF: 3 | Shots: 30+1 | Weight: 8 | Magazine Weight: 1 | ||
− | ::'''Notes:''' Three Round Burst/Auto | Bulky | + | ::'''Notes:''' Three Round Burst/Auto | Bulky 2 | Fragile 3 |
− | ::'''Magazines:''' | + | ::'''Magazines:''' 4 |
− | ::'''Mods:''' | + | ::'''Mods:''' Reflex Sight | MILSPEC Suppressor | Folding Stock | Under-Barrel Grenade Launcher |
: '''Under-Barrel Grenade Launcher''' ''M203'' | Range: 20/40/80 |Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Round Weight: 1 | : '''Under-Barrel Grenade Launcher''' ''M203'' | Range: 20/40/80 |Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Round Weight: 1 | ||
− | ::'''Notes:''' Medium Burst Template | Reload | + | ::'''Notes:''' Medium Burst Template | Reload 2 |
− | ::'''M406 High-Explosive Round (H-E):''' | + | ::'''M406 High-Explosive Round (H-E):''' 4 |
: '''Heavy Pistol''' ''Wildey Survivor in .475'' | Range: 8/16/32 | Damage: 2d8+1 | AP: 0 | ROF: 1 | Shots: (7+1) | Weight: 5.5 | Magzine Weight: 0.5 | : '''Heavy Pistol''' ''Wildey Survivor in .475'' | Range: 8/16/32 | Damage: 2d8+1 | AP: 0 | ROF: 1 | Shots: (7+1) | Weight: 5.5 | Magzine Weight: 0.5 | ||
− | ::'''Notes:''' Semi-Auto | CQB | Bulky | + | ::'''Notes:''' Semi-Auto | CQB | Bulky 3 | Fragile 1 |
− | ::'''Magazines:''' | + | ::'''Magazines:''' 4 |
::'''Mods:''' Muzzle Break | Targetting Laser | ::'''Mods:''' Muzzle Break | Targetting Laser | ||
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::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight | ::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight | ||
− | : ''' | + | : '''Combat Knife''' | 1d6+STR | AP 0 | Melee | Wt 1 |
::'''Notes:''' Throwable | ::'''Notes:''' Throwable | ||
− | : ''' | + | ===Gear=== |
− | + | : '''Chemlight''' | Wt 0.2 | ''Provides dim illumination in a small burst template'' | |
− | : ''' | + | : '''Night Vision Goggles''' | Wt 2 | ''Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly'' |
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+ | : *'''AN/PED 1 Laser Designator''' (0) | Wt 0x10 | '''In Duffel''' | ''Designates targets for air and drone strikes'' | ||
− | :''' | + | : '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening'' |
− | + | : '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.'' | |
− | : ''' | ||
− | : ''' | + | : *'''Multi-scanner''' (0) | Wt 0x10 | '''In Duffel''' | ''Detects hazards within twenty yards.'' |
− | : ''' | + | : '''Binoculars''' | Wt 2 | ''+2 to vision-based Notice rolls at long range. Ignores lighting vision penalties as long as some light is present. Cannot be used while attacking.'' |
− | : '''Restraints''' ( | + | : '''Restraints''' (3) | Wt 0.1x3 | ''Allows for restraint of helpless characters.'' |
: '''Plasma Torch''' | Wt 4 | ''Cuts through most metals.'' | : '''Plasma Torch''' | Wt 4 | ''Cuts through most metals.'' | ||
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: '''Canteen''' | Wt 3 | ''Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.'' | : '''Canteen''' | Wt 3 | ''Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.'' | ||
− | : ''' | + | : *'''Rope''' (0) | Wt 0x6 | '''In Duffel''' | ''Twenty yards of an excellent, Nylon rope. What can't it do?'' |
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: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.'' | : '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.'' | ||
− | + | : *'''Lightweight climbing Gear''' | Wt (10) | '''In Duffel''' | +2 bonus to athletics checks for climbing. It provides no benefit for ice or slippery surfaces. | |
− | :'''Gear | ||
==Bio== | ==Bio== |