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Need to add or change any retainers.
 
Need to add or change any retainers.
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== Basic Stats ==
 
== Basic Stats ==
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Jing Li  ("Essence of Strength")
 
Jing Li  ("Essence of Strength")
  
Born: 162 CE
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Style Name:  博实 (Bo Shi)
 
 
Style Name:  博实 (Bo Shi) ( Connotes "Wisdom" and "Honesty" )
 
  
 
Title:  "General Who Strikes Like Thunder"
 
Title:  "General Who Strikes Like Thunder"
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Max Retainers: 7
 
Max Retainers: 7
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== Personal Combat ==
 
== Personal Combat ==
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== Military Leadership ==
 
== Military Leadership ==
  
'''Leadership Rating:'''  8  
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'''Leadership Rating:'''  7  
  
   ''( Base 4, +2 Cha, +1 'Rolling Thunder', +1 Leadership(Military))''  
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   ''( Base 4, +2 Cha, +1 'Rolling Thunder')''  
 
    
 
    
   8 Units in personal division, control 8 divisions
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   7 Units in personal division, control 7 divisions
  
 
'''Zone of Control:''' 4
 
'''Zone of Control:''' 4
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'''Army Morale:'''  4/5
 
'''Army Morale:'''  4/5
  
   (+2 Cha, +2 Command, +1 for personally led troops,
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   (+2 Cha, +2 Command, +1 for personally led troops,  
 +
 
  
 
== Chi Powers ==
 
== Chi Powers ==
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Military Strategy (x2) (+2 Initiative in Mass Combat)
 
Military Strategy (x2) (+2 Initiative in Mass Combat)
 
Profession (Governor)
 
  
 
Riding
 
Riding
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== Finances ==
 
== Finances ==
  
See PC spreadsheet.
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'''Income:'''
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'' 1000 cash = 1 silver tael ''
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Per month income:  5,000
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Per month investment returns: 300
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'''Expenses:'''
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Per month family obligations: 300
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Per month status upkeep:  2,500
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'''Totals:'''
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Per month net:  2,500 cash
 +
 
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Banked, cash on hand:  327 silver tael, 260 copper cash
  
 
Family Investments:  10,000 cash
 
Family Investments:  10,000 cash
  
 
== NPCs ==
 
== NPCs ==
 
 
Liu Qi (http://en.wikipedia.org/wiki/Liu_Qi_%28Liu_Biao%27s_son%29), 11 year old son of Liu Biao (http://en.wikipedia.org/wiki/Liu_Biao)
 
  
 
Jing Qiang (m) young male servant
 
Jing Qiang (m) young male servant
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Ping Qui
 
Ping Qui
 +
  
 
==Retainers==
 
==Retainers==
 
===Da Yeng Fai===
 
 
[http://wiki.rpg.net/index.php/Da_Yeng_Fai Da Yeng Fai] is a young courtier becoming skilled in espionage and infiltration.
 
 
===Wang Dihao===
 
[http://wiki.rpg.net/index.php/Wang_Dihao Wang Dihao] is a cavalry officer.
 
 
 
  
 
===Xie Zhao, Adjutant Commander===
 
===Xie Zhao, Adjutant Commander===
  
Xie Zhao was assigned to Jing Li's service by the commandery of Jin Yang. He is loyal and a talented drill instructor and leads the Buqu family that forms the core of the Swift Division.
+
Xie Zhao was assigned to Jing Li's service by the commandery of Jin Yang. He is loyal and a talented drill instructor.  
 
 
Born 167.
 
  
 
*General 5, Move 90’, AC 8, HD 5d8, hp 50, Att 5+/6+, Saves: Wood 9+, Fire 11+, Earth 14+, Metal 13+, Water 12+, Init +1
 
*General 5, Move 90’, AC 8, HD 5d8, hp 50, Att 5+/6+, Saves: Wood 9+, Fire 11+, Earth 14+, Metal 13+, Water 12+, Init +1
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*Other: Xie Zhao lost his right eye taking Bei Ye Ford. He is -2 to throws to attack/defend vs missile weapons.
 
*Other: Xie Zhao lost his right eye taking Bei Ye Ford. He is -2 to throws to attack/defend vs missile weapons.
 
**Minor Scarring
 
**Minor Scarring
 +
 +
===Da Yeng Fai===
 +
 +
[http://wiki.rpg.net/index.php/Da_Yeng_Fai Da Yeng Fai] is a young courtier becoming skilled in espionage and infiltration.
 +
 +
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===Wang Dihao===
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[http://wiki.rpg.net/index.php/Wang_Dihao Wang Dihao] is a cavalry officer.
  
  
 
===Zhao Wei, Former Bandit===
 
===Zhao Wei, Former Bandit===
  
A follower of the bandit leader Gang Shao. Zhao Wei is head of the Gang Buqu family, of Hu prefecture.
+
A follower of the bandit leader Gang Shao.  
 
 
Born 169.
 
  
 
*Outlaw 4, Move 120’, AC 5, HD 4d6, hp 28, Att 8+/7+, Saves: Wood 12+, Fire 10+, Earth 13+, Metal 14+, Water 11+, Init +2
 
*Outlaw 4, Move 120’, AC 5, HD 4d6, hp 28, Att 8+/7+, Saves: Wood 12+, Fire 10+, Earth 13+, Metal 14+, Water 11+, Init +2
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*Equipment: Durable clothing, horsebow, sword, bandit armor. Enc 3/6 Stone
 
*Equipment: Durable clothing, horsebow, sword, bandit armor. Enc 3/6 Stone
 
*Mount: Light Warhorse
 
*Mount: Light Warhorse
*Children: Gang Jian (Born 185)
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*Retainers:  
 +
*Investments: None
 +
*Salary: 5 silver/month
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*Lifestyle: 2500/month
 +
 
  
 
===Gang Zhi, Skilled Administrator===
 
===Gang Zhi, Skilled Administrator===
  
 
The younger cousin of the bandit leader Gang Shao. An incompetent soldier but excellent civil officer.
 
The younger cousin of the bandit leader Gang Shao. An incompetent soldier but excellent civil officer.
 
Born 169.
 
  
 
*Strategist 3, Move 120’, AC -1, HD 3d6, hp 18, Att 11+/11+, Saves: Wood 15+, Fire 12+, Earth 11+, Metal 10+, Water 12+, Init -1
 
*Strategist 3, Move 120’, AC -1, HD 3d6, hp 18, Att 11+/11+, Saves: Wood 15+, Fire 12+, Earth 11+, Metal 10+, Water 12+, Init -1
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*Mount: Light Horse.
 
*Mount: Light Horse.
 
*Retainers: Zou Gou
 
*Retainers: Zou Gou
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*Investments: None
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*Salary: 2500/month
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*Lifestyle: 1250/month
  
 
====Zou Gou, Timid Attendant====
 
====Zou Gou, Timid Attendant====
  
 
A fool who is easily overlooked at court.
 
A fool who is easily overlooked at court.
 
Born 169.
 
  
 
*Courtier 1, Move 120’, AC -1, HD 1d6, hp 6, Att 11+/11+, Saves: Wood 16+, Fire 14+, Earth 16+, Metal 13+, Water 13+, Init -1
 
*Courtier 1, Move 120’, AC -1, HD 1d6, hp 6, Att 11+/11+, Saves: Wood 16+, Fire 14+, Earth 16+, Metal 13+, Water 13+, Init -1
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*Salary: 1250/month
 
*Salary: 1250/month
 
*Lifestyle: 625/month
 
*Lifestyle: 625/month
 
===Gong Shan, Brave Healer===
 
 
Shan is two years younger than Niu Pa and like his father has just unlocked his chi. The young man shines with inner strength.
 
 
Born 170.
 
 
*Doctor 1, Move 120’, AC 4, HD 1d8, hp 18, Att 8+/9+, Saves: Wood 11+, Fire 14+, Earth 8+, Metal 14+, Water 13+
 
*Dmg: Unarmed (1d2), Dagger (1d4)
 
*Str +2, Dex +1, Con +2, Int +1, Wis +2
 
*Proficiencies: +Healing x2, Lay on Hands, Chi Power (Inner Power), Endurance, Naturalism (Northern Plains), Survival
 
*Weapon Masteries: Basic (Common, Major, War Sabre)
 
*Chi Abilities: Iron Body (Cloak of Chi, Strong Defense), Inner Power (Invisible Armor)
 
*Languages: Chinese, Xiong Nu
 
*Equipment: Robes, healer's tools, prepared herbs, dagger, pudao 2/6 Stone
 
*Mount: Light Horse and cart.
 
*Retainers: None
 
*Followers: None
 
*Other: Doctors treat medicine as a Strategist's expertise. At level 1 that means +1 to all proficiency checks in Healing and Husbandry.
 
 
===Kui Ji-Min, Buyeo Architect===
 
 
A skilled builder and astronomer who left her home kingdom for reasons unknown. Somewhat reckless.
 
 
Born 165.
 
 
*Strategist 4, Move 120’, AC 5, HD 4d6, hp 24, Att 9+/9+, Saves: Wood 13+, Fire 10+, Earth 13+, Metal 9+, Water 11+, Init +0
 
*Dmg:
 
*Con +1, Int +3, Wis -2, Cha +1, Morale +4, Loyalty +5
 
*Proficiencies: Loremastery, +Engineering x4, Knowledge (astronomy, mathematics) x3, Knowledge (politics) x2, Diplomacy, Land Surveying, Military Strategy
 
*Weapon Masteries: Basic (Common, Sword, Halberd)
 
*Chi Abilities: Artisan's Hand (The Hand That Mends, The Hand That Creates, The Sharp Mind x), Inner Power (Improvised Shield, Invisible Armor)
 
*Languages: Buyeo, Chinese, Xianbei, Ryukan
 
*Equipment: Durable clothing, sword, fan Enc 1/6 Stone
 
*Mount: Light Horse.
 
*Retainers: Kou Ji-Hun
 
 
 
====Kui Ji-Hun, Buyeo Captain====
 
 
A fierce Buyeo warrior who is protective of his sister. He trains animals well.
 
 
Born 166.
 
 
*General 3, Move 120’, AC 7, HD 3d8, hp 35, Att 9+/9+, Saves: Wood 13+, Fire 14+, Earth 16+, Metal 15+, Water 15+, Init +0
 
*Dmg:
 
*Str +1, Dex +1, Con +1, Cha -1, Morale +5, Loyalty +6
 
*Proficiencies: Command, Riding, Intimidate, Manual of Arms (Archer), Animal Training (Dogs, Horses, Falcons), Animal Husbandry x2
 
*Weapon Masteries: Skilled (Sword, Spear, Horsebow, Unarmed), Basic (Military, Major, Common)
 
*Chi Abilities: Iron Body (Iron Skin, Strength of the Mountains, Feel No Pain), Lightfoot (Sure-footed)
 
*Languages: Buyeo
 
*Equipment:  Heavy armor, sword, spear, 2 daggers. Enc 6/8 Stone
 
*Mount: Light Warhorse
 
*Retainers: None
 
*Followers: Falcon, 2 hunting dogs, guard dog
 
 
== Followers ==
 
 
Baoyu ("She who is old enough") General 3, leader of a LC Ar unit.
 
 
<Zhou Cang ??>
 
 
General 3
 
 
General 2
 
 
General 2
 
 
General 1
 
 
General 1
 
 
  
 
== Units ==
 
== Units ==
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Heavy Infantry wear leather backed scale armor and are otherwise more elite light infantry. At this point they are professional soldiers who will not return to their farms.
 
Heavy Infantry wear leather backed scale armor and are otherwise more elite light infantry. At this point they are professional soldiers who will not return to their farms.
 
=== Spies ===
 
 
As of this point maintaining a network of spies costs 5 silver each month per location. This is the average result of a successful carousing roll to get good information when used to your financial advantage such as with blackmail or insider trading.
 
 
Each county counts as one or more locations according to this scheme I just made up based on its Market Class. Larger markets have more going on and thus need more (or better, see below) people to manage them.
 
 
Up to 3 adjacent Class 5 or 6 Markets and rural areas: 1 location (ie all 3 24-mile hexes are covered)
 
Class 4: 1 location (Xi He and other frontier gates and ports)
 
Class 3: 2 locations (Hu and other interior gates and ports)
 
Class 2: 3-4 locations (Jing Yang, Shang Dang and other border cities)
 
Class 1: 5-7 locations (Ping Yuan, Nan Pi, most interior cities)
 
Class 1+: 8 or more (capitals of interior provinces and up. Ye is on the lower end of these while Luoyang is the current upper end)
 
 
You can assign a retainer to a location and if it counts as multiples then Outlaws and Courtiers count as their level worth and Strategists count as half their level. Generals and others are no use as spies in this way. This comes with the risk of your retainer being in that location rather than a deniable asset but also has the increased loyalty and flexibility of your trusted servants being on the task.
 
 
Due to the Hui family Ping Yuan and Gao Tang are free. You need only maintain the relationship with gifts and such.
 
Additionally due to them all other parts of Jizhou are half cost.
 
Areas you control directly are halved as well. Because Xiao Chi is Administrator of Jing Yang that counts for this purpose.
 
 
So for total coverage you need to have spies in your own settlements, the counties between them and the adjacent settlements outside Bingzhou. Just as with military recon though you have a radius of up to 3 counties that are under the umbrella of a single spy in this case. So your man in Bai Ma as an example would be able to have an idea of what's happening across the river in Guan Du. If an army was staging there you would know that fact but little else. Realistically if you push your spies outward you can cover a lot of territory with fewer bodies (and thus less cash) because they will know things coming your way and you don;t always need to be more specific than that. If someone intends to invade then a two week warning is more than enough to meet them where you choose and even call up most of the militia in that country if you want.
 
 
Also between Xi He and Hu you have a surplus of over 3000 silver each month so even a very large network of spies is within your capabilities.
 
  
 
== Combat ==
 
== Combat ==
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You get +1 AC for being skilled with a spear as well and are wearing heavy armor. You get a Fire save each time you are hit by a weapon attack to negate it. This save is -2 cumulative for each hit past the first.
 
You get +1 AC for being skilled with a spear as well and are wearing heavy armor. You get a Fire save each time you are hit by a weapon attack to negate it. This save is -2 cumulative for each hit past the first.
 
 
== Army combat ==
 
 
lights and skirmishers are BR 1
 
 
Archers 1.5
 
 
Heavy 2
 
 
Heavy xbos 3
 
 
vet adds a flat +2
 
 
Naval troops are all identical to land troops in stats and costs. The difference being that sailors are half power on land and normal troops half power on water troops can be trained as both though at increased cost.
 
 
 
 
'''Upgrading or Building a Medium Cavalry (MC) Unit'''
 
 
Jing Li is doing this for Hu Gate.
 
 
Each mounted unit is 60 troopers. A Platoon is .25 Unit, or 15 troopers. Each MC trooper needs 2 silver in arms and armor, a medium warhorse (12.5 silver) and a riding horse (7.5 silver). 1320 silver gets arms, armor, and horses for a unit of mounted. A heavy war horse is 35 silver, if they can be found.
 
 
Those horse costs are for a trained horse. Untrained horses are 1/2 price but require a trainer. Need one trainer per unit. Kou Ji-Hun can train 45 horses a month. 1 platoon for his level x number of times he's taken the proficiency
 
 
Stables and herds count as domain improvements.
 
 
Foot troops require 2 months to learn to ride and have the basic formations down.
 
 
Veteran foot troops can be converted into veteran mounted troops as long as it's not a demotion.
 
 
10% of the money spent on horses counts toward improving your stable/herd
 
 
== Buqu ==
 
 
One thing to really keep in mind though is that 'going back to farming' is a huge loss of status. Professional soldiers of the time are interesting. They are called Buqu which essentially means 'military households'. They are similar to the Roman Equites in that they form a distinct military caste lower than the true nobility but above the merchants and peasants. They are in fact paid in land but unlike peasants they administer it themselves as military fiefdoms. In game terms that means you need to assign them a vassal domain to keep their loyalty.
 
 
You are free to establish Buqu families in this way. Well free in that no one is likely to stop you because it is technically legal since you are 'disbanding' them by setting them to the land. However you lose that portion of the land to them and you need to appoint a leader. Rank in the house is hereditary down to the rank and file. When even a common soldier dies or retires his position is filled by a family member. This makes keeping the unit intact is simple but if it is destroyed it is hard to integrate with other companies due to differing traditions and rank structures.
 
 
So the thing to work on is that you have some soldiers who are directly employed by the prefecture. These men can be easily disbanded but they become bandits like other soldiers who are then a nuisance. Then you have the Buqu who need to give land to or they will do one of two things: find another patron or become bandits. The key difference is that all of them become bandits this way rather than just half.
 
 
The High Pass Band (under Zhao Wei) is a good candidate for becoming Buqu as is the core of the Swift Battalion (under Xie Zhao).
 
 
 
== Official Duties ==
 
 
'''At the minimum''' a city needs you to take the following actions and it is best to have a person assigned for each:
 
 
''Govern''  Jing Li
 
 
''Administer''  Gang Zhi
 
 
''Patrol City''  Xie Zhao
 
 
''Patrol County''  Wang Dihao
 
 
 
'''Other common things you'll be doing:'''
 
 
''Stockpile supplies''  Gang Zhi
 
 
''Hire and train soldiers''  Xie Zhao
 
 
''Hire and train officers''  Jing Li 
 
 
''Go to Court''  Da Yeng Fai (Jin Yang, going to the Imperial Court is an entire adventure)
 
 
''Act as Emissary/Visit other officials.''  Da Yeng Fai (in this case JL or NP needs to appoint a regent in their absence)
 
 
''Scheming'' Everyone
 
 
''Espionage and Counterintelligence''  Da Yeng Fai
 
 
''Engage Bandits/Raiders''  Everyone
 
 
 
== Tales ==
 
 
[[Mendicant General]]
 
 
[[Jing Li: Duty]]
 
 
[[Jing Li: Our lord]]
 
 
[[Jing Li: Trust]]
 
 
[[Jing Li: Bedtime Story]]
 
 
[[Jing Li: Magnificent view]]
 
 
[[Jing Li: Fears]]
 
 
[[Jing Li: Wine, tea, and whispers]]
 

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