Editing Keep On The Borderlands Chronicles

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Reaching the temple, the Order decides to investiage a small tunnel that looks like it may provide a back way into the complex. Inside, they encounter fungus and oozes and mushrooms and giant locusts and spiders and stirges, and have no luck finding a way into the temple. They do encounter signs that denizens from the temple have been where they are, so they keep looking. They instead find a way even deeper into the caves, where otherworldy darkness awaits them (#494). They face spirits and loot some ancient rooms before returning to the previous level. They try another path, encounter some spiders, and then awake a horde of locusts that cause them to try to flee the cavern, causing Zarbek and Knuckles to get lungfulls of fungus from the first cave (#538). Their lives are saves with the use of a potion of gaseous form. More vermin are encountered, and finally the order finds a hidden doorway that leads them into the temple proper.
 
Reaching the temple, the Order decides to investiage a small tunnel that looks like it may provide a back way into the complex. Inside, they encounter fungus and oozes and mushrooms and giant locusts and spiders and stirges, and have no luck finding a way into the temple. They do encounter signs that denizens from the temple have been where they are, so they keep looking. They instead find a way even deeper into the caves, where otherworldy darkness awaits them (#494). They face spirits and loot some ancient rooms before returning to the previous level. They try another path, encounter some spiders, and then awake a horde of locusts that cause them to try to flee the cavern, causing Zarbek and Knuckles to get lungfulls of fungus from the first cave (#538). Their lives are saves with the use of a potion of gaseous form. More vermin are encountered, and finally the order finds a hidden doorway that leads them into the temple proper.
  
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Edward and Red scout out ahead of the others, finding storerooms but nothing living. They've taken the temple completely by surprise, it seems. They find some cultists and dispatch them quickly and quietly (#595). Again, the Order uses the 'dress in their robes to buy us a few moments of confusion when we encounter more of them' tactic that worked for them in the other temple. A rock with a silence spell lets them ambush a large number of cultists. Suddenly, they're taken by surprise by higher-level clerics (#643) and several of them are taken out of the fight with hold spells. In the ensuing melee, the attackers split up, so Edward and Knuckles chase down some of them and encounter the head o the temple. They stall for time to allow the rest of the Order to reinforce them. During the battle, Athrella is slain by a powerful spell (#672) before they are able to defeat their opponents. Dayrell manages to stop the wounded priest from escaping with a lucky throw of his hand ax (#681).
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Edward and Red scout out ahead of the others, finding storerooms but nothing living. They've taken the temple completely by surprise, it seems. They find some cultists and dispatch them quickly and quietly (#595). Again, the Order uses the 'dress in their robes to buy us a few moments of confusion when we encounter more of them' tactic that worked for them in the other temple. A rock with a silence spell lets them ambush a large number of cultists. Suddenly, they're taken by surprise by higher-level clerics (#643) and several of them are taken out of the fight with hold spells. In the ensuing melee, the attackers split up, so Edward and Knuckles chase down some of them and encounter the head o the temple. They stall for time to allow the rest of the Order to reinforce them. During the battle, Athrella is slain by a powerful spell (#672) before they are able to defeat their opponents.
  
 
As the Order prepares their fallen comrade for cremation, reinforcements arrive. Skeletons, zombies, orcs, backed up by an orc wizard. The battle is very one-sided, until the wizard unleashes a fireball into our heroes, inflicting devestating losses... until most of the party realizes it was simply an illusion. The party, fueled with anger at the possible loss of more of their own, launch into a furious counter-assault. Finally, a large orc warrior and his pet hellhounds arrives, but is too late; he falls to the very, very angry Order.
 
As the Order prepares their fallen comrade for cremation, reinforcements arrive. Skeletons, zombies, orcs, backed up by an orc wizard. The battle is very one-sided, until the wizard unleashes a fireball into our heroes, inflicting devestating losses... until most of the party realizes it was simply an illusion. The party, fueled with anger at the possible loss of more of their own, launch into a furious counter-assault. Finally, a large orc warrior and his pet hellhounds arrives, but is too late; he falls to the very, very angry Order.

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