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==Background==
 
==Background==
Kulbrast's blue feet mark him a member of the Tovtaros, but he can't really remember his father's clan, his mother's clan or where he grew up, if he did. He reckons he must be involved in several blood feuds because he keeps getting told so by local clansmen. He kills those fuckers quick, but they just keep on coming.
+
Kulbrast's blue feet mark him a member of the Tovtaros, but he can barely remember his father's clan, his mother's clan or where he grew up. He knows he is involved in several blood feuds because several times he has been told so by men seeking vengeance. He has swiftly killed these men, helping the feuds spiral yet further out of control.
 
 
Kulbrast has made lots of baby boys. It's Ragnarok, the bull's prick, that makes them strong. Rangard, Boltar and Aski say they are his. Kulbrast reckons he remembers Boltar's mother. Or was it Aski's?
 
 
 
Kulbrast really really hates scorpionfuckers. He got stabbed by one of them in his initiation rites, in the head, leaving a big gash and making his eye swell up nasty. The healer stuck a spirit in there, in his head, to hold it together. It talks to him sometimes, but Kulbrast tells it to shut up. The eye got better on its own. Sorta.
 
 
 
Kulbrast uses an axe and a mace. Shields are for cowards and he makes sure his lads know that. He tells the boys in the gang too, but they don't really listen. He got the mace off a scorpionfucker he killed. Who knows who the scorpionfucker stole it from. It's got flanges on it that are great for crunching through armour and it's got writing on the handle. The axe is just an axe. Or did he have to kill some Pol Joni fucker to get it? Can't remember.
 
 
 
Kulbrast learnt how to use a crossbow when he was young. He likes waxing it, it calms him down. He likes killing things with it too. Fuckers.
 
 
 
Kulbrast kept having dreams about giants. Some fucker in his head kept telling him he had to to go rip a giant's head off or something. So he went up to that table place and got this shaman to teach him how to jump real high. The shaman taught him that 'cause otherwise Kulbrast would have killed the fucker.
 
 
 
Kulbrast killed a dwarf once. Fucker.
 
  
 
==Character Details==
 
==Character Details==
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* Name: KULBRAST GASH-SKULL
 
* Name: KULBRAST GASH-SKULL
 
* Race: '''Human'''
 
* Race: '''Human'''
* Runes: '''Air, Eternal Battle, Disorder, Death'''
+
* Runes: '''Air, Eternal Battle, Spirit OR Man OR Disorder'''
 
* Cults: '''UROX!'''
 
* Cults: '''UROX!'''
 
** Rune Level:  
 
** Rune Level:  
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==Characteristics==
 
==Characteristics==
Str: '''14''' (21), Con: '''15''', Siz: '''13''', Int: '''13''', Pow: '''15''', Dex: '''10''':, Cha: '''15'''.
+
Str: '''14''', Con: '''15''', Siz: '''13''', Int: '''13''', Pow: '''18''', Dex: '''10''':, Cha: '''9'''.
* (-4 Cha to Humakti)
+
*Damage Bonus/Minus: '''+1d4'''
*Damage Bonus/Minus: '''+1d4''' +1d6
 
 
*Hit Point Bonus/minus: '''+2 HPs'''
 
*Hit Point Bonus/minus: '''+2 HPs'''
 
*Experience bonus: '''+5%'''
 
*Experience bonus: '''+5%'''
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<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
*'''Knowledge: +10%'''
 
*'''Knowledge: +10%'''
**Evaluate (5%): 15%
+
**Evaluate (5%):
**First Aid (5): 15%
+
**Read/Write Language (10%):-
**Verge Lore int x2: 26%
+
**First Aid (5)
**Hollow Lore int x3: 39%
+
 
  
 
*'''Manipulation: +10%'''
 
*'''Manipulation: +10%'''
**Climb (15) 70%
+
**Climb (15)
 
**Conceal item (10)
 
**Conceal item (10)
**Dodge (dex x 2%): 40%
+
**Dodge (dex x 2%):  
**Jump (15%): 90%
+
**Climb (15%): %
**Throw (15%): 25%
+
**Jump (15%): %
**Ride (5) 90%
+
**Throw (15%): %
**Swim (15)40%
+
**Map Making (10)-%
**Set Disarm trap (5) 40%
+
**Ride (5)-%
 +
**Swim (15)-%
 +
**Set Disarm trap (5)
  
  
  
 
*'''Perception: +10%'''
 
*'''Perception: +10%'''
**Listen (25): 50%
+
**Listen (25): %
**Sense Chaos (5): 65% +25% scorpionmen
+
**Sense Chaos (5): 62
**Spot Hidden items(5): 90%
+
**Spot Hidden items(5): -%
**Track (10) 70%
+
**Spot Trap (5): -%
 +
**Track(10)-%
  
  
 
+
*'''Stealth: -5%'''
*'''Stealth: +0%'''
+
**Camouflage (10%): 5%
**Camouflage (10%): 45%
+
**Hide (15%): %
**Hide (15%): 45%
+
**Move quietly (15%): %
**Move quietly (15%): 30%
 
 
**Pick Pocket (5)-%
 
**Pick Pocket (5)-%
  
  
*'''Communication: +15%'''
+
*'''Communication: +--%'''
**Bargain (10%):25 %
+
**Bargain (10%): %
**Orate (10%): 65%
+
**Orate (10%): %
**Sing (5%): 20%
+
**Sing (5%): %
**Praxian Poor, but you can swear fluently
+
**Speak Lang. (Int x 5)-%
**Sartarite Fluent
 
**Beast Fluent
 
**Trade Good enough
 
  
  
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!width="100"|Location
 
!width="100"|Location
 
|-
 
|-
|Head || Full helm || 6 || 6 || 2 || 19-20  
+
|Head || None || 0 || 0 || 0 || 19-20  
 
|-
 
|-
|Left Arm || Plate vambraces || 5 || 6 || 1 || 16-18
+
|Left Arm || None || 0 || 0 || 0 || 16-18
 
|-
 
|-
|Right Arm || Plate vambraces || 5 || 6 || 1 || 13-15  
+
|Right Arm || None || 0 || 0 || 0 || 13-15  
 
|-
 
|-
|Chest || Brigandine cuirass || 5/6 || 6 || 3 || 12
+
|Chest || none || 0 || 0 || 0 || 12
 
|-
 
|-
|Abdomen || Chain skirt + Balls of the Bull (+2) || 6 || 7 || 2 || 09-11
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|Abdomen || none || 0 || 0 || 0 || 09-11
 
|-
 
|-
|Left Leg || Plate greaves || 6 || 1 || 1 || 05-08
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|Left Leg || None || 0 || 0 || 0 || 05-08
 
|-
 
|-
|Right Leg || Plate greaves || 6 || 1 || 1 || 01-04
+
|Right Leg || None || 0 || 0 || 0 || 01-04
 
|}
 
|}
  
*Total Hit Points: 16/17 HP
+
*Total Hit Points: -- HP
*Total ENC: 11
 
  
 
==Weapons and Shields==
 
==Weapons and Shields==
* Attack Bonus/Minus: +10%
+
* Attack Bonus/Minus: +-%
* Parry Bonus/Minus: +5%
+
* Parry Bonus/Minus: +-%
*Unarmed dex+str x 2= 68%
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*Unarmed dex+str x 2
*Strike Ranks: Siz:(2)+Dex:(3)='''5'''
+
*Strike Ranks: Siz:(-)+Dex:-)='''-'''
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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!width="50"|Enc.
 
!width="50"|Enc.
 
|-
 
|-
|Arbalest || 3d6+1 || 1/5 || 10 || 75% ||  || 150 || 3
+
|-- || - || - || - || || || - || -
|-
 
|RH Battle Axe || 1d8+2+1d4 || 8 || 15 || 110% || 65% || - || 2
 
|-
 
|LH Heavy Mace || 1d8+2+1d4 || 8 || 20 || 70% || 45% || - || 2
 
|-
 
|Javelin|| 1d10+1d2 || 3 || 10 || 30% || % || 20 || 0
 
|-
 
|Lance || 1d8+1+1d4 || 6 || 15 || 50% || 15% || - || 3
 
 
|-
 
|-
|S shield || - || - || - || % || 25% || - || 0
+
|-- || - || - || - || % || % || - || 0
 
|-
 
|-
|Fist || 1d3+1d4 || 9 || arm ||68 % || 68% || 0 || 0
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|Fist || 1d3 || 9 || arm || % || % || 0 || 0
 
|-
 
|-
|Kick || 1d6+1d4 || 9 || leg || 68% || -- || 0 || 0
+
|Kick || 1d6 || 9 || leg || % || -- || 0 || 0
 
|-
 
|-
|Head Butt || 1d4+1d4 || 9 || head ||68 % || -- || 0 || 0
+
|Head Butt || 1d4 || 9 || head || % || -- || 0 || 0
 
|-
 
|-
|Grapple || Special || 9 || special ||68 % || 68% || 0 || 0
+
|Grapple || Special || 9 || special || % || % || 0 || 0
 
|}
 
|}
  
 
==Magic==
 
==Magic==
 
*'''Power:-'''
 
*'''Power:-'''
** Current Characteristic POW: '''15'''
+
** Current Characteristic POW: '''-'''
 
** Current Available POW: '''-'''
 
** Current Available POW: '''-'''
** Current Stored POW: '''11''' Pow Crystal
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** Current Stored POW: '''-''' Pow Crystal
  
  
 
'''Spirits:'''
 
'''Spirits:'''
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
*Spirit One Healing spirit
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*Spirit One
** INT:4
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** INT:
** POW:4
+
** POW:
** Where Bound: Head
+
** Where Bound:
  
 
*Spirit Two
 
*Spirit Two
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*'''Battle Magic:'''
 
*'''Battle Magic:'''
** Befuddle (1) / Bladesharp 1 / Bludgeon 1 / Countermagic 2 / Demoralize (1) / Detect enemies (1) / Dispel Magic 1 / Fanaticism 1 / Farsee (1) / Healing 4 / Light (1) / Protection 2 / Speedart (1) / Strength (1) / Disrupt(1)
+
** Detect enemies, dispel magic 1, fanaticism 1, healing 2 and protection 1
** Multimissile 4 matrix (on dwarven arbalest)
 
 
 
  
 
* '''Rune Magic:'''
 
* '''Rune Magic:'''
 
** List your Rune Magic Spells here.
 
** List your Rune Magic Spells here.
 
=Special=
 
*Immunity to Scorpion venom
 
**Healing spirit trapped in head
 
*Darkness jumping bean spirit.
 
*Dwarven arbalest, multimissile matrix
 
*Potions: Cure Disease (Wasting), Cure Disease (Soul Waste)
 
*'''Balls of the Bull''' + 2 AP on abdomen, and virile as anything. Can mate with cows, sky bulls etc.
 
*Versus Humakti -4 Cha / +20% bonus to Attack and Parry when used against Humakti (killing the Guardian)
 
*Stormbeck STR+ 7
 
*Disrupt vs chaos.
 
*Umbroli giant fighter. roll pow for slyph size.
 
  
 
==Equipment==
 
==Equipment==
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==Notes==
 
==Notes==
*Ticks:  
+
* 5 years at foot barbarian
**POW (Befuddle ghouls)
+
** Countermagic 2 / Multimissile 2
**Axe attack and parry tick, a Mace attack tick
+
**Riding is a flat 90%
**Detect Chaos tick
+
**6 skills at 40% plus bonus - Climbing Jumping Spot Hidden Listen Hide in cover Move quietly
 +
**rest are at 30% plus bonus - Camouflage Set Traps Spot traps Tracking Oratory.
 +
 
 +
*Choose your weapons:
 +
**Your signature weapon , including bonuses,will be 90% (Not to be increased further) - 2H axe
 +
**your other two will be at 20% plus bonuses. 1H axe & 1H mace
 +
 
 +
*1d4 defence increases: http://invisiblecastle.com/roller/view/3701013/ = 2
 +
**INT as a percentage on 1d100 (13%): Nope
 +
 
 +
*Money is 1000 lunars.
 +
*Armour: leather and cuirboilli cuirass, greaves, vambraces, leather skirt and open helm.
 +
 
 +
 
 +
Once that is done.
 +
*Take 5 years as a mounted mercenary: Light Cavalry.
 +
*Choose your weapons combos.
 +
** Main weapon will be 60% plus bonus (make sure it is different from your 90% weapon above). XBOW
 +
** For the two other weapons, if the same as above +20%, otherwise 30% plus bonus. 1H Sword & Sm shield
 +
*Take 1d6 defence increases: 6 http://invisiblecastle.com/roller/view/3701017/
 +
** INT as a percentage on 1d100 (13): nope
 +
*choose magic
 +
** Kenohealing 2 / 2500L: Demoralize (1500) / Bladesharp (500) / Speedart (500)
 +
*Money INT x 100L = 1300L
  
  
*Money is 250 lunars.
+
*Skills.  
 +
*One skill from the list below, at +25% to your current skill, all the others +15% to your current skill
 +
*Camouflage
 +
*Hide in cover
 +
*Spot Hidden
 +
*Spot Traps
 +
*Tracking
  
 +
*Credit: Take the max offered. You have paid it back or it was offered in payment. So you can take POWx100l in magic from your cult, Strx200L for weapons. Dex x100l from the thieves guild (remember lock picking and pickpocketing are doubled in price because of cult restrictions) etc. Remember that some spells are reduced in cost via your cult.
  
 
*You each speak our own language, Beast speech and trade talk but only fail on a fumble. So no need for skill points.
 
*You each speak our own language, Beast speech and trade talk but only fail on a fumble. So no need for skill points.
 
*You each have the Peaceful cut, but only fail on a fumble. So no need for skill points.
 
*You each have the Peaceful cut, but only fail on a fumble. So no need for skill points.

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