Editing Kulbrast Gash-Skull
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
Kulbrast's blue feet mark him a member of the Tovtaros, but he can't really remember his father's clan, his mother's clan or where he grew up, if he did. He reckons he must be involved in several blood feuds because he keeps getting told so by local clansmen. He kills those fuckers quick, but they just keep on coming. | Kulbrast's blue feet mark him a member of the Tovtaros, but he can't really remember his father's clan, his mother's clan or where he grew up, if he did. He reckons he must be involved in several blood feuds because he keeps getting told so by local clansmen. He kills those fuckers quick, but they just keep on coming. | ||
− | Kulbrast has made lots of baby boys. It's Ragnarok, the bull's prick, that makes them strong. | + | Kulbrast has made lots of baby boys. It's Ragnarok, the bull's prick, that makes them strong. |
Kulbrast really really hates scorpionfuckers. He got stabbed by one of them in his initiation rites, in the head, leaving a big gash and making his eye swell up nasty. The healer stuck a spirit in there, in his head, to hold it together. It talks to him sometimes, but Kulbrast tells it to shut up. The eye got better on its own. Sorta. | Kulbrast really really hates scorpionfuckers. He got stabbed by one of them in his initiation rites, in the head, leaving a big gash and making his eye swell up nasty. The healer stuck a spirit in there, in his head, to hold it together. It talks to him sometimes, but Kulbrast tells it to shut up. The eye got better on its own. Sorta. | ||
− | Kulbrast uses an axe and a mace. Shields are for cowards and he makes sure his lads know that. He tells the boys in the gang too, but they don't really listen. He got the mace off a scorpionfucker he killed. Who knows who the | + | Kulbrast uses an axe and a mace. Shields are for cowards and he makes sure his lads know that. He tells the boys in the gang too, but they don't really listen. He got the mace off a scorpionfucker he killed. Who knows who the scoorpionfucker stole it from. It's got flanges on it that are great for crunching through armour and it's got writing on the handle. The axe is just an axe. Or did he have to kill some Pol Joni fucker to get it? Can't remember. |
Kulbrast learnt how to use a crossbow when he was young. He likes waxing it, it calms him down. He likes killing things with it too. Fuckers. | Kulbrast learnt how to use a crossbow when he was young. He likes waxing it, it calms him down. He likes killing things with it too. Fuckers. | ||
Kulbrast kept having dreams about giants. Some fucker in his head kept telling him he had to to go rip a giant's head off or something. So he went up to that table place and got this shaman to teach him how to jump real high. The shaman taught him that 'cause otherwise Kulbrast would have killed the fucker. | Kulbrast kept having dreams about giants. Some fucker in his head kept telling him he had to to go rip a giant's head off or something. So he went up to that table place and got this shaman to teach him how to jump real high. The shaman taught him that 'cause otherwise Kulbrast would have killed the fucker. | ||
− | |||
− | |||
==Character Details== | ==Character Details== | ||
Line 20: | Line 18: | ||
* Name: KULBRAST GASH-SKULL | * Name: KULBRAST GASH-SKULL | ||
* Race: '''Human''' | * Race: '''Human''' | ||
− | * Runes: '''Air, Eternal Battle, Disorder | + | * Runes: '''Air, Eternal Battle, Disorder''' |
* Cults: '''UROX!''' | * Cults: '''UROX!''' | ||
** Rune Level: | ** Rune Level: | ||
Line 30: | Line 28: | ||
==Characteristics== | ==Characteristics== | ||
− | Str: '''14''' | + | Str: '''14''', Con: '''15''', Siz: '''13''', Int: '''13''', Pow: '''18''', Dex: '''10''':, Cha: '''9'''. |
− | + | *Damage Bonus/Minus: '''+1d4''' | |
− | *Damage Bonus/Minus: '''+1d4''' | ||
*Hit Point Bonus/minus: '''+2 HPs''' | *Hit Point Bonus/minus: '''+2 HPs''' | ||
*Experience bonus: '''+5%''' | *Experience bonus: '''+5%''' | ||
Line 41: | Line 38: | ||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
*'''Knowledge: +10%''' | *'''Knowledge: +10%''' | ||
− | **Evaluate (5%): | + | **Evaluate (5%): |
− | **First Aid (5) | + | **Read/Write Language (10%):- |
− | + | **First Aid (5) | |
− | + | ||
*'''Manipulation: +10%''' | *'''Manipulation: +10%''' | ||
− | **Climb (15) | + | **Climb (15) |
**Conceal item (10) | **Conceal item (10) | ||
− | **Dodge (dex x 2%): | + | **Dodge (dex x 2%): |
− | **Jump (15%): | + | **Climb (15%): % |
− | **Throw (15%): | + | **Jump (15%): % |
− | **Ride (5) | + | **Throw (15%): % |
− | **Swim (15) | + | **Map Making (10)-% |
− | **Set Disarm trap (5) | + | **Ride (5)-% |
+ | **Swim (15)-% | ||
+ | **Set Disarm trap (5) | ||
*'''Perception: +10%''' | *'''Perception: +10%''' | ||
− | **Listen (25): | + | **Listen (25): % |
− | **Sense Chaos (5): | + | **Sense Chaos (5): 62 |
− | **Spot Hidden items(5): | + | **Spot Hidden items(5): -% |
− | **Track (10) | + | **Spot Trap (5): -% |
− | + | **Track(10)-% | |
− | *'''Stealth: | + | *'''Stealth: -5%''' |
− | **Camouflage (10%): | + | **Camouflage (10%): 5% |
− | **Hide (15%): | + | **Hide (15%): % |
− | **Move quietly (15%): | + | **Move quietly (15%): % |
**Pick Pocket (5)-% | **Pick Pocket (5)-% | ||
− | *'''Communication: + | + | *'''Communication: +--%''' |
− | **Bargain (10%): | + | **Bargain (10%): % |
− | **Orate (10%): | + | **Orate (10%): % |
− | **Sing (5%): | + | **Sing (5%): % |
− | ** | + | **Speak Lang. (Int x 5)-% |
− | |||
− | |||
− | |||
Line 94: | Line 90: | ||
!width="100"|Location | !width="100"|Location | ||
|- | |- | ||
− | |Head || | + | |Head || None || 0 || 0 || 0 || 19-20 |
|- | |- | ||
− | |Left Arm || | + | |Left Arm || None || 0 || 0 || 0 || 16-18 |
|- | |- | ||
− | |Right Arm || | + | |Right Arm || None || 0 || 0 || 0 || 13-15 |
|- | |- | ||
− | |Chest || | + | |Chest || none || 0 || 0 || 0 || 12 |
|- | |- | ||
− | |Abdomen || | + | |Abdomen || none || 0 || 0 || 0 || 09-11 |
|- | |- | ||
− | |Left Leg || | + | |Left Leg || None || 0 || 0 || 0 || 05-08 |
|- | |- | ||
− | |Right Leg || | + | |Right Leg || None || 0 || 0 || 0 || 01-04 |
|} | |} | ||
− | *Total Hit Points: | + | *Total Hit Points: -- HP |
− | |||
==Weapons and Shields== | ==Weapons and Shields== | ||
− | * Attack Bonus/Minus: + | + | * Attack Bonus/Minus: +-% |
− | * Parry Bonus/Minus: + | + | * Parry Bonus/Minus: +-% |
− | *Unarmed dex+str x 2 | + | *Unarmed dex+str x 2 |
− | *Strike Ranks: Siz:( | + | *Strike Ranks: Siz:(-)+Dex:-)='''-''' |
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
Line 128: | Line 123: | ||
!width="50"|Enc. | !width="50"|Enc. | ||
|- | |- | ||
− | | | + | |-- || - || - || - || || || - || - |
− | |- | ||
− | |||
|- | |- | ||
− | | | + | |-- || - || - || - || % || % || - || 0 |
|- | |- | ||
− | | | + | |Fist || 1d3 || 9 || arm || % || % || 0 || 0 |
|- | |- | ||
− | | | + | |Kick || 1d6 || 9 || leg || % || -- || 0 || 0 |
|- | |- | ||
− | | | + | |Head Butt || 1d4 || 9 || head || % || -- || 0 || 0 |
|- | |- | ||
− | + | |Grapple || Special || 9 || special || % || % || 0 || 0 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |Grapple || Special || 9 || special || | ||
|} | |} | ||
==Magic== | ==Magic== | ||
*'''Power:-''' | *'''Power:-''' | ||
− | ** Current Characteristic POW: ''' | + | ** Current Characteristic POW: '''-''' |
** Current Available POW: '''-''' | ** Current Available POW: '''-''' | ||
− | ** Current Stored POW: ''' | + | ** Current Stored POW: '''-''' Pow Crystal |
'''Spirits:''' | '''Spirits:''' | ||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
− | *Spirit One | + | *Spirit One |
− | ** INT: | + | ** INT: |
− | ** POW: | + | ** POW: |
− | ** Where Bound: | + | ** Where Bound: |
*Spirit Two | *Spirit Two | ||
Line 176: | Line 163: | ||
*'''Battle Magic:''' | *'''Battle Magic:''' | ||
− | ** | + | ** Detect enemies, dispel magic 1, fanaticism 1, healing 2 and protection 1 |
− | |||
− | |||
* '''Rune Magic:''' | * '''Rune Magic:''' | ||
** List your Rune Magic Spells here. | ** List your Rune Magic Spells here. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Equipment== | ==Equipment== | ||
Line 204: | Line 177: | ||
==Notes== | ==Notes== | ||
− | * | + | *Sense chaos starts at 5%+perception bonus and you get +40%+1d10% from experience. |
− | * | + | *Take your R/W skill (Including natural bonus) and redistribute elsewhere. "You read? say what?" |
− | ** | + | |
− | ** | + | *Free Spells Detect enemies, dispel magic 1, fanaticism 1, healing 2 and protection 1 |
+ | **Swap protection 1 for Farsee, if that's ok? | ||
+ | |||
+ | * 5 years as foot barbarian | ||
+ | ** Countermagic 2 / Multimissile 2 | ||
+ | **Riding is a flat 90% | ||
+ | **6 skills at 40% plus bonus - Climbing Jumping Spot Hidden Listen Spot traps Tracking | ||
+ | **rest are at 30% plus bonus - Camouflage Set Traps Hide in cover Move quietly Oratory. | ||
+ | *Choose your weapons: | ||
+ | **Your signature weapon , including bonuses,will be 90% (Not to be increased further) - RH axe | ||
+ | **your other two will be at 20% plus bonuses. Javelin & LH mace | ||
− | * | + | *1d4 defence increases: http://invisiblecastle.com/roller/view/3701013/ = 2 |
+ | **INT as a percentage on 1d100 (13%): Nope | ||
+ | *Money is 1000 lunars. | ||
+ | *Armour: leather and cuirboilli cuirass, greaves, vambraces, leather skirt and open helm. | ||
+ | |||
+ | |||
+ | Once that is done. | ||
+ | *Take 5 years as a mounted mercenary: Light Cavalry. | ||
+ | *Choose your weapons combos. | ||
+ | ** Main weapon will be 60% plus bonus (make sure it is different from your 90% weapon above). XBOW | ||
+ | ** For the two other weapons, if the same as above +20%, otherwise 30% plus bonus. LH Mace & Sm shield | ||
+ | *Take 1d6 defence increases: 6 http://invisiblecastle.com/roller/view/3701017/ | ||
+ | ** INT as a percentage on 1d100 (13): nope | ||
+ | *choose magic | ||
+ | ** Xenohealing 2 - change to 2pts healing (so 4) / 2500L: Demoralize (1500) / Bladesharp (500) / Speedart (500) | ||
+ | *Money INT x 100L = 1300L | ||
+ | |||
+ | |||
+ | *Skills. | ||
+ | *One skill from the list below, at +25% to your current skill, all the others +15% to your current skill | ||
+ | *Camouflage +15 | ||
+ | *Hide in cover +15 | ||
+ | *Spot Hidden +25 | ||
+ | *Spot Traps +15 | ||
+ | *Tracking +15 | ||
+ | |||
+ | *Credit: | ||
+ | POWx100l = 1800L in magic from your cult: Strength (750), Light 500L, Bludgeon 1 500L | ||
+ | Strx200L = 2800L for weapons. | ||
+ | Dex x100l = 1000L from the thieves guild (remember lock picking and pickpocketing are doubled in price because of cult restrictions) etc. Remember that some spells are reduced in cost via your cult. | ||
*You each speak our own language, Beast speech and trade talk but only fail on a fumble. So no need for skill points. | *You each speak our own language, Beast speech and trade talk but only fail on a fumble. So no need for skill points. | ||
*You each have the Peaceful cut, but only fail on a fumble. So no need for skill points. | *You each have the Peaceful cut, but only fail on a fumble. So no need for skill points. | ||
+ | |||
+ | *Crystal, p. 95: 36 (http://invisiblecastle.com/roller/view/3711582/). POW Stor 2d6+3: 11 (http://invisiblecastle.com/roller/view/3711583/) | ||
+ | *Matrix: 1d2+2 = 4 (http://invisiblecastle.com/roller/view/3711585/]1d2+2=4) Protection 4 | ||
+ | *Potions: Cure Disease (Wasting), Cure Disease (Soul Waste) |