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| ==Magic== | | ==Magic== |
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− | Magic in Kurtzworld is a generally mysterious force. It can bestow superpowers, but it is not at all clear if this is by activating a latent metagene, or if another process is at work.
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− | Actually casting spells is another matter, and it is always a process of ritualistic spell casting of various kinds. Spellcasters must study hard to learn how to make the rituals work, and not everyone has the talent to learn magic. As a general rule, the longer the ritual, the more powerful the results, but some spellcasters are able to speed the process slightly. (Spellcasters who engage in magical battle often acquire magic items, or learn rituals with delayed effects that they can trigger for help in a fight.)
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− | While magic has the potential that is nearly limitless, there is a finite number of spells known to exist, and dangerous research is necessary to discover or create new ones.
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| ==Super-Gadgeteers== | | ==Super-Gadgeteers== |