Editing Land of Xel:Fire Magic

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''Damage-'' None
 
''Damage-'' None
 
''Effect-'' Target gains +5 resistances per caster levels to fire damage. This does not stack with any other magical means of fire resistance.
 
''Effect-'' Target gains +5 resistances per caster levels to fire damage. This does not stack with any other magical means of fire resistance.
== '''Breathe Fire''' ==
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Breathe Fire
''Difficulty-'' 20
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Difficulty- 20
''Cost-'' 1 Action
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Cost- 1 Action
''Range-'' Self or Touch  
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Range- Self or Touch  
'Duration-'' 1 round per level of caster
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Duration- 1 round per level of caster
''Damage-'' 1d8 per caster levels
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Damage- 1d8 per caster levels
''Effect-'' Target can use a partial action to breathe a 5’ wide cone of fire with a range increment of 5. The character uses his ranged attack roll to hit and is considered a ranged attack for the purposes of dodging. The cast must be able to see the target though not all of him. The target is allowed a spell resistance roll vs. the casting roll to resist.
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Effect- Target can use a partial action to breathe a 5’ wide cone of fire with a range increment of 5. The character uses his ranged attack roll to hit and is considered a ranged attack for the purposes of dodging. The cast must be able to see the target though not all of him. The target is allowed a spell resistance roll vs. the casting roll to resist.
== '''Fire Ball''' ==
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Fire Ball  
''Difficulty-'' 25
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Difficulty- 25
''Cost-'' 1 Action
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Cost- 1 Action
''Range-'' 200’ + 10’ per level of caster
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Range- 200’ + 10’ per level of caster
''Duration-'' 1 minute per caster level, See Effect
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Duration- 1 minute per caster level, See Effect
''Damage-'' 1D8 per caster level, See Effect
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Damage- 1D8 per caster level, See Effect
''Effect-'' The caster creates a ball of flame right in front of him. The ball is about a foot in diameter and the caster can do several things with this ball.  
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Effect- The caster creates a ball of flame right in front of him. The ball is about a foot in diameter and the caster can do several things with this ball.  
 
First thing the caster can do is use it for light, the caster control the ball to hover derectly above him and the light goes out about 30’ feet the ball last for 1 minute per level.  
 
First thing the caster can do is use it for light, the caster control the ball to hover derectly above him and the light goes out about 30’ feet the ball last for 1 minute per level.  
 
Second thing possible is the send it around to hit targets. The caster has complete control as long as he can see the ball and it remains within the spell range. At any time the ball leaves the spells range it is dispel. The caster uses his difficulty roll as is roll to hit, this is considered a ranged attack for the purposes of dodging. The cast must be able to see the target though not all of him. The target is allowed a spell resistance roll vs. the casting roll to resist. The ball has a total damage capacity of 1d8 per caster level. Each attack the caster decides prior to the attack how much damage will be dealt. The ball remains until all damage is used up or duration expires. Each dice of damage is equivalent to 1 minute of spell duration so the duration is less for each use. A fire ball used for light for 2 minutes would have two less dice of damage available.
 
Second thing possible is the send it around to hit targets. The caster has complete control as long as he can see the ball and it remains within the spell range. At any time the ball leaves the spells range it is dispel. The caster uses his difficulty roll as is roll to hit, this is considered a ranged attack for the purposes of dodging. The cast must be able to see the target though not all of him. The target is allowed a spell resistance roll vs. the casting roll to resist. The ball has a total damage capacity of 1d8 per caster level. Each attack the caster decides prior to the attack how much damage will be dealt. The ball remains until all damage is used up or duration expires. Each dice of damage is equivalent to 1 minute of spell duration so the duration is less for each use. A fire ball used for light for 2 minutes would have two less dice of damage available.
 
Third is to have the ball explode at a designated spot. In order to do this the caster hurls the ball at the point of impact losing control of the ball as soon as he does this. The ball will not follow a moving target but will explode at the point in which the caster predestinated. As soon as the ball reaches that point it explodes out and engulfs a 10’ +1’ per damage dice left area and does half total dice damage left to all creatures in that area. Everyone in the area including the caster and allies takes fire damage unless immune. Any one within 5’ of the perimeter can make a full dodge action, (if allowed) to take half damage and move out of the effected area.
 
Third is to have the ball explode at a designated spot. In order to do this the caster hurls the ball at the point of impact losing control of the ball as soon as he does this. The ball will not follow a moving target but will explode at the point in which the caster predestinated. As soon as the ball reaches that point it explodes out and engulfs a 10’ +1’ per damage dice left area and does half total dice damage left to all creatures in that area. Everyone in the area including the caster and allies takes fire damage unless immune. Any one within 5’ of the perimeter can make a full dodge action, (if allowed) to take half damage and move out of the effected area.
== '''Incendiary Cloud''' ==
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Incendiary Cloud
''Difficulty-'' 25
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Difficulty- 25
''Cost-'' 1 Action
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Cost- 1 Action
''Range-'' 100’ +10’ per level of caster
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Range- 100’ +10’ per level of caster
''Duration-'' 1 round per caster level
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Duration- 1 round per caster level
''Damage-'' 1d6 per caster level up to a maximum of 15d6 per round  
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Damage- 1d6 per caster level up to a maximum of 15d6 per round  
''Effect-'' Create a dense mass of searing gas 40x40x40 ft. that burns everything inside that is not immune to fire. Those that are immune to fire reduce movement by half, and sight is reduced to 5 ft. and burns flesh.  
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Effect- Create a dense mass of searing gas 40x40x40 ft. that burns everything inside that is not immune to fire. Those that are immune to fire reduce movement by half, and sight is reduced to 5 ft. and burns flesh.  
== '''Rain Fire''' ==
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Rain Fire
''Difficulty-'' 35
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Difficulty- 35
''Cost-'' 2 Actions
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Cost- 2 Actions
''Range-'' 200’ + 10’ per level of caster  
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Range- 200’ + 10’ per level of caster  
''Duration-'' Instant or up to 4 rounds
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Duration- Instant or up to 4 rounds
''Damage-'' 1d10 per caster level up to a maximum of 20d10 per round  
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Damage- 1d10 per caster level up to a maximum of 20d10 per round  
''Effect-'' A 40’ where the caster designates is enveloped by continuing rain of fire ball strikes. If outside the duration is extended to 1 round per 4 levels of caster up to 4 rounds. The cast must be able to see the location he wishes to target. Everyone in the area including the caster and allies takes fire damage unless immune. Any one within 5’ of the perimeter can make a full dodge action, (if allowed) to take half damage and move out of the effected area. These are magical fire from the elemental realm of fire and at the end of the spell the area is scorched but the fire dies.  
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Effect- A 40’ where the caster designates is enveloped by continuing rain of fire ball strikes. If outside the duration is extended to 1 round per 4 levels of caster up to 4 rounds. The cast must be able to see the location he wishes to target. Everyone in the area including the caster and allies takes fire damage unless immune. Any one within 5’ of the perimeter can make a full dodge action, (if allowed) to take half damage and move out of the effected area. These are magical fire from the elemental realm of fire and at the end of the spell the area is scorched but the fire dies.  
== '''Wall of Fire''' ==
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Wall of Fire  
''Difficulty-'' 25
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Difficulty- 25
''Cost-'' 3 Actions
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Cost- 3 Actions
''Range-'' 50’ + 10’ per level of caster  
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Range- 50’ + 10’ per level of caster  
''Duration-'' 10 minute per caster level
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Duration- 10 minute per caster level
''Damage-'' See Effect
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Damage- See Effect
''Effect-'' Creates 10, 10’ x 10’ x 5’ blocks of a lava like substance that can be used to construct a wall. The wall can stack no more than 3 blocks on top of each other which takes 6 blocks with a 1 on 2 on 3 block style. The caster creates the wall in his mind during the casting and the wall appears as the caster intends. This spell can be cast multiple times to create a larger wall. This spell must be cast on the ground. Any creature touching the wall that is not immune to fire takes 2d8, +1d8 accumulative damage per round.
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Effect- Creates 10, 10’ x 10’ x 5’ blocks of a lava like substance that can be used to construct a wall. The wall can stack no more than 3 blocks on top of each other which takes 6 blocks with a 1 on 2 on 3 block style. The caster creates the wall in his mind during the casting and the wall appears as the caster intends. This spell can be cast multiple times to create a larger wall. This spell must be cast on the ground. Any creature touching the wall that is not immune to fire takes 2d8, +1d8 accumulative damage per round.

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