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== The Tempest ==
 
== The Tempest ==
  
The Tempest is the most physical manifestation of the Tribe's conflicted nature, the conflict between the three natures and the uncomfortable life of a Primordial being living in the modern age. At times the Rift seethes with the fury of the Tempest, churning storms of water that can strip the flesh from bone and flay you open. At other times it is a deceptively calm brooding presence, a subtle edge of hostility and yearning that manifests as a poison in the water. Only in the rare Doldrums can a Leviathan find hints of Tranquility in the Rift.  
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The Tempest is the most physical manifestation of the Tribe's conflicted nature, the conflict between the three natures and the uncomfortable life of a Primordial being living in the modern age. At times the Rift seethes with the fury of the Tempest, churning storms of water that can strip the flesh from bone and flay you open. At other times it is a deceptively calm brooding presence, a subtle edge of hostility and yearning that manifests as a poison in the water. Only in the rare Doldrums can a Leviathan find hints of Tranquillity in the Rift.  
  
 
For all that the Tempest comes from the minds of the Tribe the Tempest acts like part of an alien yet natural ocean, much like the Rift. The churning storms of the Tempest follow the currents of the Rift. As a Leviathan travels she sees the Tempest taking on new forms, the currents of flesh ripping water flow around a region where the still waters have become fecund and rotten brine. As a Leviathan swims through a sandstorm he feels the water growing frigid, the cold causes the sand to sink and soon the waters become clear to reveal a field of enormous ice. Majestic and deadly.  
 
For all that the Tempest comes from the minds of the Tribe the Tempest acts like part of an alien yet natural ocean, much like the Rift. The churning storms of the Tempest follow the currents of the Rift. As a Leviathan travels she sees the Tempest taking on new forms, the currents of flesh ripping water flow around a region where the still waters have become fecund and rotten brine. As a Leviathan swims through a sandstorm he feels the water growing frigid, the cold causes the sand to sink and soon the waters become clear to reveal a field of enormous ice. Majestic and deadly.  
  
In all its forms the Tempest is deadly. The present danger is measured by the Tempest's Ferocity. The deeper a Leviathan descends the more dangerous the Tempest grows. The Tempest never has a Ferocity less than Depth + 1, except in a Doldrum where the Ferocity is always 0. The exact danger of the Tempest varies, in one area it manifests as enormous flows of ice, in another as deadly lightning bolts. These regions and their effects are listed below. The default effects of the Tempest is simply to cause damage, unless the description of a region says otherwise, every ten minuets Roll Ferocity - Armour - Stamina. At Ferocity 5 this becomes Lethal damage, at Ferocity 10 the Tempest deals Aggravated Damage. Though the Tempest is the embodiment of the Tribe's psychological turmoil it acts like a physical threat and can be treated as such. Physical armour - should a Leviathan possess some - works just as well as toughened scales. An older and stronger Leviathan can take the brunt of the Tempest by swimming upstream or carrying a smaller Leviathan in her jaws.  
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In all it's forms the Tempest is deadly. The present dangers is measured by the Tempest's Ferocity. The deeper a Leviathan descends the more dangerous the Tempest grows. The Tempest never has a Ferocity less than Depth + 1, except in a Doldrum where the Ferocity is always 0. The exact danger of the Tempest varies, in one area it manifests as enormous flows of ice, in another as deadly lightning bolts. These regions and their effects are listed below. The default effects of the Tempest is simply to cause damage, unless the description of a region says otherwise every ten minuets Roll Ferocity - Armour - Stamina. At Ferocity 5 this becomes Lethal damage, at Ferocity 10 the Tempest deals Aggravated Damage. Though the Tempest is the embodiment of the Tribe's psychological turmoil it acts like a physical threat and can be treated as such. Physical armour - should a Leviathan possess some - works just as well as toughened scales. An older and stronger Leviathan can take the brunt of the Tempest by swimming upstream or carrying a smaller Leviathan in her jaws.  
  
 
===== Sidebar: Atolls in the Rift! =====
 
===== Sidebar: Atolls in the Rift! =====

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