Editing LeviathanTempest:ChapterFour
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* “Depth 3”: As above, but now 8-Again on rolls, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3. | * “Depth 3”: As above, but now 8-Again on rolls, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3. | ||
* “Depth 4”: As above, but now +2 to the Attribute | * “Depth 4”: As above, but now +2 to the Attribute | ||
− | * “Depth 5”: As above, and when acting unopposed or unresisted | + | * “Depth 5”: As above, and when acting unopposed or unresisted, the Leviathan may perform (Attribute) actions as rote actions. |
* “Depth 6”: As above, but now +3 to the Attribute; (unique power) | * “Depth 6”: As above, but now +3 to the Attribute; (unique power) | ||
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At Depths 2 and 4, the Leviathan also gains the 9-again and 8-again properties for uncontested rolls incorporating the Attribute. At Depth 3, he gains +5 dice instead of +3 when expending Willpower to improve a roll incorporating the Attribute. | At Depths 2 and 4, the Leviathan also gains the 9-again and 8-again properties for uncontested rolls incorporating the Attribute. At Depth 3, he gains +5 dice instead of +3 when expending Willpower to improve a roll incorporating the Attribute. | ||
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=== Vestiges of Awareness === | === Vestiges of Awareness === | ||
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that "feel" the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. | There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that "feel" the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. | ||
− | Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is | + | Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents. |
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==== Birthright of Awareness ==== | ==== Birthright of Awareness ==== | ||
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* '''Cost''': 1 Ichor | * '''Cost''': 1 Ichor | ||
− | + | ==== Lambent Eyes of Judgment (Ancestral Channel) ==== | |
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− | ==== Lambent Eyes of | ||
''The Leviathan's gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.'' | ''The Leviathan's gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.'' | ||
* “Depth 0”: Birthright of Awareness | * “Depth 0”: Birthright of Awareness | ||
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* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light's intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice. Wake-vulnerable subjects in the light suffer a penalty to their Subterfuge checks equal to the Tribe member's Sheol. | * Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light's intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice. Wake-vulnerable subjects in the light suffer a penalty to their Subterfuge checks equal to the Tribe member's Sheol. | ||
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light's intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable beings in the light cannot use Subterfuge against the Leviathan at all. This includes use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). | * Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light's intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable beings in the light cannot use Subterfuge against the Leviathan at all. This includes use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). | ||
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==== One Brain, Many Minds (Ancestral Channel) ==== | ==== One Brain, Many Minds (Ancestral Channel) ==== | ||
− | '' | + | ''The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.'' |
One Brain, Many Minds is a Finesse Attribute-boosting Channel. It benefits Wits and has the following unique powers: | One Brain, Many Minds is a Finesse Attribute-boosting Channel. It benefits Wits and has the following unique powers: | ||
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''In the primordial ocean, time flowed as all waters did. Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps. This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.'' | ''In the primordial ocean, time flowed as all waters did. Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps. This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.'' | ||
* “Depth 0”: Birthright of Awareness | * “Depth 0”: Birthright of Awareness | ||
− | * “Depth 1”: | + | * “Depth 1”: The Leviathan may perform a prophecy ritual that takes 10 minutes or less as an instant action. |
− | * “Depth 2”: As above, | + | * “Depth 2”: As above, and the character may add his Sheol to all divination rolls. |
− | * “Depth 3”: As above, | + | * “Depth 3”: As above, but now the character may substitute his Sheol for his Resources rating when determining his ritual materials at hand. The required materials just find their way to him. |
− | * “Depth 4”: As above, but now the | + | * “Depth 4”: As above, but now the character may perform any prophecy Ritual as an Extended Action (1 minute per roll), allowing for large divinations of surpassing speed. |
− | * “Depth 5”: As above, | + | * “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. |
− | * “Depth 6”: As above, | + | * “Depth 6”: As above, and the Leviathan may "see" temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. |
'''Adaptations''' | '''Adaptations''' | ||
− | * | + | * Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get "sensations" from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These "sensations" default to the most "important" or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered "important" based off of some notion of their "notability" and import to the subject. |
− | + | * Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. | |
− | * | ||
==== Eye of the Watchful Deity (Descendant Channel) ==== | ==== Eye of the Watchful Deity (Descendant Channel) ==== | ||
''The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.'' | ''The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.'' | ||
* “Depth 0”: Birthright of Awareness | * “Depth 0”: Birthright of Awareness | ||
− | * “Depth 1”: The Leviathan can share the senses of a Beloved within (Sheol x 10) feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can't guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan ''must'' terminate the effect to move and act freely | + | * “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within (Sheol x 10) feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can't guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan ''must'' terminate the effect to move and act freely. |
* “Depth 2”: As above, but within (Sheol x 10) yards. | * “Depth 2”: As above, but within (Sheol x 10) yards. | ||
− | * “Depth 3”: As above, but within (Sheol x 100) yards. The Leviathan may now expend 1 additional Ichor to target any | + | * “Depth 3”: As above, but within (Sheol x 100) yards. The Leviathan may now expend 1 additional Ichor to target any willing subject that is vulnerable to the Wake instead of just a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target's name or be able to see them with the naked (if supernaturally enhanced) eye. |
− | * “Depth 4”: As above, but within (Sheol/2) miles. | + | * “Depth 4”: As above, but within a (Sheol/2) miles. |
− | * “Depth 5”: As above, but within (Sheol) miles. | + | * “Depth 5”: As above, but within a (Sheol) miles. |
− | * “Depth 6”: As above, but within (Sheol x 10) miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an | + | * “Depth 6”: As above, but within (Sheol x 10) miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Investigation + Sheol vs Resolve + Power Trait). The normal restrictions for targeting non-Beloved apply. |
'''Adaptations''' | '''Adaptations''' | ||
* Gentle Touch (O) If the Leviathan's Subterfuge + Sheol is greater than the subject's Willpower + Power Trait, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being "hijacked" or not. | * Gentle Touch (O) If the Leviathan's Subterfuge + Sheol is greater than the subject's Willpower + Power Trait, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being "hijacked" or not. | ||
− | * Split Focus (OOO): In Depth 3 and below, | + | * Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject's senses in a turn, taking its normal action, without breaking the effect. |
− | * All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan | + | * All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. |
− | * Anointing the Prophet (OOOO): The Leviathan may | + | * Anointing the Prophet (OOOO): The Leviathan may project his Wake and its associated effects through a willing Lahmasu or Beloved used as the target of this power. The Leviathan's Social Traits are used - the target becomes a mouthpiece for his deity. The Leviathan must remain immobile while this power is in effect. |
− | * Lidless Eye (OOOOO, requires All-Seeing, Anointing the Prophet, and Sheol 6): In Depth 6 the Leviathan can obtain sensory information about anything within (Sheol x 100) miles of its position. The Lidless Eye pierces all mundane concealment and obstruction, allowing its user to, for example, see a person's internal organs or the inner workings of a safe | + | * Lidless Eye (OOOOO, requires All-Seeing, Anointing the Prophet, and Sheol 6): In Depth 6, the Leviathan can obtain sensory information about anything within (Sheol x 100) miles of its position. The Lidless Eye pierces all mundane concealment and obstruction, allowing its user to, for example, see a person's internal organs or the inner workings of a safe. When searching for faraway targets, the Leviathan merely needs to succeed on a Presence + Investigation + Sheol roll (opposed by any supernatural concealment affecting its desired target) in order to locate its target, though it can focus on only one subject at a time. In addition, so long as it remains in Apotheosis Form, the user gains (Sheol) automatic successes on any perception rolls related to its immediate environment even when unconscious, making beings with this Adaptation nigh-impossible to surprise. |
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==== Memories Before Time (Descendant Channel) ==== | ==== Memories Before Time (Descendant Channel) ==== | ||
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'''Adaptations''' | '''Adaptations''' | ||
− | * Lasting Impression (O): When using the Depth 1 iteration of this Channel, the Leviathan may "conjure" | + | * Lasting Impression (O): When using the Depth 1 iteration of this Channel, the Leviathan may "conjure" the Eidetic Memory Merit instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. |
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* Lost Tongue (O): When using the Depth 1 iteration of this Channel, the Leviathan may "conjure" a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. | * Lost Tongue (O): When using the Depth 1 iteration of this Channel, the Leviathan may "conjure" a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. | ||
* Lost Lore (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge. | * Lost Lore (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge. | ||
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=== Vestiges of Elements === | === Vestiges of Elements === | ||
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==== Birthright of Elements ==== | ==== Birthright of Elements ==== | ||
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* '''Cost''': 1 Ichor | * '''Cost''': 1 Ichor | ||
− | ==== | + | ====Unchallenged Fisher King (Ancestral Channel)==== |
''The Leviathan at sea is a creature within it's element. It's every movement is in perfect harmony with the depths.'' | ''The Leviathan at sea is a creature within it's element. It's every movement is in perfect harmony with the depths.'' | ||
* “Depth 0”: Birthright of Elements | * “Depth 0”: Birthright of Elements | ||
− | * “Depth 1”: The Leviathan gains 9again for all swimming rolls. | + | * “Depth 1”: The Leviathan gains 9again for all swimming and rolls. |
* “Depth 2”: As above but the Leviathan now gains 9again for any Survival rolls while in a natural body of water at least the size of a lake or river. | * “Depth 2”: As above but the Leviathan now gains 9again for any Survival rolls while in a natural body of water at least the size of a lake or river. | ||
* “Depth 3”: As above but the Leviathan adds his Sheol to swimming and applicable Survival rolls. | * “Depth 3”: As above but the Leviathan adds his Sheol to swimming and applicable Survival rolls. | ||
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'''Adaptations''' | '''Adaptations''' | ||
− | * Claiming the Heron Throne (OOOO): At Depth 4 and below the Leviathan gets 9again on all physical skills | + | * Claiming the Heron Throne (OOOO): At Depth 4 and below the Leviathan gets 9again on all physical skills. So perfect is her symbiosis with the sea. |
==== Rain-Dance of the Tempest (Ancestral Channel) ==== | ==== Rain-Dance of the Tempest (Ancestral Channel) ==== | ||
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'''Adaptations''' | '''Adaptations''' | ||
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* Creation of Momentum (OO): At Depth 3 and below, the Leviathan no longer suffers Defense reduction from successive attacks. | * Creation of Momentum (OO): At Depth 3 and below, the Leviathan no longer suffers Defense reduction from successive attacks. | ||
* Obscene Geometries (OOO): At Depth 3 and below, the dice bonus provided by aiming at the Leviathan instead becomes a penalty. At Depth 5 and below, no character within the radius of a spatial distortion benefits from Cover against the Leviathan or its allies. | * Obscene Geometries (OOO): At Depth 3 and below, the dice bonus provided by aiming at the Leviathan instead becomes a penalty. At Depth 5 and below, no character within the radius of a spatial distortion benefits from Cover against the Leviathan or its allies. | ||
− | * As One ( | + | * As One (OOOOO): At Depth 6, the Leviathan can be considered "submerged" as long as his Wake overlaps a suitably large body of water above ground (submerged resevoirs and wells are unsuitable) |
+ | |||
+ | ==== Kin of the Conqueror Worm (Ancestral Channel) ==== | ||
+ | ''The seeds for creatures that crawled on and within the ground emerged from the primordial beasts, and still exist within modern Leviathans. By cultivating these seeds, the Leviathan can adapt to a life within the embrace of the earth and its inner sea of fire and molten metal.'' | ||
+ | * "Depth 0": Birthright of Elements | ||
+ | * "Depth 1": The Leviathan can add his Size and Sheol to Stamina for the purposes of holding his breath. | ||
+ | * "Depth 2": As above, and the Leviathan's skin becomes slick with mucus. This gives him 8-again on attempts to wriggle free of grapples and restraints, as well as to move through tight places (such as the earth). This mucus hardens afterwards, and is hard enough to keep a tunnel of average dirt from collapsing. | ||
+ | * "Depth 3": As above, and the Leviathan can breathe through his mucus coated skin. So long as there is air or water in contact with the Leviathan's skin, he cannot suffocate. | ||
+ | * "Depth 4": As above, and the Leviathan can burrow through the earth by consuming dirt and excreting it through appropriate organs (default is being devoured via the mouth and passed out through normal channels). This occurs at the Leviathan's running speed. The Leviathan suffers no abrasions from natural dirt/rock structures that he can pass through. | ||
+ | * "Depth 5": As above, and the Leviathan's speed is increased by Size and Sheol while burrowing in the ground. The Leviathan's tunnels and body can endure any depth up to the molten part of the earth without harm from the environment. | ||
+ | * "Depth 6": As above, and the Leviathan is immune to damage from natural rock and metal formations in the earth, regardless of the temperature. He can burrow through natural stone and even molten metal. For purposes of submergence, the Leviathan may treat the earth itself as water, allowing him to remain in Apotheosis form underground without losing Ichor. | ||
+ | |||
+ | '''Adaptations''' | ||
+ | |||
+ | * Flesh of the Earth (OO or OOOO): The Leviathan's ability to ingest earth and stone allows her to integrate these materials into her divine form. At the OO level she gets 8-again on all rolls to avoid detection while burrowing, as her body matches with the surrounding material. At the OOOO level she also gains the ability to pass through the earth without digesting/passing it, and if she so chooses without leaving a tunnel (breathing is not enhanced by this, but moist earth counts as water for the purposes of the Depth 2 ability). It is possible for Leviathans with the OOOO Adaptation in Depth 4+ form to simply sink into the earth and to navigate in any direction. Entering the earth or emerging from underground both require instant actions, but can be made reflexive with the expenditure of one Ichor per transition. | ||
+ | |||
+ | *Waves of Stone (OOOO): The Leviathan can compel the earth to heave and lurch as she passes through it. While moving through the earth using this Channel, she may force all those above her within Size + Sheol miles to make Dexterity + Athletics checks to maintain their balance. All actions dependent on the earth not moving have a penalty of the Leviathan's Sheol. | ||
==== The Sky Cauldron (Descendant Channel) ==== | ==== The Sky Cauldron (Descendant Channel) ==== | ||
− | ''Stirring the sky, the Leviathan may | + | ''Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.'' |
** Dice Pool: Intelligence + Occult + Sheol | ** Dice Pool: Intelligence + Occult + Sheol | ||
− | ** Action Type: Extended (Each roll represents | + | ** Action Type: Extended (Each roll represents 5 minutes of commanding the skies) |
− | The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan's successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to but must succeed on a Tranquilly check or spend a point of Willpower. If the Leviathan does neither they must keep rolling until they've created the strongest weather available or used every available roll. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. | + | The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan's successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to but must succeed on a Tranquilly check or spend a point of Willpower. If the Leviathan does neither they must keep rolling until they've created the strongest weather available or used every available roll. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. |
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* “Depth 0”: Birthright of Elements | * “Depth 0”: Birthright of Elements | ||
− | * “Depth 1”: The Leviathan may summon | + | * “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary) |
− | * “Depth 2”: As above, but the Leviathan may summon | + | * “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) |
− | * “Depth 3”: As above, but the Leviathan may summon | + | * “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. |
− | * “Depth 4”: As above, but the Leviathan may summon | + | * “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . |
− | * “Depth 5”: As above, but the Leviathan may summon | + | * “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes) |
− | * “Depth 6”: As above, but the Leviathan may summon | + | * “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of ''lethal'' daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. |
'''Adaptations''' | '''Adaptations''' | ||
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather. | * All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather. | ||
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* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan's conjured weather is 250 yards per point of Sheol. | * Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan's conjured weather is 250 yards per point of Sheol. | ||
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan's conjured weather lasts for 10 minutes for each success. | * Biblical Deluge (OOOOO): In Depth 6, the Leviathan's conjured weather lasts for 10 minutes for each success. | ||
− | * | + | |
− | * Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its | + | ==== Swallowing the Storm (Descendant Channel) ==== |
− | * Easy Suppression (OOO): | + | ''Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.'' |
+ | ** Dice Pool: Stamina + Survival + Sheol | ||
+ | ** Action Type: Extended (Each roll represents 1 minute of concentration) | ||
+ | The mirror image of the Sky Cauldron, the Leviathan may use this Channel to "swallow" weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power Trait) of the weather's creator from all rolls. If a Leviathan wishes to merely ''reduce'' the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) | ||
+ | |||
+ | The Leviathan must be within (100 x Sheol) yards of the center of the weather's most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. | ||
+ | * “Depth 0”: Birthright of Elements | ||
+ | * “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary) | ||
+ | * “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) | ||
+ | * “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.) The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. Alternatively, he may choose to restore a single point of temporary Willpower, as if he had enjoyed a rejuvenating slumber. | ||
+ | * “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.) | ||
+ | * “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary) | ||
+ | * “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. | ||
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+ | '''Adaptations''' | ||
+ | * Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to "bind" Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan's Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. | ||
+ | * Cultist Proxy (OOO): The Leviathan may "bind" a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel "through" his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. | ||
+ | * Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center. | ||
+ | * Easy Suppression (OOO): The Leviathan's Depth 6 iteration of this Channel is a reflexive action. | ||
==== Being of Primordial Waters (Descendant Channel) ==== | ==== Being of Primordial Waters (Descendant Channel) ==== | ||
''The Progenitors were not mere sea life, they were the Primordial Waters and the Primordial Waters were the Progenitors.'' | ''The Progenitors were not mere sea life, they were the Primordial Waters and the Primordial Waters were the Progenitors.'' | ||
** Intelligence + Occult + Sheol | ** Intelligence + Occult + Sheol | ||
− | ** Action Type: Extended. Each roll represents | + | ** Action Type: Extended. Each roll represents five minuets of commanding the seas. |
The Leviathan may command the seas. Creating waves without wind or controlling the tides. The Depth that the Leviathan is at determines the maximum intensity of effects available to him. The effects lasts for a number of minutes equal to the Leviathan's successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to but must succeed on a Tranquilly check or spend a point of Willpower. If the Leviathan does neither they must keep rolling until they've created the strongest weather available or used every available roll. In favourable conditions, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal. | The Leviathan may command the seas. Creating waves without wind or controlling the tides. The Depth that the Leviathan is at determines the maximum intensity of effects available to him. The effects lasts for a number of minutes equal to the Leviathan's successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to but must succeed on a Tranquilly check or spend a point of Willpower. If the Leviathan does neither they must keep rolling until they've created the strongest weather available or used every available roll. In favourable conditions, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal. | ||
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* “Depth 1”: The Leviathan may summon or negate gentle rolling waves. When doing so she may control the direction. (1 success necessary) | * “Depth 1”: The Leviathan may summon or negate gentle rolling waves. When doing so she may control the direction. (1 success necessary) | ||
* “Depth 2”: As above but the Leviathan may summon or negate strong waves – enough to make swimming risky for anyone except trained divers. (2 successes necessary) | * “Depth 2”: As above but the Leviathan may summon or negate strong waves – enough to make swimming risky for anyone except trained divers. (2 successes necessary) | ||
− | * “Depth 3”: As above but the Leviathan may summon or negate heavy waves – enough to beach smaller boats. For every size point below 15 there is a -1 penalty to Handling and a 5% decrease in speed, if | + | * “Depth 3”: As above but the Leviathan may summon or negate heavy waves – enough to beach smaller boats. For every size point below 15 there is a -1 penalty to Handling and a 5% decrease in speed, if travelling with the waves the captain may wish to decrease the speed penalty at a cost of -1 to Handling per 5%. On a Dramatic Failure the boat capsizes, is smashed into rocks or suffers some other unfortunate fate. Though this power is assumed to affect the surface this need not be the case, nevertheless going above or blow the affected area is a sensible solution. At this level a Leviathan may also control tidal forces raising or lowering the sea between the high and low watermark. (4 successes to create heavy waves or move from one tidal extreme to the other) |
* “Depth 4”: As above but the leviathan may summon an outright sea-storm. The safe size for boats becomes size 25. (6 Successes necessary) | * “Depth 4”: As above but the leviathan may summon an outright sea-storm. The safe size for boats becomes size 25. (6 Successes necessary) | ||
− | * “Depth 5”: As above but the leviathan may summon an entirely catastrophic sea-storm, maelstrom or similar effect. The safe size for boats becomes size 35. (10 Successes | + | * “Depth 5”: As above but the leviathan may summon an entirely catastrophic sea-storm, maelstrom or similar effect. The safe size for boats becomes size 35. (10 Successes neccessary) |
− | * “Depth 6”: As above but the leviathan may summon a sea-storm that goes beyond words. The safe size for boats becomes size 45. (14 Successes necessary) | + | * “Depth 6”: As above but the leviathan may summon a sea-storm that goes beyond words. The safe size for boats becomes size 45. (14 Successes necessary) |
'''Adaptations''' | '''Adaptations''' | ||
− | *Tranquil Sea (O or OO): In Depth 1 or below the Leviathan is unaffected by | + | *Tranquil Sea (O or OO): In Depth 1 or below the Leviathan is unaffected by their own sea-storms. In Depth 2 or below and with 2 dots in this Adaptation the Leviathan us unaffected by any weather effects natural or otherwise. The exception to this Adaptation is that it will not protect against The Tempest. |
*Deep Storm (OOO): In Depth 3 and below, the radius of the Leviathan's conjured weather is 250 yards per point of Sheol. | *Deep Storm (OOO): In Depth 3 and below, the radius of the Leviathan's conjured weather is 250 yards per point of Sheol. | ||
− | *Reach of the Depths (OOO): In Depth 3 and below the Leviathan can move water with only the power of their mind and a point of Ichor. This takes an Instant Action. The maximum size of lifted water is equal to Resolve + Sheol. Attacking with controlled water is an Resolve + Sheol roll with successes capped at the available size. Should the size of water used exceed the target's Size + Strength the attack gains the knockdown property. If the water exceeds the target's size the Leviathan may instead choose to grapple an opponent inside a cage of water. Roll Resolve + Sheol – | + | *Reach of the Depths (OOO): In Depth 3 and below the Leviathan can move water with only the power of their mind and a point of Ichor. This takes an Instant Action. The maximum size of lifted water is equal to Resolve + Sheol. Attacking with controlled water is an Resolve + Sheol roll with successes capped at the available size. Should the size of water used exceed the target's Size + Strength the attack gains the knockdown property. If the water exceeds the target's size the Leviathan may instead choose to grapple an opponent inside a cage of water. Roll Resolve + Sheol – Defence, on a single success the water connects: Roll Resolve + Sheol vs Strength + Athletics to grapple. |
*States of Matter (OO, requires Reach of the Depths): The Leviathan may spend one point of Ichor and Roll Intelligence + Sheol to change the temperature of water. One success can move one size point of water from frozen to room temperature, room temperature to boiling or do the reverse. Neither boiling or frozen water can be controlled but either can be used on a grappled target: boiling the water sacrifices the grapple for a single overpower attack which does lethal damage. Freezing the water makes the grapple last until the new cage of ice is destroyed: it has zero Durability and Structure equal to the successes on the initial grapple roll. The trapped victim may roll Strength + Brawl to escape. | *States of Matter (OO, requires Reach of the Depths): The Leviathan may spend one point of Ichor and Roll Intelligence + Sheol to change the temperature of water. One success can move one size point of water from frozen to room temperature, room temperature to boiling or do the reverse. Neither boiling or frozen water can be controlled but either can be used on a grappled target: boiling the water sacrifices the grapple for a single overpower attack which does lethal damage. Freezing the water makes the grapple last until the new cage of ice is destroyed: it has zero Durability and Structure equal to the successes on the initial grapple roll. The trapped victim may roll Strength + Brawl to escape. | ||
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=====Sidebar: unnatural disasters ===== | =====Sidebar: unnatural disasters ===== | ||
− | + | Rumours persist of an Adaptation that allows Leviathans to cause tidal waves and devastate cities, despite claims being made for just about every destructive wave in recent history there is little evidence that it actually exists or has ever been used. If the Adaptation did exist it would be a seven! dot Merit which requires Sheol 7 and 50 successes on an Extended Intelligence + Sheol roll. A Storyteller should think hard before allowing a player to acquire this Adaptation, if they allow it then because of it's extraordinary cost a player (or NPC) is entitled to get their money's worth. Used against a major population centre they can expect at least death's in the hundred thousands, outright ruining coastal cities is not implausible. | |
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− | + | Of course destroying cities isn't something that can be done without consequences. Governmental or scientific investigation, furious cousins or a dedicated Marduk task force are the likely outcomes. Any of the above may discover or choose to go public with proof of the Wicked Tribe and bring Humanity into the fight. While you shouldn't be punishing they players with an unbeatable response (if you were thinking along those lines it's probably best not to allow the Adaptation) hit them with the worst the World of Darkness can throw at them. At Sheol 7 they can take it. | |
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=== Vestiges of Fecundity === | === Vestiges of Fecundity === | ||
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==== Birthright of Fecundity ==== | ==== Birthright of Fecundity ==== | ||
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* "Depth 2": As above, and any non-sentient creature whose Size does not exceed the Leviathan's current Size may be given commands, subject to the same limitations of the Depth 1 iteration of this Channel. | * "Depth 2": As above, and any non-sentient creature whose Size does not exceed the Leviathan's current Size may be given commands, subject to the same limitations of the Depth 1 iteration of this Channel. | ||
* "Depth 3": As above, and the Leviathan adds his Sheol to uses of the Animal Ken skill. | * "Depth 3": As above, and the Leviathan adds his Sheol to uses of the Animal Ken skill. | ||
− | * "Depth 4": As above, and the | + | * "Depth 4": As above, and the Leivathan automatically detects all non-sentient life within the radius of his wake, ignoring concealment. |
* "Depth 5": As above, and once per round the Leviathan may reflexively command any one animal within the radius of his wake. | * "Depth 5": As above, and once per round the Leviathan may reflexively command any one animal within the radius of his wake. | ||
− | * "Depth 6": As above but once per day when within a large body of water – cap successes at cubic miles – The Leviathan can emit a summoning call. For every success on a Presence + Animal Ken roll the leviathan summons one deadly marine creature to the battle (see Antagonists for some possibilities) and enough smaller creatures to provide -1 to everyone's visibility as well as ranged attacks. As a reflexive action the Leviathan may command the swarm to create a clear line between two people that lasts the rest of the turn | + | * "Depth 6": As above but once per day when within a large body of water – cap successes at cubic miles – The Leviathan can emit a summoning call. For every success on a Presence + Animal Ken roll the leviathan summons one deadly marine creature to the battle (see Antagonists for some possibilities) and enough smaller creatures to provide -1 to everyone's visibility as well as ranged attacks. As a reflexive action the Leviathan may command the swarm to create a clear line between two people that lasts the rest of the turn. |
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==== Magnanimous Host to All (Ancestral Channel) ==== | ==== Magnanimous Host to All (Ancestral Channel) ==== | ||
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* “Depth 3”: As above, and +1 dice to the symbiont skill. | * “Depth 3”: As above, and +1 dice to the symbiont skill. | ||
* “Depth 4”: As above, and instead +2 dice to the symbiont skill. | * “Depth 4”: As above, and instead +2 dice to the symbiont skill. | ||
− | * “Depth 5”: As above, and the Leviathan | + | * “Depth 5”: As above, and the Leviathan may spend Ichor to add bonus dice to his symbiont skill. +1 per point of Ichor up to half his Sheol rounded up. |
− | * “Depth 6”: As above, and | + | * “Depth 6”: As above, and the Leviathan may expend 1 Willpower to perform a check with a symbiont skill as a rote action. |
The Leviathan chooses only the best re-roll mechanic (9-again, 8-again, rote action, automatic successes) for any given roll. Additional dice provided by this Channel do not stack with dice bonuses from skill-based Ancestral Channels. Otherwise, all bonuses apply. | The Leviathan chooses only the best re-roll mechanic (9-again, 8-again, rote action, automatic successes) for any given roll. Additional dice provided by this Channel do not stack with dice bonuses from skill-based Ancestral Channels. Otherwise, all bonuses apply. | ||
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Multitudinous Horde (OO to OOOOO): The Leviathan may designate multiple Symbiont skills (up to his dots in this Adaptation) and choose which one to apply this Channel's benefits to. He may reflexively switch between skills for 1 Ichor. | Multitudinous Horde (OO to OOOOO): The Leviathan may designate multiple Symbiont skills (up to his dots in this Adaptation) and choose which one to apply this Channel's benefits to. He may reflexively switch between skills for 1 Ichor. | ||
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==== Incubation of the Second Self (Descendant Channel) ==== | ==== Incubation of the Second Self (Descendant Channel) ==== | ||
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** Dice Pool: Resolve + Medicine + Sheol | ** Dice Pool: Resolve + Medicine + Sheol | ||
** Action Type: Extended (Each roll represents an hour of concentration and physical strain.) | ** Action Type: Extended (Each roll represents an hour of concentration and physical strain.) | ||
− | The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan | + | The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only ''slightly'' increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. |
For every roll made the Leviathan binds one point of the Ichor "bound" into the egg. Until it is hatched the Leviathan cannot regain this "bound" Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host's Stamina) lethal damage to its parent. | For every roll made the Leviathan binds one point of the Ichor "bound" into the egg. Until it is hatched the Leviathan cannot regain this "bound" Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host's Stamina) lethal damage to its parent. | ||
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* “Depth 0”: Birthright of Fecundity | * “Depth 0”: Birthright of Fecundity | ||
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. | * “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. | ||
− | * “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per successes, to a minimum of one week | + | * “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. |
− | * “Depth 3”: The Leviathan may expend 1 additional | + | * “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. When doing so the Leviathan must bind one point of Ichor per egg per roll, working on three or more eggs will require additional Ichor expenditure. |
− | * “Depth 4”: As above, but the Leviathan may devote successes to "sculpt" the resulting creatures, altering their features slightly. | + | * “Depth 4”: As above, but the Leviathan may devote successes to "sculpt" the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes. |
* “Depth 5”: As above, but the Leviathan may "template" his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan's Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a ''dot'' of Willpower, and may be a Tranquility violation. | * “Depth 5”: As above, but the Leviathan may "template" his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan's Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a ''dot'' of Willpower, and may be a Tranquility violation. | ||
− | * “Depth 6”: The Leviathan may expend 3 additional | + | * “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan's personality template. This requires (five + Leviathan's Sheol) successes, and additionally costs a ''dot'' of Sheol. Record the Levitahtan's permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its "parent," roll the fledgling's Sheol in an opposed check against the deceased Leviathan's. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality's not a bad gig. |
===== Sidebar: One Bad Mother ===== | ===== Sidebar: One Bad Mother ===== | ||
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'''Adaptations''' | '''Adaptations''' | ||
− | * Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the | + | * Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties. |
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* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan's Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg's "birth." Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg's bound Ichor. | * Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan's Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg's "birth." Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg's bound Ichor. | ||
− | * Traumatic Parasitism (OOO, Requires Opportunistic | + | * Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan's Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. |
− | * Hyperparasitism (OOO, Requires Opportunistic | + | * Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can "overwrite" the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may need not bind any Ichor until he has made more rolls then the egg's own bound Ichor. This consumes the replaced egg, which is generally a Tranquility violation. |
* Reflexive Consumption (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar. | * Reflexive Consumption (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar. | ||
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==== Womb of Terrors (Descendant Channel) ==== | ==== Womb of Terrors (Descendant Channel) ==== | ||
''The divine Ichor flowing through the Leviathan's blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.'' | ''The divine Ichor flowing through the Leviathan's blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.'' | ||
− | ** Dice Pool: Stamina | + | ** Dice Pool: Stamina + Sheol |
** Action Type: Instant | ** Action Type: Instant | ||
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. | When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. | ||
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* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. | * “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. | ||
* “Depth 2”: As above, but it is present for three turns per success. | * “Depth 2”: As above, but it is present for three turns per success. | ||
− | * “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional | + | * “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. |
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. | * “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. | ||
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. | * “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. | ||
− | * “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional | + | * “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. |
===== Sidebar: Horrors made Flesh ===== | ===== Sidebar: Horrors made Flesh ===== | ||
− | Upon purchasing the Channel Womb of Terrors, the Leviathan's player may design three | + | Upon purchasing the Channel Womb of Terrors, the Leviathan's player may design three offshoots. As the Leviathan's Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it's acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has "base" Traits and a pool of points which the Leviathan's player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. |
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− | Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book's example animals as | + | Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book's example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!) |
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3. | * First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3. | ||
− | ** A first-stage | + | ** A first-stage offshoot is built with a pool of points equal to the Leviathan's Stamina + Sheol. (Use the Leviathan's base Stamina, before any bonuses from Vestiges) |
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4. | * Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4. | ||
− | ** A second-stage | + | ** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan's Stamina + Sheol. |
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5. | * Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5. | ||
− | ** A third-stage | + | ** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan's Stamina + Sheol. |
* Basic Point Costs (Attributes in parenthesis refer to the Leviathan's stats, not those of the offspring) | * Basic Point Costs (Attributes in parenthesis refer to the Leviathan's stats, not those of the offspring) | ||
** Physical Attributes: 1 dot per point | ** Physical Attributes: 1 dot per point | ||
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** Physical Skills: 2 dots per point | ** Physical Skills: 2 dots per point | ||
** Other Skills: 1 dot per point | ** Other Skills: 1 dot per point | ||
− | ** Specialties: | + | ** Specialties: 2 per point |
** Armor: 1 per point, max of (Stamina), bulletproof for +1 points. | ** Armor: 1 per point, max of (Stamina), bulletproof for +1 points. | ||
** Natural Weapons: +1L per point, max of (Strength)L | ** Natural Weapons: +1L per point, max of (Strength)L | ||
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** Rare sense (Echolocation, heat-based vision, etc.): 1 point each | ** Rare sense (Echolocation, heat-based vision, etc.): 1 point each | ||
** "Finer" manipulation: 2/3 points (may use simple tools and open doors, but -2 to all relevant rolls, -0 at 3 points) | ** "Finer" manipulation: 2/3 points (may use simple tools and open doors, but -2 to all relevant rolls, -0 at 3 points) | ||
− | ** Regeneration: 2 (1 bashing per turn, 1 lethal per 15 minutes; third-stage | + | ** Regeneration: 2 (1 bashing per turn, 1 lethal per 15 minutes; third-stage offshoots may regenerate 1 lethal per round instead) |
'''Adaptations''' | '''Adaptations''' | ||
− | + | * Dread Champion (O): The Leviathan may opt to possess his third-stage offshoot upon creating it. If he does so, he is considered insensate and unconscious, and the third-degree Offshoot becomes of Indefinite duration and uses the Leviathan's Mental and Social attributes, skills, and merits. The Leviathan may cancel this effect at any time, destroying the offshoot and returning to consciousness. | |
− | * Dread Champion (O): The Leviathan may opt to possess his third-stage | + | * Hone Champion (OOO, Requires Dread Champion and Sheol 4): When activating the Dread Champion power, the Leviathan may spend excess successes on the activation roll to increase the point-pool available to the offshoot. Each success yields one additional point, which may be spent freely. Raising the Mental and Social traits of a third-stage offshoot will not prevent its Mental and Social traits from being replaced by those of its creator when the Dread Champion power is activated. |
− | * Hone Champion (OOO, Requires Dread Champion and Sheol 4): When activating the Dread Champion power, the Leviathan may spend excess successes on the activation roll to increase the point-pool available to the | + | * Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan's (Sheol -1). |
− | * Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree | + | * Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan's (Sheol -2). |
− | * Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree | + | * Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan's (Sheol -3). |
− | * Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree | + | * Reflexive Genesis (OOO): In Depth 3 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned. |
− | * Reflexive Genesis (OOO): In Depth 3 and below, upon suffering lethal damage, the Leviathan may reflexively summon an | ||
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==== The Hydra's Rebirth (Descendant Channel) ==== | ==== The Hydra's Rebirth (Descendant Channel) ==== | ||
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'''Adaptations''' | '''Adaptations''' | ||
* Resurgent Corpus (OO): You may expend a point of Willpower to use the lower of your Stamina or Composure as your Defense for a scene. | * Resurgent Corpus (OO): You may expend a point of Willpower to use the lower of your Stamina or Composure as your Defense for a scene. | ||
− | * Dread Return (OOO, requires Sheol 3): That is not dead which can eternal lie. This Adaptation costs a dot of permanent Willpower to invoke. If you would be killed, you may fall into a | + | * Dread Return (OOO, requires Sheol 3): That is not dead which can eternal lie. This Adaptation costs a dot of permanent Willpower to invoke. If you would be killed, you may fall into a trancelike stasis that appears, to any observer, just like death. The last level of aggravated damage does not slay you for (Resolve) hours - at Sheol 4 this becomes days, at Sheol 5 months - during which time you do not heal naturally but may expend Ichor to restore yourself or benefit from external treatment. You still receive Ichor from your cult's prayers and immersion in water. In this state, you are considered to be dreaming. If your body is fully annihilated (by incineration or some other means), you are truly dead. |
* Reap the Whirlwind (OOOOO, requires Sheol 5): Once per week, when you would be slain in combat as a result of filling your rightmost Health box with Aggravated Damage, instead you are restored to maximum Health and Ichor and reflexively shift to Apotheosis Form. This change is not optional but does not cost Ichor. For this scene only, you may remain in Apotheosis Form with no adverse consequences for up to (Stamina + Resolve) minutes. Distribute (Stamina) dots among your Attributes as if you had healed all the aggravated damage with Ichor. Among younger members of the Tribe, this Adaptation is sometimes affectionately referred to as "One-Winged Angel." | * Reap the Whirlwind (OOOOO, requires Sheol 5): Once per week, when you would be slain in combat as a result of filling your rightmost Health box with Aggravated Damage, instead you are restored to maximum Health and Ichor and reflexively shift to Apotheosis Form. This change is not optional but does not cost Ichor. For this scene only, you may remain in Apotheosis Form with no adverse consequences for up to (Stamina + Resolve) minutes. Distribute (Stamina) dots among your Attributes as if you had healed all the aggravated damage with Ichor. Among younger members of the Tribe, this Adaptation is sometimes affectionately referred to as "One-Winged Angel." | ||
==== Everflowing Fetid Growth (Descendant Channel) ==== | ==== Everflowing Fetid Growth (Descendant Channel) ==== | ||
− | ''The | + | ''The Devine Ichor is as potent source of life, eager to burst forth in growth and bloom.'' |
**Dicepool: Sheol + Stamina + Survival | **Dicepool: Sheol + Stamina + Survival | ||
** Action Type: Instant or Extended (Each roll is one turn) | ** Action Type: Instant or Extended (Each roll is one turn) | ||
− | By drawing on the potential for life within its divine Ichor a Leviathan may | + | By drawing on the potential for life within its divine Ichor a Leviathan may fertilise and gain dominion over the land and all the beasts that dwell within. With this Channel the Leviathan can increase physical Attributes and grant unique advantages to those in its favor: See the sidebar “Horrors Made Flesh” for options. |
− | The divine Ichor is as harmful as it is beneficial to mortals. Everyone who benefits from this Channel suffers a poison with a toxicity equal to the number of 1s and 10s rolled when activating this Channel as harmful mutations and cancers take root. Should someone take more damage than their Stamina upgrade one point of damage to Aggravated, until this point is cured treat the sufferer as having an Affliction. A roll of Intelligence + Medicine (Intelligence + Science or Intelligence + Survival in the case of plants) is sufficient to | + | The divine Ichor is as harmful as it is beneficial to mortals. Everyone who benefits from this Channel suffers a poison with a toxicity equal to the number of 1s and 10s rolled when activating this Channel as harmful mutations and cancers take root. Should someone take more damage than their Stamina upgrade one point of damage to Aggravated, until this point is cured treat the sufferer as having an Affliction. A roll of Intelligence + Medicine (Intelligence + Science or Intelligence + Survival in the case of plants) is sufficient to realise the disease is like nothing else known to medical science and possibly reveal the touch of a Leviathan for those who know what to look for. Naturally risking people's life with this Channel is a Tranquillity sin. |
− | Using this Channel on another Leviathan is impossible: Granting the power of the Divine Ichor to a Leviathan is redundant. Hybrids can benefit but it's harder: Deduct Depth from the dicepool | + | Using this Channel on another Leviathan is impossible: Granting the power of the Divine Ichor to a Leviathan is redundant. Hybrids can benefit but it's harder: Deduct the lowest Depth from the dicepool. On a positive note Hybrids decrease the toxicity by their Depths. |
* “Depth 0”: Birthright of Fecundity | * “Depth 0”: Birthright of Fecundity | ||
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* “Depth 2”: As above but the Leviathan can use this Channel remotely providing there is an unbroken path of water between an open wound on the Leviathan and the recipient. | * “Depth 2”: As above but the Leviathan can use this Channel remotely providing there is an unbroken path of water between an open wound on the Leviathan and the recipient. | ||
* “Depth 3”: As above but the Leviathan may spend an additional point of Ichor to affect up to Sheol recipients at once. Successes are divided between recipients in whatever ratio the Leviathan desires. If the Leviathan spends additional Ichor the effects last for a minuet per success. | * “Depth 3”: As above but the Leviathan may spend an additional point of Ichor to affect up to Sheol recipients at once. Successes are divided between recipients in whatever ratio the Leviathan desires. If the Leviathan spends additional Ichor the effects last for a minuet per success. | ||
− | * “Depth 4”: As above but the Leviathan may also grant natural weapons, speed and | + | * “Depth 4”: As above but the Leviathan may also grant natural weapons, speed and armour as well as items from the list of “Other Tricks”. When forcing plant-life to grow the Leviathan also gains control over the direction of growth. |
− | * “Depth 5”: As above but when using this Channel at range ignore the requirement for a path of water. The Leviathan may also opt to grant animation to plants (minimum size of | + | * “Depth 5”: As above but when using this Channel at range ignore the requirement for a path of water. The Leviathan may also opt to grant animation to plants (minimum size of 5) granting a Strength or Dexterity of one. Animated plants have no skills or unskilled penalties and qualify for the same enchantments with the exception of speed. |
* “Depth 6”: As above but the Leviathan can spend three additional points of Ichor to affect all recipients in range at once. Should the Leviathan do so effects will last for one hour per success. | * “Depth 6”: As above but the Leviathan can spend three additional points of Ichor to affect all recipients in range at once. Should the Leviathan do so effects will last for one hour per success. | ||
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*Spore filled blood (O): In Depth 3 or lower instead of growing existing plants the Leviathan may instead grow entirely new simple plants or fungus from spores and seeds within their blood. When taking this merit select a group of plants like “algae”, “fungus” or “seaweed”. This merit may be taken multiple times for additional options. | *Spore filled blood (O): In Depth 3 or lower instead of growing existing plants the Leviathan may instead grow entirely new simple plants or fungus from spores and seeds within their blood. When taking this merit select a group of plants like “algae”, “fungus” or “seaweed”. This merit may be taken multiple times for additional options. | ||
*Rapid Rot (OOO, requires Spore filled blood): In Depth 4 or lower the Leviathan can spend a point of Ichor and roll Stamina + Sheol to attack structures. Roots tear into foundations and rot eats away at a building’s heart. The range is touch but this attack does ignore durability. | *Rapid Rot (OOO, requires Spore filled blood): In Depth 4 or lower the Leviathan can spend a point of Ichor and roll Stamina + Sheol to attack structures. Roots tear into foundations and rot eats away at a building’s heart. The range is touch but this attack does ignore durability. | ||
− | *Ah, Triffids (OOOOO, requires | + | *Ah, Triffids (OOOOO, requires Shoel 3): In Depth 6 the Leviathan can add the following cruel features to animated plants under its control. |
**Blinding stinger, requires Size 5+ and costs 3 successes. This stinger is a 3 damage weapon with a range of 10 feet. Each success, contested by Stamina, gives -1 to all rolls that depend on vision. At a total of -5 the target is blind. Treat this damage as lethal for the purpose of healing and medicine. | **Blinding stinger, requires Size 5+ and costs 3 successes. This stinger is a 3 damage weapon with a range of 10 feet. Each success, contested by Stamina, gives -1 to all rolls that depend on vision. At a total of -5 the target is blind. Treat this damage as lethal for the purpose of healing and medicine. | ||
− | **Movement, requires Size 5 | + | **Movement, requires Size 5- and costs 1 success. Plants only move at speed 2. |
− | **Communication, requires size 3+ and costs one success. The plants gain the ability to communicate with a form of drumming. This can be used as an early warning system for anything simple enough for an animated plant to | + | **Communication, requires size 3+ and costs one success. The plants gain the ability to communicate with a form of drumming. This can be used as an early warning system for anything simple enough for an animated plant to recognise. Something along the lines of: “Humans”, “Motor Boats” or “Hybrids”. |
− | *One swamp, one mind (OOOOO, requires Sheol 4). The Leviathan gains the ability to unite itself with an entire ecosystem. While the leviathan slumbers the range of Everflowing Fetid Bloom increases by 100 feet an hour to a limit of Sheol miles throughout which they can use this Channel like normal. When using this Adaptation the Leviathan is considered to be dreaming, the inverse is also true: if the Leviathan is dreaming it may use this Adaptation | + | *One swamp, one mind (OOOOO, requires Sheol 4). The Leviathan gains the ability to unite itself with an entire ecosystem. While the leviathan slumbers the range of Everflowing Fetid Bloom increases by 100 feet an hour to a limit of Sheol miles throughout which they can use this Channel like normal. So long as One swamp, one mind is active the negative effects of this Channel won’t kill, no matter how badly diseased or mutated the divine Ichor leaves a plant the Leviathan forces it to live yet a while longer. When using this Adaptation the Leviathan is considered to be dreaming, the inverse is also true: if the Leviathan is dreaming it may use this Adaptation. |
=== Vestiges of Might === | === Vestiges of Might === | ||
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==== Birthright of Might ==== | ==== Birthright of Might ==== | ||
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* Flow Like Water (OOO): While in Depth 3 or lower, the Leviathan may, once per turn, reflexively spend 1 Ichor and add (Sheol x Speed) to its Speed. Bonuses from Fluid Icon of Grace apply before multiplication. The duration is one turn. | * Flow Like Water (OOO): While in Depth 3 or lower, the Leviathan may, once per turn, reflexively spend 1 Ichor and add (Sheol x Speed) to its Speed. Bonuses from Fluid Icon of Grace apply before multiplication. The duration is one turn. | ||
*Crater-Birthing Leap (O to OOOOO): In Depth 1 and lower, The Leviathan adds (2 x Merit Dots) feet to the height and (4 x Merit Dots) feet to the length of all jumps. At the 5-dot version of this Adaptation, the Leviathan may reflexively jump once per turn. This is a running jump if the Leviathan moves at least 10 feet in a straight line beforehand. | *Crater-Birthing Leap (O to OOOOO): In Depth 1 and lower, The Leviathan adds (2 x Merit Dots) feet to the height and (4 x Merit Dots) feet to the length of all jumps. At the 5-dot version of this Adaptation, the Leviathan may reflexively jump once per turn. This is a running jump if the Leviathan moves at least 10 feet in a straight line beforehand. | ||
+ | *Ocean Crossing Currents (OO): In Depth 6 the Leviathan can spend an Ichor point to increase their swimming speed to 75 miles per hour per Sheol. It takes around half an hour to accelerate. | ||
+ | * Scion of the Waves (O or OO): In Depth 2 or lower the Leviathan gets 9-Again for swimming. At two dots this becomes 8-Again. | ||
==== That Hideous Strength (Ancestral Channel) ==== | ==== That Hideous Strength (Ancestral Channel) ==== | ||
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That Hideous Strength is a Power Attribute boosting Channel. It boosts Strength and has the following unique powers: | That Hideous Strength is a Power Attribute boosting Channel. It boosts Strength and has the following unique powers: | ||
* “Depth 0”: Birthright of Might | * “Depth 0”: Birthright of Might | ||
− | * “Depth 6”: As above, and when invoking the Birthright of Might, add the Leviathan's Size to his Strength. | + | * “Depth 6”: As above, and when invoking the Birthright of Might, add the Leviathan's Size to his Strength instead of replacing one with the other. |
'''Adaptations''' | '''Adaptations''' | ||
* Rightful Place (OOO, requires Sheol 3+) - If the Leviathan's Strength exceeds his target's Stamina, then the Leviathan's attacks gain the Knockdown property. The target rolls (Dex + Athletics - Attack Successes) to retain his footing. | * Rightful Place (OOO, requires Sheol 3+) - If the Leviathan's Strength exceeds his target's Stamina, then the Leviathan's attacks gain the Knockdown property. The target rolls (Dex + Athletics - Attack Successes) to retain his footing. | ||
− | *God-Hurling Sinews (OOO or OOOOO): In Depth 3 and lower, The Leviathan can throw any object he can lift to a distance of (Strength + Dexterity) meters. This takes a minute of effort. At the 5-dot version of this Adaptation, the Leviathan may throw such objects as an instant action. Thrown objects that are not intended to be weapons have a Damage Rating equal to their Size. | + | *God-Hurling Sinews (OOO or OOOOO): In Depth 3 and lower, The Leviathan can throw any object he can lift to a distance of (Strength + Dexterity) meters. This takes a minute of effort. At the 5-dot version of this Adaptation, the Leviathan may throw such objects as an instant action. Thrown objects that are not intended to be weapons have a Damage Rating equal to their Size. |
==== Overpowering Strength of Titans (Ancestral Channel) ==== | ==== Overpowering Strength of Titans (Ancestral Channel) ==== | ||
''The Leviathan does not make war; it visits itself upon enemies. It is a force of nature: mortals cannot oppose it, merely take shelter.'' | ''The Leviathan does not make war; it visits itself upon enemies. It is a force of nature: mortals cannot oppose it, merely take shelter.'' | ||
− | When taking this Channel, choose Brawl or Weaponry. | + | When taking this Channel, choose Brawl or Weaponry. You may take this Channel twice to choose both. |
* "Depth 0": Birthright of Might | * "Depth 0": Birthright of Might | ||
− | * "Depth 1": The Leviathan may, as an instant action, forfeit his Defense against a close-quarters attack. This may be done before his initiative resolves. If he does so, he rolls (Weaponry or Brawl + Strength + Equipment) against the attack. Each success on his roll cancels out one success from the attack. Excess successes are inflicted as damage (of the type appropriate to the Leviathan's weapon) against the attacker. If the Leviathan opts to use this technique, the attacker's roll is not penalized by | + | * "Depth 1": The Leviathan may, as an instant action, forfeit his Defense against a close-quarters attack. This may be done before his initiative resolves. If he does so, he rolls (Weaponry or Brawl + Strength + Equipment) against the attack. Each success on his roll cancels out one success from the attack. Excess successes are inflicted as damage (of the type appropriate to the Leviathan's weapon) against the attacker. If the Leviathan opts to use this technique, the attacker's roll is not penalized by armor or the re-roll negation of Resistance Attribute-boosting Channels. |
* "Depth 2": As above, but the Leviathan may employ this defensive method against ranged attacks as well. Excess successes are not inflicted as damage unless the Leviathan's weapon has sufficient range to strike the attacker (without being thrown). | * "Depth 2": As above, but the Leviathan may employ this defensive method against ranged attacks as well. Excess successes are not inflicted as damage unless the Leviathan's weapon has sufficient range to strike the attacker (without being thrown). | ||
* "Depth 3": As above, and the Leviathan now adds his Sheol to uses of the (Weaponry or Brawl) skill. | * "Depth 3": As above, and the Leviathan now adds his Sheol to uses of the (Weaponry or Brawl) skill. | ||
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'''Adaptations''' | '''Adaptations''' | ||
− | * | + | * Thunderstroke (OO): The Leviathan adds his Sheol to his Initiative and always acts first on ties. Should two individuals with "act first" powers fight and they tie, their actions are simultaneous. |
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* Undertow (OOO+): If the Leviathan has the Brawl version of this Channel he may perform an overpower attempt immediately after establishing a grapple against a wake-vulnerable target. At Sheol 5 and 4 Merit dots, remove the "wake-vulnerable" limitation. | * Undertow (OOO+): If the Leviathan has the Brawl version of this Channel he may perform an overpower attempt immediately after establishing a grapple against a wake-vulnerable target. At Sheol 5 and 4 Merit dots, remove the "wake-vulnerable" limitation. | ||
* Cleaving Tide (OOO+): If the Leviathan has the Weaponry version of this Channel, once per turn when he slays a wake-vulnerable target he may perform a reflexive attack against another wake-vulnerable target in range. At Sheol 4 and 4 Merit Dots, replace "once per turn" with "every time." At Sheol 5 and 5 Merit dots, remove the "wake-vulnerable" limitation. | * Cleaving Tide (OOO+): If the Leviathan has the Weaponry version of this Channel, once per turn when he slays a wake-vulnerable target he may perform a reflexive attack against another wake-vulnerable target in range. At Sheol 4 and 4 Merit Dots, replace "once per turn" with "every time." At Sheol 5 and 5 Merit dots, remove the "wake-vulnerable" limitation. | ||
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* “Depth 0”: Birthright of Might. | * “Depth 0”: Birthright of Might. | ||
− | * “Depth 1”: When attacking with fists or other natural weapons the Leviathan may spend a point of Ichor to ignore up to | + | * “Depth 1”: When attacking with fists or other natural weapons the Leviathan may spend a point of Ichor to ignore up to it's Strength in Armour. |
* “Depth 2”: As above but the Leviathan now may benefit from this channel with any melee weaponry. | * “Depth 2”: As above but the Leviathan now may benefit from this channel with any melee weaponry. | ||
* “Depth 3”: As above but the Leviathan may instead choose to spend two points of Ichor to bypass its Strength in Durability. This Channel may be activated twice for an attack, once for Armour once for Durability. | * “Depth 3”: As above but the Leviathan may instead choose to spend two points of Ichor to bypass its Strength in Durability. This Channel may be activated twice for an attack, once for Armour once for Durability. | ||
− | * “Depth 4”: As above but when using the Depth | + | * “Depth 4”: As above but when using the Depth one iteration of this Channel the Leviathan ignores Sheol + Strength points of armour. |
− | * “Depth 5”: As above but when using the Depth | + | * “Depth 5”: As above but when using the Depth three iteration of this Channel the Leviathan ignores Strength + Sheol worth of Durability. |
* “Depth 6”: As above but the Leviathan may instead spend four points of Ichor to ignore all Durability. | * “Depth 6”: As above but the Leviathan may instead spend four points of Ichor to ignore all Durability. | ||
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'''Adaptations''' | '''Adaptations''' | ||
− | * Mind Over Matter (OO) – When in Depth 3 or below the Leviathan may spend a point of Ichor to increase | + | * Mind Over Matter (OO) – When in Depth 3 or below the Leviathan may spend a point of Ichor to increase Defence by Resolve for a turn. |
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=== Vestiges of Predation === | === Vestiges of Predation === | ||
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==== Birthright of Predation ==== | ==== Birthright of Predation ==== | ||
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''The Leviathan's Primordial form bristles with cruel natural weapons.'' | ''The Leviathan's Primordial form bristles with cruel natural weapons.'' | ||
* “Depth 0”: Birthright of Predation | * “Depth 0”: Birthright of Predation | ||
− | * “Depth 1”: The Leviathan's unarmed strikes are + | + | * “Depth 1”: The Leviathan's unarmed strikes are +0L weapons. |
− | * “Depth 2”: As above, but now they are + | + | * “Depth 2”: As above, but now they are +1L weapons. |
− | * “Depth 3”: As above, but now they are + | + | * “Depth 3”: As above, but now they are +2L weapons. |
− | * “Depth 4”: As above, but now they are + | + | * “Depth 4”: As above, but now they are +3L weapons. |
− | * “Depth 5”: As above, but now they are + | + | * “Depth 5”: As above, but now they are +4L weapons. |
− | * “Depth 6”: As above, | + | * “Depth 6”: As above, and those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. |
'''Adaptations''' | '''Adaptations''' | ||
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower. | * Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower. | ||
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* Rending Claws (OO) - In Depth 3 and lower, The Leviathan's natural weapons are armor-piercing (rating 2). | * Rending Claws (OO) - In Depth 3 and lower, The Leviathan's natural weapons are armor-piercing (rating 2). | ||
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan's natural weapons deal 2 additional levels of damage if used on a grappled victim. | * Gaping Maw (OO) - In Depth 3 and lower, The Leviathan's natural weapons deal 2 additional levels of damage if used on a grappled victim. | ||
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==== Stalker's Shifting Hide (Ancestral Channel) ==== | ==== Stalker's Shifting Hide (Ancestral Channel) ==== | ||
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* Broken Lens (OOO) - In Depth 3 and lower, those using tools of mortal make (binoculars, flashlights, etc.) to attempt to overcome the Leviathan's Stealth roll will suffer unexplained hardships. Lenses get blurry, lights flicker, and so on. Equipment with a rating of less than the Leviathan's Sheol is effectively negated and provides no bonus. | * Broken Lens (OOO) - In Depth 3 and lower, those using tools of mortal make (binoculars, flashlights, etc.) to attempt to overcome the Leviathan's Stealth roll will suffer unexplained hardships. Lenses get blurry, lights flicker, and so on. Equipment with a rating of less than the Leviathan's Sheol is effectively negated and provides no bonus. | ||
* Clouded Eye (OOO) - In Depth 3 and lower, the Leviathan may use his focused wake to dull the senses. A subject whose Willpower is lower than the Leviathan's (Stealth + Sheol) will subtract the Leviathan's Sheol from all Wits-based rolls to detect him. | * Clouded Eye (OOO) - In Depth 3 and lower, the Leviathan may use his focused wake to dull the senses. A subject whose Willpower is lower than the Leviathan's (Stealth + Sheol) will subtract the Leviathan's Sheol from all Wits-based rolls to detect him. | ||
− | * Slip Sideways (OOOO, requires Sheol 4 | + | * Slip Sideways (OOOO, requires Sheol 4) - In Depth 6, an exceptional success on the character's Dexterity +Stealth + Sheol roll permits the Leviathan to find a bolthole outside of normal space. No non-supernatural methods may detect his presence as long as he remains in his current general position, and supernatural means must contest against his successes. Non-supernatural events that don't deal catastrophic (10+) damage to the surrounding region will neither affect or reveal the Leviathan, and the Leviathan's Stealth will act as armor to insulate him against even apocalyptic mundane events. He will be visible afterwards (after all, whatever happened probably managed to move him.) Attacking, speaking, or moving will also end this effect, though the Leviathan gains the benefits of surprise. |
==== Hunter’s Terrible Beauty (Ancestral Channel) ==== | ==== Hunter’s Terrible Beauty (Ancestral Channel) ==== | ||
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Hunter’s Terrible Beauty is a Power Attribute boosting Channel. It boosts Presence and has the following unique powers: | Hunter’s Terrible Beauty is a Power Attribute boosting Channel. It boosts Presence and has the following unique powers: | ||
*“Depth 0”: Birthright of Predation | *“Depth 0”: Birthright of Predation | ||
− | *“Depth | + | *“Depth 6”: The Leviathan can focus her Wake to paralyse with fear. The Leviathan rolls Presence + Intimidation + Sheol vs Resolve + Power Trait against a wake venerable target. Should the Leviathan win they paralyse their foe for Presence turns. Multiple uses of this power do not stack and the effects end immediately if the Leviathan makes a physical attack against the target. |
'''Adaptations''' | '''Adaptations''' | ||
*The Sleeping Dragon (OOO or OOOO, requires Sheol 2 or 3): At Depth six the Leviathan can spend a point of Ichor to prevent all wake-vulnerable creatures from attacking itself unless they spend a point of Willpower and succeed on a Resolve + Composure roll. The effects end automatically if the Leviathan attacks any target. With Sheol three and four dots in the Adaptation attacking only ends the effect for the target, everyone else merely gets a free reflexive roll to shake the effects. | *The Sleeping Dragon (OOO or OOOO, requires Sheol 2 or 3): At Depth six the Leviathan can spend a point of Ichor to prevent all wake-vulnerable creatures from attacking itself unless they spend a point of Willpower and succeed on a Resolve + Composure roll. The effects end automatically if the Leviathan attacks any target. With Sheol three and four dots in the Adaptation attacking only ends the effect for the target, everyone else merely gets a free reflexive roll to shake the effects. | ||
− | * Hideous Revelry (OOO or OOOOO, Requires Sheol | + | * Hideous Revelry (OOO or OOOOO, Requires Sheol 4) - In Depth 3 or lower, the Leviathan may spend 2 Ichor and reflexively roll Presence + Expression when performing a physical attack, opposed by the highest Composure + Power Trait among its enemies. On a success, the Leviathan may induce ''one'' strong emotion (chosen from the list below when purchasing this Adaptation) in any number of witnesses. The Leviathan screams a phrase or strikes a pose or integrates her attack into a dance, and this action usurps the hearts of onlookers. Characters so affected are subject to the behaviors below unless they spend a point of Willpower to immunize themselves for the scene. Should a wake-vulnerable individual do so, they still suffer a -2 penalty to all actions. With the five-dot version of this Merit, cost falls to 1 Ichor per attack and the Leviathan may choose any of the listed emotions. |
**Emotions List: | **Emotions List: | ||
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'''Adaptations''' | '''Adaptations''' | ||
*Savage Kenning (OO) - In Depth 3 or lower, when the Leviathan makes a perception or other roll to notice a threat to itself treat the roll as a rote action. | *Savage Kenning (OO) - In Depth 3 or lower, when the Leviathan makes a perception or other roll to notice a threat to itself treat the roll as a rote action. | ||
− | *Unchallengeable Gaze (OO, requires Sheol 2) – In Depth 4 or lower, the | + | *Unchallengeable Gaze (OO, requires Sheol 2) – In Depth 4 or lower, the Leviatahn's senses become difficult to attack: he can ignore up-to Sheol penalties that target the senses such trying to smell after being struck with pepper spray. |
*Peer Through Depths (OOO, requires Sheol 2) - In Depth 4 or lower, the Leviathan's senses penetrate barriers. For every point of Sheol she can see through twenty feet of smoke, ten feet of porous barriers (like foliage), a foot of stone, an inch of metal or a quarter inch of heavy metal. | *Peer Through Depths (OOO, requires Sheol 2) - In Depth 4 or lower, the Leviathan's senses penetrate barriers. For every point of Sheol she can see through twenty feet of smoke, ten feet of porous barriers (like foliage), a foot of stone, an inch of metal or a quarter inch of heavy metal. | ||
*Relentless Pursuit (O to OOOOO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were (2 x Merit Dots) higher for the purpose of extended rolls related to pursuit on foot or in the water. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible. At the 5-dot version of this Adaptation, the Leviathan treats physical races as rote actions when at Depth 6. | *Relentless Pursuit (O to OOOOO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were (2 x Merit Dots) higher for the purpose of extended rolls related to pursuit on foot or in the water. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible. At the 5-dot version of this Adaptation, the Leviathan treats physical races as rote actions when at Depth 6. | ||
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** Dice Pool: Dexterity + Firearms + Sheol | ** Dice Pool: Dexterity + Firearms + Sheol | ||
** Action Type: Instant | ** Action Type: Instant | ||
− | The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their | + | The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. |
* “Depth 0”: Birthright of Predation | * “Depth 0”: Birthright of Predation | ||
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20. | * “Depth 1”: The attack deals bashing damage and has a range of 5/10/20. | ||
* “Depth 2”: As above, but the range is now 10/20/40 | * “Depth 2”: As above, but the range is now 10/20/40 | ||
− | * “Depth 3”: As above, and the Leviathan may now perform a "short burst" as per the | + | * “Depth 3”: As above, and the Leviathan may now perform a "short burst" as per the autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. |
* “Depth 4”: As above, but the range is now 30/60/120. | * “Depth 4”: As above, but the range is now 30/60/120. | ||
* “Depth 5”: As above, but the Leviathan may now perform a "medium burst." | * “Depth 5”: As above, but the Leviathan may now perform a "medium burst." | ||
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* Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal or aggravated damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a "burst." | * Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal or aggravated damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a "burst." | ||
* Cobra's Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention. | * Cobra's Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention. | ||
− | * Tiamat's Fury (OOOOO) - In Depth 5 and lower, instead of spitting acid, you breathe iridescent flame. Your attacks are capable of damaging immaterial | + | * Tiamat's Fury (OOOOO) - In Depth 5 and lower, instead of spitting acid, you breathe iridescent flame. Your attacks are capable of damaging immaterial Spirits (though you gain no means of noticing that you're doing so) and inflict aggravated damage to vampires regardless of how much Ichor you spend to power them. On an exceptional success, the target is set alight (World of Darkness, page 180). Assume the conflagration is bonfire-sized and has the heat of a chemical fire. It lasts until the target succeeds on an Extended Dex + Athletics check to put it out (each success reduces the fire's damage by 1). |
==== Accepting the Tribute of Slaughter (Descendant Channel) ==== | ==== Accepting the Tribute of Slaughter (Descendant Channel) ==== | ||
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* Whirlwind of Destruction (OO): When performing the Depth 3 iteration of this Channel, you may subtract 2 from the Defense of your targets. | * Whirlwind of Destruction (OO): When performing the Depth 3 iteration of this Channel, you may subtract 2 from the Defense of your targets. | ||
* Soul-Devouring Jaws (OOO): Whenever you reduce the Willpower of an opponent, gain a point of Ichor. | * Soul-Devouring Jaws (OOO): Whenever you reduce the Willpower of an opponent, gain a point of Ichor. | ||
+ | * Walking Abattoir (OOOO): At Depth 5 and below, when attacking with natural weapons the character may spend 1 Willpower to inflict Aggravated Damage. | ||
=== Vestiges of Sanctity === | === Vestiges of Sanctity === | ||
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==== Birthright of Sanctity ==== | ==== Birthright of Sanctity ==== | ||
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'''Adaptations''' | '''Adaptations''' | ||
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==== Insidious Creature (Ancestral Channel) ==== | ==== Insidious Creature (Ancestral Channel) ==== | ||
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Insidious Creature is a Finesse Attribute boosting Channel. It benefits Manipulation and has the following unique powers: | Insidious Creature is a Finesse Attribute boosting Channel. It benefits Manipulation and has the following unique powers: | ||
* “Depth 0”: Birthright of Sanctity | * “Depth 0”: Birthright of Sanctity | ||
− | * “Depth 1”: Wake-vulnerable creatures that were in the Leviathan's presence while he was at this Depth or deeper suffer the Leviathan's ( | + | * “Depth 1”: Wake-vulnerable creatures that were in the Leviathan's presence while he was at this Depth or deeper suffer the Leviathan's (Sheol) as a penalty to remember specific facts about the scene. |
− | * “Depth | + | * “Depth 5”: As above, and if the Leviathan's (Manipulation + Sheol) is greater than a wake-vulnerable individual's (Willpower + Power Trait), that individual ''must'' roll at least (Leviathan's Sheol) successes on a memory check to recall any specific details about the scene. |
− | * “Depth 6”: As above, and if the Leviathan focuses his Wake on a subject whose (Willpower + Power Trait) is less than his (Manipulation + Sheol), the Leviathan may fabricate the subject's memories regarding the scene. Targets who can successfully recall the Leviathan (subject to the Depths 1 and | + | * “Depth 6”: As above, and if the Leviathan focuses his Wake on a subject whose (Willpower + Power Trait) is less than his (Manipulation + Sheol), the Leviathan may fabricate the subject's memories regarding the scene. Targets who can successfully recall the Leviathan (subject to the Depths 1 and 5 abilities of this channel) may regain their true memories. |
'''Adaptations''' | '''Adaptations''' | ||
* Serpent's Tongue (OO) - In Depth 1 and lower, the Leviathan's presence destabilizes the moral compasses of others. When the Leviathan acts to convince a subject to perform an action that would fulfill their Vice, the subject's Morality Trait is considered (Sheol) lower for purposes of contemplating or executing the suggested course of action. An Envious man could be talked into murdering his boss instead of stealing from him, a Wrathful leader persuaded to exterminate dissidents rather than imprisoning them, or a Proud human convinced to eat the forbidden fruit instead of looking at it. | * Serpent's Tongue (OO) - In Depth 1 and lower, the Leviathan's presence destabilizes the moral compasses of others. When the Leviathan acts to convince a subject to perform an action that would fulfill their Vice, the subject's Morality Trait is considered (Sheol) lower for purposes of contemplating or executing the suggested course of action. An Envious man could be talked into murdering his boss instead of stealing from him, a Wrathful leader persuaded to exterminate dissidents rather than imprisoning them, or a Proud human convinced to eat the forbidden fruit instead of looking at it. | ||
− | * Master of the Veil (OO | + | * Master of the Veil (OO to OOOO): The Leviathan can shut off this Channel's effects on memories reflexively and activate it as an instant action. With the four-dot version of this Adaptation, he may apply these effects selectively, omitting any allies in the radius. |
==== Call of the Depths (Descendant Channel) ==== | ==== Call of the Depths (Descendant Channel) ==== | ||
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** Dice Pool: Presence + Expression + Sheol | ** Dice Pool: Presence + Expression + Sheol | ||
** Action Type: Standard | ** Action Type: Standard | ||
− | The Leviathan's voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan's voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less (Resolve + Power Trait) than the Leviathan's successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan's side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan's side | + | The Leviathan's voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan's voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less (Resolve + Power Trait) than the Leviathan's successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan's side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan's side. |
* “Depth 0”: Birthright of Sanctity | * “Depth 0”: Birthright of Sanctity | ||
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single turn. | * “Depth 1”: Those that hear the voice move towards the Leviathan for a single turn. | ||
− | * “Depth 2”: As above, but the compulsion lasts an for | + | * “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan's Presence) turns. Multiple applications don't stack - the new roll replaces the old one. |
− | * “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the | + | * “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan's (Presence + Sheol). |
− | * “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) | + | * “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns. |
− | * “Depth 5”: As above, and the Leviathan | + | * “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan's Vice. It becomes their sole option for Willpower replenishment for the duration of the effect. |
− | * “Depth 6”: The Leviathan may expend 3 additional | + | * “Depth 6”: The Leviathan may expend 3 additional ichor to make the call irresistible to those whose Willpower does not exceed the Leviathan's (Presence + Sheol). |
'''Adaptations''' | '''Adaptations''' | ||
− | + | * Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement. | |
− | * Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement | + | * Shackle the Mind (OOOO) - In Depth 5 or lower, a wake-vulnerable individual suffering from a derangement induced by the Leviathan must succeed on a reflexive (Resolve + Composure - Leviathan's Sheol) check to disobey or attack it. One attempt per turn may be made; success grants freedom of action for one turn. An exceptional success frees characters from this effect for the rest of the scene - inflicted derangements are not lifted. |
− | * Shackle the Mind (OOOO) - In Depth 5 or lower, a wake-vulnerable individual suffering from a derangement induced by the Leviathan must succeed on a reflexive (Resolve + Composure - Leviathan's Sheol) check to disobey or attack it. One attempt per turn may be made; success grants freedom of action for one turn. An exceptional success frees characters from this effect for the rest of the scene - inflicted derangements are not lifted | ||
==== Besieging the Tower of Will (Descendant Channel) ==== | ==== Besieging the Tower of Will (Descendant Channel) ==== | ||
''The Leviathan's innate ability to casually dominate the herd is refined into a cold psychic sword that drives humans mad even as it enslaves them.'' | ''The Leviathan's innate ability to casually dominate the herd is refined into a cold psychic sword that drives humans mad even as it enslaves them.'' | ||
− | ** Dice Pool: | + | ** Dice Pool: Intelligence + Intimidate + Sheol vs. Target's Resolve + Power Trait |
** Action Type: Instant | ** Action Type: Instant | ||
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* "Depth 1": At the cost of 1 Ichor, the Leviathan may send a single message whose meaning can be summed in twenty words or less. | * "Depth 1": At the cost of 1 Ichor, the Leviathan may send a single message whose meaning can be summed in twenty words or less. | ||
* "Depth 2": As above, but the target may telepathically reply with a single message subject to the same word limit. | * "Depth 2": As above, but the target may telepathically reply with a single message subject to the same word limit. | ||
− | * "Depth 3": As above, and the Leviathan may spend an additional 1 Ichor to inflict a minor derangement in a wake-vulnerable target, or to upgrade an existing derangement by one category | + | * "Depth 3": As above, and the Leviathan may spend an additional 1 Ichor to inflict a minor derangement in a wake-vulnerable target, or to upgrade an existing derangement by one category. The Leviathan chooses the derangement subject to the limitation that it always leaves the target beholden to or obsessed with the Leviathan in some way. Existing derangements that have been upgraded are warped to fulfill these conditions. The derangement or upgrade lasts for (Sheol) days. The Leviathan may only attempt this once per target per day. |
* "Depth 4": As above, and the Leviathan need only spend 1 Ichor per scene in order to enable continuous two-way telepathic communication with anyone it can perceive. | * "Depth 4": As above, and the Leviathan need only spend 1 Ichor per scene in order to enable continuous two-way telepathic communication with anyone it can perceive. | ||
* "Depth 5": As above, and telepathic communication is reflexive for the Leviathan and its targets. The Depth 3 and 6 powers of this Channel remain instant actions. | * "Depth 5": As above, and telepathic communication is reflexive for the Leviathan and its targets. The Depth 3 and 6 powers of this Channel remain instant actions. | ||
− | * "Depth 6": As above, and the Leviathan may spend an additional 3 Ichor to instead inflict a severe derangement in a wake-vulnerable target, subject to the same limitations as the Depth 3 version of this power. Derangements inflicted in this manner last until the target receives intensive psychiatric support (successes required on therapy: twice Leviathan's successes) or the target becomes a Beloved or Ahab | + | * "Depth 6": As above, and the Leviathan may spend an additional 3 Ichor to instead inflict a severe derangement in a wake-vulnerable target, subject to the same limitations as the Depth 3 version of this power. Derangements inflicted in this manner last until the target receives intensive psychiatric support (successes required on therapy: twice Leviathan's successes) or the target becomes a Beloved or Ahab. |
'''Adaptations''' | '''Adaptations''' | ||
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**A one-dot increase in one social or mental Attribute the devoured had at a higher rank than the Leviathan. | **A one-dot increase in one social or mental Attribute the devoured had at a higher rank than the Leviathan. | ||
**The devoured's rank in one skill. | **The devoured's rank in one skill. | ||
− | **One | + | **One Channel or Adaptation possessed by the target |
+ | **If the character is an Atoll, the Leviathan gains the serenity of the Atoll's presence. | ||
− | The Leviathan is also capable of recalling any particulars of the devoured's lifestyle or history | + | The Leviathan is also capable of recalling any particulars of the devoured's lifestyle or history with a successful Intelligence + Wits + Sheol check. Additional dots in this Merit confer one Memory Slot each, allowing the Leviathan to benefit from both a devoured's Skill and Channel, for example, at 5 Merit Dots. If the Leviathan wishes to benefit from devouring minds after its Memory Slots are filled, it must first empty a slot, losing the associated benefit and knowledge of the target's history if no more Memory Slots from that target remain. Note that slaying a human for the explicit purpose of devouring his or her brain is a Tranquility 2 Sin. Slaying an Atoll for that purpose is a Tranquility 1 Sin. |
− | *Psychic Shockwave (OOOOO+): | + | *Psychic Shockwave (OOOOO+): When using the Depth 6 iteration of this Channel, the Leviathan may spend 1 Willpower to instead create a minor derangement (or upgrade an existing one that the Leviathan created) in all wake-vulnerable targets that can see it. At Sheol 6 and 6 Merit dots, the Leviathan may use this power reflexively and for free the first time in a scene that it enters the Apotheosis Form. When in Depth 6, any wake-vulnerable character with a (Willpower + Power Trait) that does not exceed the Leviathan's (Presence + Sheol) and witnesses its Aura suffers from a minor derangement of the Leviathan's choice for a scene. |
==== Piercing the Veil of Slumber (Descendant Channel) ==== | ==== Piercing the Veil of Slumber (Descendant Channel) ==== | ||
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* "Depth 0": Birthright of Sanctity | * "Depth 0": Birthright of Sanctity | ||
* "Depth 1": The Leviathan may observe the dreams of others while asleep. Any character who interacts with the Leviathan on a regular basis may be observed for 1 Ichor per scene. Characters may resist with a Wits + Subterfuge roll against the Leviathan's Intelligence + Occult. | * "Depth 1": The Leviathan may observe the dreams of others while asleep. Any character who interacts with the Leviathan on a regular basis may be observed for 1 Ichor per scene. Characters may resist with a Wits + Subterfuge roll against the Leviathan's Intelligence + Occult. | ||
− | * "Depth 2": As above, and the Leviathan is master of its own dreams. Add (Sheol) in automatic successes (or twice Sheol to its resistance trait) to all attempts by the Leviathan to maintain or defend his dreams against invaders. | + | * "Depth 2": As above, and the Leviathan is master of its own dreams. Add (Sheol) in automatic successes (or twice Sheol to its resistance trait) to all attempts by the Leviathan to maintain or defend his dreams against invaders. |
* "Depth 3": As above, and the Leviathan may spend an additional Ichor to invade the mind of a character whose dream they are observing. Asserting control over a dream is an Intelligence + Occult check opposed by the Resolve + Power Trait of the dreamer. While in control, the Leviathan may perform any social action that they could perform in person to the dreamer, but with an equipment bonus equal to his (Sheol). The targeted individual behaves upon awakening as if the social action occurred in conscious reality, though they do not necessarily believe the dream to have been real. Every time the target suffers damage from any source while their dream remains under the Leviathan's control, the target may attempt to awaken with a reflexive (Resolve + Power Trait + Total Damage Taken) roll against the Leviathan's original successes on the control check. | * "Depth 3": As above, and the Leviathan may spend an additional Ichor to invade the mind of a character whose dream they are observing. Asserting control over a dream is an Intelligence + Occult check opposed by the Resolve + Power Trait of the dreamer. While in control, the Leviathan may perform any social action that they could perform in person to the dreamer, but with an equipment bonus equal to his (Sheol). The targeted individual behaves upon awakening as if the social action occurred in conscious reality, though they do not necessarily believe the dream to have been real. Every time the target suffers damage from any source while their dream remains under the Leviathan's control, the target may attempt to awaken with a reflexive (Resolve + Power Trait + Total Damage Taken) roll against the Leviathan's original successes on the control check. | ||
* "Depth 4": As above, and the Leviathan may affect the dreams of any character they have seen in the last thirty days. | * "Depth 4": As above, and the Leviathan may affect the dreams of any character they have seen in the last thirty days. | ||
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'''Adaptation''' | '''Adaptation''' | ||
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* Dream Contagion (OOO) - The Leviathan may spend a Willpower and then declare a dream it is control of contagious; it will affect all individuals within (Leviathan's wake diameter) of the original target. Roll Intelligence + Occult vs. the highest Resolve + Power Trait out of all targets: on a success, all characters in range have similar dreams over the course of several nights. The Leviathan's social actions in the original dream are replicated (using his original roll results) and tailored to individual targets. | * Dream Contagion (OOO) - The Leviathan may spend a Willpower and then declare a dream it is control of contagious; it will affect all individuals within (Leviathan's wake diameter) of the original target. Roll Intelligence + Occult vs. the highest Resolve + Power Trait out of all targets: on a success, all characters in range have similar dreams over the course of several nights. The Leviathan's social actions in the original dream are replicated (using his original roll results) and tailored to individual targets. | ||
* Lord of Nightmares (OOOOO) - In Depth 3 or lower, the Leviathan may, after making eye contact with a target, spend 1 Willpower to send the target into a waking dream. This is an instant action. The Leviathan rolls (Intelligence + Occult + Sheol) opposed by the target's (Willpower + Power Trait). On a success, the target experiences several hours of subjective interaction with the Leviathan in the span of a turn, as if they were dreaming. The target is incapable of performing non-reflexive actions that turn, but is not considered helpless. On an exceptional success, the Leviathan may opt for the target to experience the dream in real time, asserting total control over the target's senses as a concentration duration effect. A character whose senses are being controlled may spend a Willpower to attempt to break free from the effect, rolling (Willpower + Power Trait) against the Leviathan's original successes. Lord of Nightmares may only be invoked once per day per target. | * Lord of Nightmares (OOOOO) - In Depth 3 or lower, the Leviathan may, after making eye contact with a target, spend 1 Willpower to send the target into a waking dream. This is an instant action. The Leviathan rolls (Intelligence + Occult + Sheol) opposed by the target's (Willpower + Power Trait). On a success, the target experiences several hours of subjective interaction with the Leviathan in the span of a turn, as if they were dreaming. The target is incapable of performing non-reflexive actions that turn, but is not considered helpless. On an exceptional success, the Leviathan may opt for the target to experience the dream in real time, asserting total control over the target's senses as a concentration duration effect. A character whose senses are being controlled may spend a Willpower to attempt to break free from the effect, rolling (Willpower + Power Trait) against the Leviathan's original successes. Lord of Nightmares may only be invoked once per day per target. | ||
=== Vestiges of Vitality === | === Vestiges of Vitality === | ||
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==== Birthright of Vitality ==== | ==== Birthright of Vitality ==== | ||
− | The Birthright of the Vestige of Vitality is the '''Boon of Tides'''. While this power is in effect, the Leviathan may breathe water as easily as air and | + | The Birthright of the Vestige of Vitality is the '''Boon of Tides'''. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene. |
* '''Cost''': 1 Ichor | * '''Cost''': 1 Ichor | ||
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''The immense ancient creatures were beyond death as it is currently understood. A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.'' | ''The immense ancient creatures were beyond death as it is currently understood. A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.'' | ||
* “Depth 0”: Birthright of Vitality | * “Depth 0”: Birthright of Vitality | ||
− | * “Depth 1”: +1 Size | + | * “Depth 1”: +1 Size. |
* “Depth 2”: As above, and +1 Health Level | * “Depth 2”: As above, and +1 Health Level | ||
* “Depth 3”: As above, but now +2 Health Levels. | * “Depth 3”: As above, but now +2 Health Levels. | ||
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* “Depth 5”: As above, but now +4 Size. | * “Depth 5”: As above, but now +4 Size. | ||
* “Depth 6”: As above, but now +8 Size and +3 Health Levels. | * “Depth 6”: As above, but now +8 Size and +3 Health Levels. | ||
− | |||
'''Adaptations''' | '''Adaptations''' | ||
− | * ''A Mountain Walked'' (OOO to | + | * ''A Mountain Walked'' (OOO to OOOOOOOO, Requires Shoel 3+): In Apotheosis Form the Charachter may spend four Ichor and a Willpower point to grow enormously. They gain one size point a turn up until a final size determined by the number of dots in this Adaptation: Respectively: 20, 25, 30, 35, 40 & 45. Leviathans may purchase a number of dots in this Adaptation equal to their (Sheol). Size granted by this Merit, unlike Size granted from other sources, explicitly cannot be converted to Stamina via the Depth 5 iteration of No Mysteries of the Flesh nor can it be increased or decreased with Vigor of the Protein Kings. Once a Leviathan has activated this Adaptation the additional size remains until they Transform to a lower Depth. This Transformation takes longer than normal: one turn per point of Size from this Adaptation. |
**A Size 15 character is roughly 2 stories tall and weighs roughly 8,000 pounds, or about as much as a large SUV. | **A Size 15 character is roughly 2 stories tall and weighs roughly 8,000 pounds, or about as much as a large SUV. | ||
**A Size 20 character is roughly 3.5 stories tall and weighs roughly 30 tons, or about as much as an IFV. | **A Size 20 character is roughly 3.5 stories tall and weighs roughly 30 tons, or about as much as an IFV. | ||
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===== Sidebar: Size and Health ===== | ===== Sidebar: Size and Health ===== | ||
− | The rules for temporary health dots (WoD Core. P 173) state that when a | + | The rules for temporary health dots (WoD Core. P 173) state that when a charachter looses a temporary health dot such as one granted by A Mountain Walked they retain any damage within that health dot. While this rule works nicely for small health bonuses it can start to act a little odd when a charachter has a huge bonus. A minor wound could become fatal when a Character shrinks down after using A Mountain Walked. There are two options for this: The first is to embrace it, even a moderately wounded giant is trapped in its huge form until it can find a safe spot (not easy at titanic sizes) and heal. The second is to use an alternative system for temporary health: Work out the proportion of Aggravated, Lethal and Bashing damage in relation to the total health dots and ensure the proportion remains the same after the charachter shrinks. |
− | A second change you may consider is to make wound penalties apply earlier. For every 20 health dots a | + | A second change you may consider is to make wound penalties apply earlier. For every 20 health dots a charachter has move the start of each wound penalty two dot to the left. For example a character with 20 health dots suffers -1 at 14 dots, -2 at 16 dots and -3 at 18 dots. Making wounds penalties start earlier provides a more natural progression than limiting them to the last fraction of a characters health but also allows an impressive gap between when a Leviathan starts to weaken and when it finally goes down. |
==== Flesh of the Progenitors (Ancestral Channel) ==== | ==== Flesh of the Progenitors (Ancestral Channel) ==== | ||
''The hides of the ancient ones could turn the blades of humanity's finest champions. With this Channel, a Leviathan can access that legacy of invulnerability.'' | ''The hides of the ancient ones could turn the blades of humanity's finest champions. With this Channel, a Leviathan can access that legacy of invulnerability.'' | ||
* “Depth 0”: Birthright of Vitality | * “Depth 0”: Birthright of Vitality | ||
− | * “Depth 1”: The Leviathan | + | * “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic). |
* “Depth 2”: As above, but now 1/1 Armor | * “Depth 2”: As above, but now 1/1 Armor | ||
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. | * “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. | ||
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'''Adaptations''' | '''Adaptations''' | ||
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to "adapt" to an attack that inflicts damage. The Leviathan's Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be "adapted" to one such type of damage at a time. | * Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to "adapt" to an attack that inflicts damage. The Leviathan's Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be "adapted" to one such type of damage at a time. | ||
− | * Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as an instant action. He may move ranks of protection equal to his successes from general to ballistic or vice | + | * Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as an instant action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a type of armor (general or ballistic) below 0. |
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. | * Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. | ||
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* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may opt to use the armor granted by this Channel as Durability instead. | * Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may opt to use the armor granted by this Channel as Durability instead. | ||
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* "Depth 3": The Leviathan may spend an additional point of Ichor to apply the depth one iteration of this Channel twice to a single Attribute. | * "Depth 3": The Leviathan may spend an additional point of Ichor to apply the depth one iteration of this Channel twice to a single Attribute. | ||
* "Depth 4": The Leviathan may reflexively make shapechanging attempts. | * "Depth 4": The Leviathan may reflexively make shapechanging attempts. | ||
− | * "Depth 5": The Leviathan adds | + | * "Depth 5": The Leviathan adds Size to the "Attributes" he may boost with this Channel. |
* "Depth 6": The Leviathan may expend 3 additional Ichor to extend this channel's effects on one Attribute to scene-length. | * "Depth 6": The Leviathan may expend 3 additional Ichor to extend this channel's effects on one Attribute to scene-length. | ||
'''Adaptations''' | '''Adaptations''' | ||
* Potent Ichor (OOO to OOOOO) - At Sheol 3 and the third level of this Merit, boosted attributes are raised by 3. At Sheol 6 and the fourth level of this Merit, boosted attributes are raised by 4. At Sheol 9 and the fifth level of this Merit, boosted Attributes are raised by 5. | * Potent Ichor (OOO to OOOOO) - At Sheol 3 and the third level of this Merit, boosted attributes are raised by 3. At Sheol 6 and the fourth level of this Merit, boosted attributes are raised by 4. At Sheol 9 and the fifth level of this Merit, boosted Attributes are raised by 5. | ||
− | * Tide of Flesh (OOOOO, Requires the Hydra's Rebirth, No Mysteries of the Flesh, and Sheol 4) - | + | * Tide of Flesh (OOOOO, Requires the Hydra's Rebirth, No Mysteries of the Flesh, and Sheol 4) - In Depth 6, the Leviathan may choose to become a creature of formless protoplasm and gain the following benefits: |
− | ** It can flow through obstacles, moving its full Speed across all types of terrain. Only a watertight seal can repel it. It attacks with the higher of its Dexterity or Strength. | + | ** It can flow through obstacles, moving its full Speed across all types of terrain. Only a watertight seal can repel it. It inflicts Lethal damage with its unarmed attacks if it did not do so before, and attacks with the higher of its Dexterity or Strength. |
− | ** Effects that target a specific part of its body, such as aimed attacks, fail automatically. It is immune to toxins and disease. | + | ** Effects that target a specific part of its body, such as aimed attacks, fail automatically. It is immune to toxins and disease. |
+ | ** It may boost mental or social Attributes with this Channel - eyes grow in all directions, nerve bundles multiply, and pheromones fill the air. | ||
** It may reflexively perform one of the following actions per turn: | ** It may reflexively perform one of the following actions per turn: | ||
*** If it successfully performed an Overpower maneuver in a grapple last turn, it may repeat the exact maneuver this turn. | *** If it successfully performed an Overpower maneuver in a grapple last turn, it may repeat the exact maneuver this turn. | ||
*** Rearrange its Physical Attributes, excluding effects from this Channel, in any manner. | *** Rearrange its Physical Attributes, excluding effects from this Channel, in any manner. | ||
− | *** Enhance a Dodge, adding (Stamina) to its | + | *** Enhance a Dodge, adding (Stamina) to its Durability this turn. |
== Rituals == | == Rituals == | ||
− | The Wicked Tribe's reputation is forever stained by | + | The Wicked Tribe's reputation is forever stained by tails of horrific rituals, orgies of bloodshed and excess. To Leviathans and their Cults these are no mere stories but facts of life, baring certain Vestiges the divine power of Tiamat's blood flowing through the Tribe is unfocused and directionless. Only by using a Cult as a focusing lens can a Leviathan call upon their true birthright. To defy the limits of the post primordial world and wield the power of a god. |
− | Performing a Ritual requires a Cult and consumes a Task. More powerful rituals require more cultists, generally a Cult must have equal or more dots in Numbers than the Ritual's rank. A Ritual doesn't require the entire cult, but if you need twenty people in robes it helps having a significantly larger Cult to cover shifts, look after the baby or provide an alibi. When a Leviathan really needs a Ritual they can ask their cult to pull out all the stops: call in sick, | + | Performing a Ritual requires a Cult and consumes a Task. More powerful rituals require more cultists, generally a Cult must have equal or more dots in Numbers than the Ritual's rank. A Ritual doesn't require the entire cult, but if you need twenty people in robes it helps having a significantly larger Cult to cover shifts, look after the baby or provide an alibi. When a Leviathan really needs a Ritual they can ask their cult to pull out all the stops: call in sick, conscript unwilling friends and family or just not show up to prior commitments. Afterwords cultists require some time to smooth things over. Mechanically a Leviathan may spend two tasks to double Cult Numbers for the purposes of one Ritual. |
− | The standard roll for a Ritual is Sheol + Zeal | + | The standard roll for a Ritual is Sheol + Zeal. Players who create consistent and well thought out symbolism or theology behind their Rituals may get bonuses. Most Rituals have a Sacrifice which can range from taking ritual drugs to murder. More ethical cults can use an Effigy instead of a Sacrifice although this creates a penalty equal to the Ritual's rank. Not all cultists are willing to kill for their god. “Lesser” torture that an average person can be expected to make a full recovery from requires Zeal 2. More serious torture that will leave permanent (physical or mental) scars or murder requires Zeal 3. A cultist asked to sacrifice themself or a loved one needs a Zeal one higher than normal, there is no increased requirement for asking cultists to sacrifice a fellow believer. Of course if you go that route the victim will try their best to escape or disrupt the ceremony just like any other unwilling sacrifice. If the cult has insufficient Zeal a Leviathan may attempt to persuade them anyway. Roll Presence + Persuasion or Intimidation + Zeal – Required Zeal. A Leviathan who frequently persuades his Cult to perform hideous rituals should expect to see his Cult's Zeal rise. |
===== Sidebar: Know Your Limits ===== | ===== Sidebar: Know Your Limits ===== | ||
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The rules described below depict human sacrifice, torture and abusive authority figures within a religious framework. Although Leviathan: The Tempest casts players as members of “Earth's most Wicked Tribe” it is not a race to the bottom of monstrous depravity. A game where players try to construct a moral framework and social identity they can live with out of a monstrous heritage is as valid an interpretation of the themes as trying to become the tyrannical God-King of Innsmouth. | The rules described below depict human sacrifice, torture and abusive authority figures within a religious framework. Although Leviathan: The Tempest casts players as members of “Earth's most Wicked Tribe” it is not a race to the bottom of monstrous depravity. A game where players try to construct a moral framework and social identity they can live with out of a monstrous heritage is as valid an interpretation of the themes as trying to become the tyrannical God-King of Innsmouth. | ||
− | Players who are uncomfortable with human sacrifice, torture or outright evil portrayals of religion, whether or not a given Leviathan models his cult on, or disguises his cult as, a popular real world religion are not “playing the wrong game”. The gaming group should discuss what they are comfortable with. It's ok to drop out of character for the duration of a horrific ritual and just roll dice without narrative, you can impose a rule that Cults cannot resemble any religion still | + | Players who are uncomfortable with human sacrifice, torture or outright evil portrayals of religion, whether or not a given Leviathan models his cult on, or disguises his cult as, a popular real world religion are not “playing the wrong game”. The gaming group should discuss what they are comfortable with. It's ok to drop out of character for the duration of a horrific ritual and just roll dice without narrative, you can impose a rule that Cults cannot resemble any religion still practised today. If you want to remove sacrifices entirely all the rituals included are explicitly designed to function without sacrifices, simply remove the dice penalty for using an Effigy. The only exceptions are rituals where the person “sacrificed” is the person affected by the ritual. You may have to remove those rituals entirely. |
Know your limits and don't break them. | Know your limits and don't break them. | ||
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=== List of Rituals === | === List of Rituals === | ||
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Effigy: A Cultist uses meditation, massage or hypnotherapy to enter the right state of mind. They still suffer nightmares but not the fever and repeated uses of this ritual are not risky. Some find it gets easier with practice. | Effigy: A Cultist uses meditation, massage or hypnotherapy to enter the right state of mind. They still suffer nightmares but not the fever and repeated uses of this ritual are not risky. Some find it gets easier with practice. | ||
− | + | Sample acts: The cultist meditates on a personal possession of the Leviathan. The cultist breaths deeply from a object that carries the Leviathans sent. The Cult burn or throw small bribes into a pool. The Cult spend time treating a cultist as though she was the Leviathan, such as by feeding her the Leviathan's favourite foods. | |
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− | + | Roll: Zeal | |
− | + | Suggested Modifiers: The Leviathan is dreaming (+1). The Leviathan possesses Eye of the Watchful Deity (+2). The Leviathan possesses Anointing the Prophet (+1). The Leviathan possesses Besieging the Tower of Will (+2). | |
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− | Suggested Modifiers: The Leviathan is dreaming (+1). The Leviathan possesses Eye of the Watchful Deity (+2). The Leviathan possesses Anointing the Prophet (+1). The Leviathan possesses Besieging the Tower of Will (+2 | ||
Dramatic Failure: The Cultist makes contact with some other psychic being who may be hostile and now aware of the Cult or perhaps the Tempest itself which doubles the negative effects of this ritual. | Dramatic Failure: The Cultist makes contact with some other psychic being who may be hostile and now aware of the Cult or perhaps the Tempest itself which doubles the negative effects of this ritual. | ||
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Success: The Cult makes contact with the Leviathan. The connection remains open for as long as the Leviathan wishes and allows two way communication with the cultist in a trace Serving as both mouth and ears. Splitting focus levels a general -3 penalty but the Leviathan may put the Cult “on hold”. Exceptionally long connections may cause additional problems for the cultist serving as the link. | Success: The Cult makes contact with the Leviathan. The connection remains open for as long as the Leviathan wishes and allows two way communication with the cultist in a trace Serving as both mouth and ears. Splitting focus levels a general -3 penalty but the Leviathan may put the Cult “on hold”. Exceptionally long connections may cause additional problems for the cultist serving as the link. | ||
− | Exceptional Success: No additional benefit. | + | Exceptional Success: No additional benefit. |
− | ==== Divining Ritual (O) ==== | + | ==== Spoiler: Divining Ritual (O) ==== |
In order to attain one's goals, it is important to first know where your desired target is. This ritual enables a leviathan to find whatever it is they are looking for, whether it is the mortal investigator who was spying on them or ruins left by an ancestor's psyche within the rift. This ritual normally requires a name or object to use as a focus, a Leviathan can search for something general but this is limited to well known information. | In order to attain one's goals, it is important to first know where your desired target is. This ritual enables a leviathan to find whatever it is they are looking for, whether it is the mortal investigator who was spying on them or ruins left by an ancestor's psyche within the rift. This ritual normally requires a name or object to use as a focus, a Leviathan can search for something general but this is limited to well known information. | ||
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Effigy: A bowl of water mixed with twigs floating on the surface. | Effigy: A bowl of water mixed with twigs floating on the surface. | ||
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Sample Acts: The Leviathan meditates on the bowl while the rest of the cult chants, the Leviathan leads the cult in a chant praying for guidance before looking into the bowl, the cult meditates on an image of whatever it is the Leviathan seeks while the Leviathan himself stares into the bowl. The Leviathan interprets bones thrown or blood splattered onto a map. | Sample Acts: The Leviathan meditates on the bowl while the rest of the cult chants, the Leviathan leads the cult in a chant praying for guidance before looking into the bowl, the cult meditates on an image of whatever it is the Leviathan seeks while the Leviathan himself stares into the bowl. The Leviathan interprets bones thrown or blood splattered onto a map. | ||
− | Roll: Sheol+Zeal | + | Roll: Sheol+Zeal |
Dramatic Failure: Rather than the Leviathan getting any information on their target, the target (or someone related to it in the case of an inanimate object) gets a sudden flash of insight that something is stalking them. A Leviathan looking for a rift artifact recovered by an archeologist may find that security on the warehouse where it is being kept has been tightened due to suspicion that a burglar will rob the place, for example. | Dramatic Failure: Rather than the Leviathan getting any information on their target, the target (or someone related to it in the case of an inanimate object) gets a sudden flash of insight that something is stalking them. A Leviathan looking for a rift artifact recovered by an archeologist may find that security on the warehouse where it is being kept has been tightened due to suspicion that a burglar will rob the place, for example. | ||
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Suggested Modifiers: The Leviathan has the Oroborus' Kin Ancestral Channel (+2), The Leviathan has detailed knowledge of the target (+1), The target object used to belong to the Leviathan or the target person is one of the Leviathan's Beloved (+2), The Leviathan lacks any significant knowledge of their target, such as looking for "the man I glimpsed in the shadows spying on me yesterday" (-1), The Leviathan is looking for something general such as trying a skilled lawyer to recruit into their cult (-2). The Leviathan is looking for something currently in a Temple (-1 per dot of Security). The Leviathan is looking for something lost for decades (-1 per 10 years lost). | Suggested Modifiers: The Leviathan has the Oroborus' Kin Ancestral Channel (+2), The Leviathan has detailed knowledge of the target (+1), The target object used to belong to the Leviathan or the target person is one of the Leviathan's Beloved (+2), The Leviathan lacks any significant knowledge of their target, such as looking for "the man I glimpsed in the shadows spying on me yesterday" (-1), The Leviathan is looking for something general such as trying a skilled lawyer to recruit into their cult (-2). The Leviathan is looking for something currently in a Temple (-1 per dot of Security). The Leviathan is looking for something lost for decades (-1 per 10 years lost). | ||
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==== Drowning Ritual (OO) ==== | ==== Drowning Ritual (OO) ==== | ||
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Ritually drowning can be used to create a loyal slave unimaginatively named a Drowned. The Drowned are a curious specimen. When following their instructions they possess all the skills and memories they had in life but lack any independent thought or initiative, this limits them to clear goals. “Take detective Jones off the docklands-ripper case” is good, “Run the sheriff's office like normal until I need you” just wont work. When a Drowned really is required to run the office most Leviathans assign a Beloved to do the thinking. Those of the Tribe who care still debate weather the original mind still exists trapped within the Drowned or if it perishes during the ritual, so far no psychic Channel of the Tribe has found any trace. | Ritually drowning can be used to create a loyal slave unimaginatively named a Drowned. The Drowned are a curious specimen. When following their instructions they possess all the skills and memories they had in life but lack any independent thought or initiative, this limits them to clear goals. “Take detective Jones off the docklands-ripper case” is good, “Run the sheriff's office like normal until I need you” just wont work. When a Drowned really is required to run the office most Leviathans assign a Beloved to do the thinking. Those of the Tribe who care still debate weather the original mind still exists trapped within the Drowned or if it perishes during the ritual, so far no psychic Channel of the Tribe has found any trace. | ||
− | A Drowned can survive for one day per Sheol. After that they start to bloat and decompose like a waterlogged corpse losing one dot in every Physical | + | A Drowned can survive for one day per Sheol. After that they start to bloat and decompose like a waterlogged corpse losing one dot in every Physical Attribte per day. Once an Attribute reaches zero dots the Drowned is permanently destroyed. Curing a Drowned with anything less powerful than outright resurrection is probably impossible, if it can be done it hasn't come to the attention of the Tribe. |
Sacrifice: A Wake vulnerable victim is force fed a live fish or creature that resembles the Leviathan (and it must remain alive, no chewing) then held underwater until dead by drowning. This for those who can't see the obvious, is murder. A willing Cult requires Zeal 3, Zeal 4 in the case of self sacrifice. | Sacrifice: A Wake vulnerable victim is force fed a live fish or creature that resembles the Leviathan (and it must remain alive, no chewing) then held underwater until dead by drowning. This for those who can't see the obvious, is murder. A willing Cult requires Zeal 3, Zeal 4 in the case of self sacrifice. | ||
Effigy: None, the victim is the entire point. Technically an Effigy of the fish can be used at the usual penalty but by the time a Cult is performing this ritual they've long gone past caring about animal cruelty. | Effigy: None, the victim is the entire point. Technically an Effigy of the fish can be used at the usual penalty but by the time a Cult is performing this ritual they've long gone past caring about animal cruelty. | ||
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Sample acts: The victim is made to sign a contract of servitude. The victim abandons something symbolic to their old life. Practices from the cults funeral or birth services are incorporated into the ritual. The victim undergoes the ritual after mundane indoctrination. The victim is sent into visionary trances themed around servitude or the Leviathan's magnificence. | Sample acts: The victim is made to sign a contract of servitude. The victim abandons something symbolic to their old life. Practices from the cults funeral or birth services are incorporated into the ritual. The victim undergoes the ritual after mundane indoctrination. The victim is sent into visionary trances themed around servitude or the Leviathan's magnificence. | ||
− | Roll: Sheol+Zeal | + | Roll: Sheol + Zeal |
− | Suggested Modifiers: The victim has a mild derangement (+1). The victim has a sever derangement (+2). The victim's Willpower is greater than the Leviathan's Presence + Sheol (-2). The Leviathan's Presence + Sheol is greater than the victim's Willpower (+1). The fish only vaguely resembles the Leviathan (-1). The Victim is an Ahab | + | Suggested Modifiers: The victim has a mild derangement (+1). The victim has a sever derangement (+2). The victim's Willpower is greater than the Leviathan's Presence + Sheol (-2). The Leviathan's Presence + Sheol is greater than the victim's Willpower (+1). The fish only vaguely resembles the Leviathan (-1). The Victim is an Ahab (-Resolve). The victim is an Atoll (automatic failure but Atolls will obviously still die if drowned). |
Dramatic Failure: The victim becomes a Drowned but is violently insane and aggressive rather than obedient. | Dramatic Failure: The victim becomes a Drowned but is violently insane and aggressive rather than obedient. | ||
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Effigy: The Leviathan devours an effigy of a human with an image of the target attached. A man made out of sausages adorned with a photograph of the victim, for example. Yes, you have to eat the photograph as well. | Effigy: The Leviathan devours an effigy of a human with an image of the target attached. A man made out of sausages adorned with a photograph of the victim, for example. Yes, you have to eat the photograph as well. | ||
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Sample Acts: Devouring the screaming victim whole while the cult chants, Having a cannibal feast where the Leviathan and members of the cult eat the victim together, Having the cooked flesh of the victim served to the Leviathan one piece at a time by the cult in a mockery of an extravagant dinner. The Leviathan adorns the victim's personal possessions or identification. | Sample Acts: Devouring the screaming victim whole while the cult chants, Having a cannibal feast where the Leviathan and members of the cult eat the victim together, Having the cooked flesh of the victim served to the Leviathan one piece at a time by the cult in a mockery of an extravagant dinner. The Leviathan adorns the victim's personal possessions or identification. | ||
− | Roll: | + | Roll: Zeal+Sheol |
Dramatic Failure: The ritual distorts the Leviathan's features into a bizarre mix of traits from both his normal form and the victims form, such as having one of the victims eyes growing sideways on his forehead while a twisted, deformed arm dangles from his chest. For the next week, the Leviathan is obviously inhuman to all observers regardless of what Depth he is in. | Dramatic Failure: The ritual distorts the Leviathan's features into a bizarre mix of traits from both his normal form and the victims form, such as having one of the victims eyes growing sideways on his forehead while a twisted, deformed arm dangles from his chest. For the next week, the Leviathan is obviously inhuman to all observers regardless of what Depth he is in. | ||
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Suggested Modifiers: You possess the No Mysteries of the Flesh Descendant Channel (+2), The victim looked fairly similar to the Leviathan (+1), The Leviathan's vice is gluttony (+1), The victim was a different sex than the Leviathan (-1), The victim looked absolutely nothing like the Leviathan at all (-1), The victim's normal size was different than the Leviathan's normal depth 0 size (-2, -3 if they were 2 points away from the Leviathan's base size.) | Suggested Modifiers: You possess the No Mysteries of the Flesh Descendant Channel (+2), The victim looked fairly similar to the Leviathan (+1), The Leviathan's vice is gluttony (+1), The victim was a different sex than the Leviathan (-1), The victim looked absolutely nothing like the Leviathan at all (-1), The victim's normal size was different than the Leviathan's normal depth 0 size (-2, -3 if they were 2 points away from the Leviathan's base size.) | ||
− | ==== Chimera Ritual ( | + | ==== Chimera Ritual (OOO) ==== |
This particularly hideous ritual allows a Leviathan to turn a willing, or unwilling, mortal into a Lemashu. In the past this has been used to create armies of slathering Hybrids, to create more subjects for breeding programs (A venture doomed to failure. Hybrids created by this ritual birth children with horrible genetic defects but Tiamat's blood runs no thicker in their veins than it would had their parent not undergone this ritual.) Most horribly this ritual has been used to break the body and minds of those who displeased the Leviathan. | This particularly hideous ritual allows a Leviathan to turn a willing, or unwilling, mortal into a Lemashu. In the past this has been used to create armies of slathering Hybrids, to create more subjects for breeding programs (A venture doomed to failure. Hybrids created by this ritual birth children with horrible genetic defects but Tiamat's blood runs no thicker in their veins than it would had their parent not undergone this ritual.) Most horribly this ritual has been used to break the body and minds of those who displeased the Leviathan. | ||
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Effigy: None, the sacrifice is the entire point. | Effigy: None, the sacrifice is the entire point. | ||
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Sample acts: The mortal destroys or gives away something representing their old life. The mortal adorns body paint or costumes so they resemble a Hybrid. Lemashu take the mortal from a group of mortals and walk him to the alter. The mortal shares a meal or some other domestic scene with Lemashu. | Sample acts: The mortal destroys or gives away something representing their old life. The mortal adorns body paint or costumes so they resemble a Hybrid. Lemashu take the mortal from a group of mortals and walk him to the alter. The mortal shares a meal or some other domestic scene with Lemashu. | ||
− | Roll: Sheol+Zeal | + | Roll: Sheol + Zeal extended. Mortals may resist with Stamina alone. |
Suggested Modifiers: The Leviathan possesses Everflowing Fetid Growth (+2). The victim comes from a family closely marked by the Tribe (+1). The victim has little or no Tribe ancestry (-1). The Victim has Iron Stamina (-1 per dot). The Victim has Natural Immunity (-2). | Suggested Modifiers: The Leviathan possesses Everflowing Fetid Growth (+2). The victim comes from a family closely marked by the Tribe (+1). The victim has little or no Tribe ancestry (-1). The Victim has Iron Stamina (-1 per dot). The Victim has Natural Immunity (-2). | ||
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Failure or the Mortal wins the roll: The mortal takes lethal damage equal to the Leviathan's Sheol as their body violently rejects the ritual. | Failure or the Mortal wins the roll: The mortal takes lethal damage equal to the Leviathan's Sheol as their body violently rejects the ritual. | ||
− | Success: The mortal gains the Lemaushu template appropriate to the Leviathan's Strain with | + | Success: The mortal gains the Lemaushu template appropriate to the Leviathan's Strain with two dots of Hybrid Aspects per Success assigned by the Storyteller. If the mortal was not Beloved they immediately become so although the mental strain causes a sever Derangement that lasts until they loose Beloved status. On rare occasions this rituals has been known to result in an Ahab, even if performed on a Beloved (actual Ahabs always remain an Ahab). |
If the Lemashu's final Depth is low enough that their maximum Intelligence is lower than their current Intelligence then the Hybrid gains a permanent sever Derangement and looses two dots of Morality for every dot of Intelligence lost to represent catastrophic mental damage. | If the Lemashu's final Depth is low enough that their maximum Intelligence is lower than their current Intelligence then the Hybrid gains a permanent sever Derangement and looses two dots of Morality for every dot of Intelligence lost to represent catastrophic mental damage. | ||
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Exceptional Success: The Leviathan may choose where to apply half the new Aspect dots, the other half are chosen by the Storyteller. | Exceptional Success: The Leviathan may choose where to apply half the new Aspect dots, the other half are chosen by the Storyteller. | ||
− | + | ==== Spoiler: Plague Ritual (OOO) ==== | |
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− | + | Through this ritual, the Leviathan inflicts a supernatural plague upon an unfortunate target causing them to wither and, potentially, die over the course of just a few days. While this ritual can effect supernatural beings, the undead are not effected by this disease. | |
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− | Through this ritual, the Leviathan inflicts a supernatural plague upon an unfortunate target causing them to wither and, potentially, die over the course of just a few days. | ||
Sacrifice: The ritual sacrifice of a human suffering from a significant or terminal illness. If a suitably diseased human cannot be found, the ritual will also function by fatally poisoning a human and sacrificing them before the poison runs its course. | Sacrifice: The ritual sacrifice of a human suffering from a significant or terminal illness. If a suitably diseased human cannot be found, the ritual will also function by fatally poisoning a human and sacrificing them before the poison runs its course. | ||
− | Effigy: Ritual chanting while the cult circles a human suffering from an illness or non-fatal poisoning. Poisoning a member of your own cult is an acceptable way of getting this effigy, though doing so would be a tranquility 5 disruption. | + | Effigy: Ritual chanting while the cult circles a human suffering from an illness or non-fatal poisoning. Poisoning a member of your own cult is an acceptable way of getting this effigy, though doing so would be a tranquility 5(?) disruption. |
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Sample Acts: Blood or vomit from the sacrifice (or effigy) is splashed across an image of the target, the cult carries out the ritual dressed as plague doctors, efforts are made to aggravate the symptoms of the sacrifice's illness through drugs or other means prior to their death. | Sample Acts: Blood or vomit from the sacrifice (or effigy) is splashed across an image of the target, the cult carries out the ritual dressed as plague doctors, efforts are made to aggravate the symptoms of the sacrifice's illness through drugs or other means prior to their death. | ||
− | Roll: | + | Roll: Zeal+Sheol vs the victims Stamina+Supernatural Power trait. |
Dramatic Failure: The illness is completely wiped out by the victim's immune system. Further, exposure to this disease has left the victim's immune system highly active, giving them +3 to rolls to resist diseases for an entire month. | Dramatic Failure: The illness is completely wiped out by the victim's immune system. Further, exposure to this disease has left the victim's immune system highly active, giving them +3 to rolls to resist diseases for an entire month. | ||
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==== Isolation Ritual (OOO) ==== | ==== Isolation Ritual (OOO) ==== | ||
− | The Leviathan is insidious, it can worm its way into the heart of a community. Spreading its tendrils and cults into institutions and bind leaders to itself in madness and worship. Many among the tribe find that ease of travel makes it harder to take over. People | + | The Leviathan is insidious, it can worm its way into the heart of a community. Spreading its tendrils and cults into institutions and bind leaders to itself in madness and worship. Many among the tribe find that ease of travel makes it harder to take over. People travelling away leave the Wake's grip behind, changes that seemed subtle one by one become obvious warnings to a fresh pair of eyes from out of town. |
When a Leviathan wishes to isolate a community they turn to this ritual and call down a wall of fog that saps the strength of any who wish to leave. Those left within are isolated pray for the Leviathan and it's cult. | When a Leviathan wishes to isolate a community they turn to this ritual and call down a wall of fog that saps the strength of any who wish to leave. Those left within are isolated pray for the Leviathan and it's cult. | ||
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Effigy: Any form of doll, mannequin or similar object can serve in place of a victim. | Effigy: Any form of doll, mannequin or similar object can serve in place of a victim. | ||
− | + | Sample acts: The victim is some form of escapee, a runaway or escaped convict. The victim frequently travels, a trucker or sailor. The victim is kept cold. The victim is surrounded by danger real or symbolised. | |
− | + | Roll: Sheol + Zeal. | |
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Suggested Modifiers: Naturally isolated geography (+1). Naturally insular community (+1). Open geography (-1). Frequent travel (-1). Lots of water in the surrounding area (+1). Natural fog is present where needed (+2). | Suggested Modifiers: Naturally isolated geography (+1). Naturally insular community (+1). Open geography (-1). Frequent travel (-1). Lots of water in the surrounding area (+1). Natural fog is present where needed (+2). | ||
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Failure: Nothing Happens. | Failure: Nothing Happens. | ||
− | Success: A | + | Success: A fog bank forms with a radius of one mile per success. Less if the player chooses. Wake vulnerable people trying to pass through must succeed on a Resolve + Stamina roll with a penalty equal to the Leviathan's successes. On a failure they must turn back or collapse from exhaustion. The penalty decreases by one a day starting from the moment the victim is removed from the cage (effigies get one free day before the fog starts to fade) or recovers their strength with the fog dissipating at zero. If the Cult is performing a task at the temple such as guarding it this may be extended to include maintaining the ritual at no cost. |
− | The barrier is not unbeatable. It can be bypassed by | + | The barrier is not unbeatable. It can be bypassed by tunnelling underneath or with vehicle that will keep moving after the driver collapses (a risky strategy). While radio waves cannot penetrate the fog a signal travelling by wire can. To truly isolate a town may require that the Leviathan and her cult dig up cables. |
Exceptional Success: No extra benefit apart from an unusually strong barrier. | Exceptional Success: No extra benefit apart from an unusually strong barrier. | ||
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Effigy: Completing the ritual without the death of the human used as a sacrifice. You may incapacitate them and have them removed, or simply let them find their way out on their own. | Effigy: Completing the ritual without the death of the human used as a sacrifice. You may incapacitate them and have them removed, or simply let them find their way out on their own. | ||
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Sample Acts: Efforts to encourage as much fear and confusion into the sacrifice as possible as they run, Having extensive work done on the area in advance to make it more "maze-like", Using mechanisms to actively change areas the sacrifice has already been through such as having a sliding wall mechanism that conceals a door that the victim used the last time they were in the room. | Sample Acts: Efforts to encourage as much fear and confusion into the sacrifice as possible as they run, Having extensive work done on the area in advance to make it more "maze-like", Using mechanisms to actively change areas the sacrifice has already been through such as having a sliding wall mechanism that conceals a door that the victim used the last time they were in the room. | ||
− | Roll: | + | Roll: Zeal+Sheol with a target of Temple Size * 2. For locations other than a Temple use equivalent sizes. |
Dramatic Failure: For the duration of the story, the ritual's effect takes hold in the opposite way it was intended. If this ritual was used on your Temple, consider it's size and security both one dot lower due to the compact and straightforward access routes throughout the altered temple. If this effect was used on a location other than your temple, such as a swamp, all people passing through the area do so twice as fast as normal and get +3 on survival rolls to navigate the area. | Dramatic Failure: For the duration of the story, the ritual's effect takes hold in the opposite way it was intended. If this ritual was used on your Temple, consider it's size and security both one dot lower due to the compact and straightforward access routes throughout the altered temple. If this effect was used on a location other than your temple, such as a swamp, all people passing through the area do so twice as fast as normal and get +3 on survival rolls to navigate the area. | ||
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Failure: Reality proves resistant to your efforts to distort it and does not change in any way. | Failure: Reality proves resistant to your efforts to distort it and does not change in any way. | ||
− | Success: You have successfully distorted reality for | + | Success: You have successfully distorted reality for the duration of this story. If this ritual was used on your temple, gain 1 additional dot in both size and security, representing a greatly increased amount of room in the temple and a series of confusing hallways making it nearly impossible for an intruder to navigate. If the target area was not your temple, the area takes twice as long to traverse (as it effectively becomes twice as large) and rolls to find your way through the area are at -2. In either case, individuals in the affected area may roll Wits+Survival or Wits+Science to realize that there is something strange about the location's layout. |
Exceptional Success: Reality bends with exceptional ease at your touch. For the duration of the story, gain 2 additional dots to both size and security if this ritual was used on your temple. If this ritual was not used on your temple, the affected location takes 3 times as long to pass through and rolls to navigate the area are at -5 due to the alien and maze-like nature of the area. | Exceptional Success: Reality bends with exceptional ease at your touch. For the duration of the story, gain 2 additional dots to both size and security if this ritual was used on your temple. If this ritual was not used on your temple, the affected location takes 3 times as long to pass through and rolls to navigate the area are at -5 due to the alien and maze-like nature of the area. | ||
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Suggested Modifiers: The location you are modifying was already a literal maze (+3), You possess the Rain-Dance of the Tempest Ancestral Channel (+2), The area you are modifying was already difficult to navigate, such a dense forest or swamp (+1), The area you are modifying has a very straightforward design, such as an apartment building (-1), The area you are modifying is a wide-open plain, such as the surface of the ocean, or an airport runway (-3). | Suggested Modifiers: The location you are modifying was already a literal maze (+3), You possess the Rain-Dance of the Tempest Ancestral Channel (+2), The area you are modifying was already difficult to navigate, such a dense forest or swamp (+1), The area you are modifying has a very straightforward design, such as an apartment building (-1), The area you are modifying is a wide-open plain, such as the surface of the ocean, or an airport runway (-3). | ||
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==== Birth Control Ritual (OOOOO) ==== | ==== Birth Control Ritual (OOOOO) ==== | ||
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Effigy: The parent uses cosmetics and costumes instead to appear closer to the desired child. | Effigy: The parent uses cosmetics and costumes instead to appear closer to the desired child. | ||
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Sample acts: The parents choose a name for the child only appropriate to a human or Leviathan. Cultists provide gifts to the unborn child only appropriate to a human or Leviathan. A “seer” or “prophet” undergoes or fakes a trance then pronounces good news. | Sample acts: The parents choose a name for the child only appropriate to a human or Leviathan. Cultists provide gifts to the unborn child only appropriate to a human or Leviathan. A “seer” or “prophet” undergoes or fakes a trance then pronounces good news. | ||
Suggested Modifiers: The Leviathan is of Bahamut's Strain (+1). The Leviathan is of Dagon's Strain (-1). The Leviathan possess No Mysteries of the Flesh (+1). Both parents undergo the ritual (+2). The child was created with Incubation of the Second Self (-2 due to a lack of genetic diversity). | Suggested Modifiers: The Leviathan is of Bahamut's Strain (+1). The Leviathan is of Dagon's Strain (-1). The Leviathan possess No Mysteries of the Flesh (+1). Both parents undergo the ritual (+2). The child was created with Incubation of the Second Self (-2 due to a lack of genetic diversity). | ||
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Back to the [[LeviathanTempest:CompilationProject| Compilation Page]] | Back to the [[LeviathanTempest:CompilationProject| Compilation Page]] | ||
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