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In writing Leviathan: the Tempest, we had several objectives. First, we wanted to explore the thematic and narrative possibilities of writing a game about classic horror monsters such as the Creature from the Black Lagoon or H. P. Lovecraft's Deep Ones. Although at first this was a semi-serious attempt at brainstorming, it quickly became apparent that the field was so strong a real, albeit fan-made, game could come out of it. Second, we wanted to avoid overlap with the thematic cores of either the official World of Darkness games or the most well-known fan-games. Finally, we wanted to follow the guidelines that the other games followed: the game should be able to stand alone, but allow for cross-overs; characters should be a cross between humanity and something monstrous, with most of the game experience resting on the balance between the two; and finally, the game should be fun and rewarding. We hope to have succeeded.
 
In writing Leviathan: the Tempest, we had several objectives. First, we wanted to explore the thematic and narrative possibilities of writing a game about classic horror monsters such as the Creature from the Black Lagoon or H. P. Lovecraft's Deep Ones. Although at first this was a semi-serious attempt at brainstorming, it quickly became apparent that the field was so strong a real, albeit fan-made, game could come out of it. Second, we wanted to avoid overlap with the thematic cores of either the official World of Darkness games or the most well-known fan-games. Finally, we wanted to follow the guidelines that the other games followed: the game should be able to stand alone, but allow for cross-overs; characters should be a cross between humanity and something monstrous, with most of the game experience resting on the balance between the two; and finally, the game should be fun and rewarding. We hope to have succeeded.
  
In Leviathan: the Tempest, players take on the role of an individual whose bloodline is tainted by the essence of primordial monster-gods, causing strange transformations of both the body and the mind.  
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In Leviathan: the Tempest, players take on the role of an individual whose bloodline is tainted by the essence of primordial behemoths, causing strange transformations of both the body and the mind.  
  
 
===Theme===
 
===Theme===
  
The main theme of Leviathan: the Tempest is that of ''monstrous puberty.''Leviathans are constantly experiencing a deep, painful transformation into something that is utterly alien. Their body and mind change, they realise they can do things they would never have been able to do before, and they have to assume new responsibilities. They also experience new, often uncomfortable desires that they can't quite explain. This often makes the Leviathan experience a quest for meaning, striking out on their own or with a close group of friends to find their own path. All these elements mirror closely the events of adolescence, with a supernatural twist on it that makes Leviathans true monsters, albeit sometimes reluctant. This can provide the general framework of the story, as that in a bildungsroman, where the characters come out of the story, deeply changed by its events.''
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The main theme of Leviathan: the Tempest is that of ''monstrous puberty." ''Leviathans are constantly experiencing a deep, painful transformation into something that is utterly alien. Their body and mind change, they realise they can do things they would never have been able to do before, and they have to assume new responsibilities. They also experience new, often uncomfortable desires that they can't quite explain. This often makes the Leviathan experience a quest for meaning, striking out on their own or with a close group of friends to find their own path. All these elements mirror closely the events of adolescence, with a supernatural twist on it that makes Leviathans true monsters, albeit sometimes reluctant. This can provide the general framework of the story, as that in a bildungsroman, where the characters come out of the story, deeply changed by its events.''
  
The second theme is that of ''isolation'' and ''responsibility''. Leviathans exert a pull on the human psyche, which makes people want to worship and serve them, or at least get out of their way. The responsibility this bring on is immense, as are the potential abuses a Leviathan can get out of willing subservient humans. With a few specific people, called Atolls, the relationship is reversed: they fascinate Leviathans and could utterly subjugate them. Some Leviathans choose isolation to deal with this, but the monstrous part of their being actively wants worship and sacrifice, and will fight to get it. In any case, Leviathans can hardly have normal relationships with humans. That is a core conflict that drives the stories in the game.
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The second theme is that of ''isolation or responsibility''. Leviathans exert a pull on the human psyche, which makes people want to worship and serve them, or at least get out of their way. The responsibility this bring on is immense, as are the potential abuses a Leviathan can get out of willing subservient humans. With a few specific people, called Atolls, the relationship is reversed: they fascinate Leviathans and could utterly subjugate them. Some Leviathans choose isolation to deal with this, but the monstrous part of their being actively wants worship and sacrifice, and will fight to get it. In any case, Leviathans can hardly have normal relationships with humans. That is a core conflict that drives the stories in the game.
  
 
===Mood===
 
===Mood===
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'''Depth''' : A particular level of transformation which a Leviathan can attain. The greater the Depth, the most monstrous and least human the Leviathan is. There are seven forms available to the Tribe in all, ranging from a human form to a grotesque abomination.  
 
'''Depth''' : A particular level of transformation which a Leviathan can attain. The greater the Depth, the most monstrous and least human the Leviathan is. There are seven forms available to the Tribe in all, ranging from a human form to a grotesque abomination.  
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'''Deep One''' : A Leviathan entirely devoid of ''Tranquility'', who has returned permanently to a monstrous, divine state.
  
 
'''Doldrums''' : Areas within the ''Rift'' that are somehow shielded from the ''Tempest''.
 
'''Doldrums''' : Areas within the ''Rift'' that are somehow shielded from the ''Tempest''.
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'''Oceanids''' : A Leviathan of the ''Strain'' descending from the ''Progenitor'' Oceanus. The Oceanids are associated with the control of mortal minds and with grandiose pursuits - they identify themselves with the great power and limitless appetites of the heroes of Greek legend.
 
'''Oceanids''' : A Leviathan of the ''Strain'' descending from the ''Progenitor'' Oceanus. The Oceanids are associated with the control of mortal minds and with grandiose pursuits - they identify themselves with the great power and limitless appetites of the heroes of Greek legend.
 
'''Ophion''' : A Leviathan entirely devoid of ''Tranquility'', who has returned permanently to a monstrous, divine state. Named for the primordial serpent of Greek mythology, the first ruler of Olympus who was cast down into the ocean stream.
 
  
 
'''Outburst''' : An involuntary and painful transformation into a greater ''Depth'', brought on by psychological or supernatural stress.  
 
'''Outburst''' : An involuntary and painful transformation into a greater ''Depth'', brought on by psychological or supernatural stress.  
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'''Shallows''' : The area of the Rift closest to the Shore.  
 
'''Shallows''' : The area of the Rift closest to the Shore.  
 
'''Sheol''' : A measure of a Leviathan's connection to his bloodline, and how deep he has tapped into his antediluvian heritage. The higher one's Sheol, the more powerful and god-like, but also more bestial and impossible to ignore, one becomes
 
  
 
'''Shore (The)''' : A term used on occasion to refer to the real world, as opposed to the ''Rift''. Most common among Leviathans that contend that both realities are equally "true" and who bristle at the idea of a "real" world.  
 
'''Shore (The)''' : A term used on occasion to refer to the real world, as opposed to the ''Rift''. Most common among Leviathans that contend that both realities are equally "true" and who bristle at the idea of a "real" world.  

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