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Q1 was the first module that offered a glimpse into the Abyss: a place that is home to demons in D&D, in which time and space stretch and twist in bizarre ways, in which portals allow additional sojourns into entirely different worlds, and so on. It was that last aspect which made Queen of the Demonweb Pits an unusually open-ended adventure, as each "portal" led to a potentially massive area, from which the enterprising Dungeon Master could, if he chose, launch an entirely new campaign. Of course, at the very end, there is the final confrontation with Lolth, who is an exceptionally difficult challenge. The strange time and space bending effects gave the Abyss the otherworldly feel that it deserved, and the effect of the entire series was a feeling of playing in a massive world of which the players could only see a small part. Queen of the Demonweb Pits was later republished as part of a compilation volume, coded GDQ1-7, containing the entire saga.
 
Q1 was the first module that offered a glimpse into the Abyss: a place that is home to demons in D&D, in which time and space stretch and twist in bizarre ways, in which portals allow additional sojourns into entirely different worlds, and so on. It was that last aspect which made Queen of the Demonweb Pits an unusually open-ended adventure, as each "portal" led to a potentially massive area, from which the enterprising Dungeon Master could, if he chose, launch an entirely new campaign. Of course, at the very end, there is the final confrontation with Lolth, who is an exceptionally difficult challenge. The strange time and space bending effects gave the Abyss the otherworldly feel that it deserved, and the effect of the entire series was a feeling of playing in a massive world of which the players could only see a small part. Queen of the Demonweb Pits was later republished as part of a compilation volume, coded GDQ1-7, containing the entire saga.
 
 
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===MOCK STATS===
 
 
of Ilercil
 
female elf (Caransil) Def4/Cha16
 
 
Hit Dice: 4d8 + 16d6 (HP 89)
 
Initiative: +6 (+6 Dex);
 
Speed: 40 ft.
 
Armor Class: 18 (+6 Dex, +2 Def)
 
Attack: +10/+5/+0 melee, or +18/+13/+8 ranged
 
Saves: Fort +6, Ref +15, Will +13 (+2 to all saves against Enchantment)
 
Alignment: LN
 
Abilities: Str 7, Dex 22, Con 10, Int 11, Wis 14, Cha 14
 
Size: Medium (4'7", 86lbs)
 
CR: 20
 
 
Languages: High elven.
 
Feats: Alertness, Craft talisman, Craft wand, Dodge, Enlarge spell, [Magecraft (charismatic)], Spellcasting (abjuration), Spellcasting (divination), Spellcasting (enchantment), Spellcasting (greater conjuration), Spellcasting (greater evocation), Spellcasting (illusion), Spellcasting (lesser conjuration), Spellcasting (lesser evocation), Spellcasting (necromancy), [Spellcasting (transmutation)], Still spell.
 
Defender Abilities: Cover ally.
 
Skills: Balance +13.5, Bluff +14, Craft +16, Diplomacy +17, Escape artist +11, Gather information +7, Handle animal +7, Heal +10, Hide +13, Intimidate +20, Knowledge (Caraheen) +8, Listen +7, Move silently +13, Open lock +4.5, Profession +17, Ride +8, Search +2, Sense motive +2.5, Spot +6, Tumble +11
 
 
Spell Energy: 21
 
0th level: Acid Splash, Arcane Mark, Create Water, Cure Minor Wounds, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Guidance, Know Direction, Light, Lullaby, Mage Hand, Mending, Open/Close, Prestidigitation, Purify Food and Drink, Ray of Frost, Read Magic, Resistance, Summon Instrument, Touch of Fatigue, Virtue. 
 
1st level: Charm Animal, Detect Animals or Plants, Detect Astirax*, Detect Undead, Enlarge Person, Entangle, Faerie Fire, Floating Disk, Hold Portal, Hypnotism, Jump, Magic Fang, Magic Missile, Mount, Protection from Good, Reduce Person, Stone Soup*, Summon Nature's Ally I, Undetectable Alignment, Undetectable Aura. 
 
2nd level: Blindness/Deafness, Blur, Calm Emotions, Daylight, Detect Chaos, Hypnotic Pattern, Locate Object, Minor Image, Protection from Arrows, Rope Trick, Summon Monster II, Summon Nature's Ally II, Touch of Idiocy, Web. 
 
3rd level: Arcane Sight, Call Lightning, Charm Repair*, Diminish Plants, Silver Wind*, Slow, Summon Nature's Ally III, Wind Wall. 
 
4th level: Flame Strike, Summon Nature's Ally IV, Wall of Fire. 
 
  
  
 
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[[Midnight: the SCROLL BARERS]]
 
[[Midnight: the SCROLL BARERS]]

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