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[[The Motley Crew]]
 
[[The Motley Crew]]
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= Character Sheet Format=
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Go into 'edit', and cut and paste the following format into your character page, and edit the values to suit your PC.
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==Skill Groups==
 
==Skill Groups==
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Skill category modifiers are worked out this way. Every Primary (p) Atrribute adds 1% for every point over 10 or lowers it if below. Secondary attributes do this, but only at 1/2 effect (round down). Negative attributes work in reverse.
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Here's the modifiers:
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* Physical/Agility. Dex(p)Str,Con(s),Siz(n).
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* Mental/Knowledge. Int (p) Pow(s).
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* Manipulation. Int,Dex(p)Str(s).
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* Perception. Int(p)Pow,Con(s).
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* Communication. Cha(p), Int,Pow(s).
  
 
'''Skills'''. Skills listed in bold are common skills. Others are specialist skills and are assumed to be at 0% unless you've opened them (at the listed %).
 
'''Skills'''. Skills listed in bold are common skills. Others are specialist skills and are assumed to be at 0% unless you've opened them (at the listed %).
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*'''Physical Agility: +/-n%'''
 
*'''Physical Agility: +/-n%'''
  
**'''Athletics''' (30%)75%
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**'''Athletics''' (30%)
 
**'''Dance''' (Regional) (30%)
 
**'''Dance''' (Regional) (30%)
**'''Dodge/Evade''' (25%)58%
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**'''Dodge/Evade''' (25%)
**'''Pilot(Boat)'''(20%)60%
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**'''Pilot(Boat)'''(20%)
 
**'''Ride'''(specify) (20%)
 
**'''Ride'''(specify) (20%)
**'''Stealth'''(25%)69%
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**'''Stealth'''(25%)
**'''Swimming'''(20%)60%
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**'''Swimming'''(20%)
 
**Acrobatics: (25%)
 
**Acrobatics: (25%)
 
**Drive (specify) 25%
 
**Drive (specify) 25%
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*Culture (Cinnibar)20%
 
*Culture (Cinnibar)20%
 
*'''Evaluate''' (30%)
 
*'''Evaluate''' (30%)
*'''First aid''' (20%)47%
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*'''First aid''' (20%)
*'''Knowledge/Lore'''(natural history) 54%
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*'''Knowledge/Lore'''(Specify)  
 
**'''Regional Lore (Land Ends)'''(35%)
 
**'''Regional Lore (Land Ends)'''(35%)
 
**Other Lores (Specify) 20%
 
**Other Lores (Specify) 20%
*'''Navigation'''(10%)64%
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*'''Navigation'''(10%)
 
*Healing lore: (25%):-
 
*Healing lore: (25%):-
 
*'''Literacy''' (Own Languages Script) (50/20% or 0)
 
*'''Literacy''' (Own Languages Script) (50/20% or 0)
 
**Literacy (Other Script) 20%
 
**Literacy (Other Script) 20%
 
*Martial Arts (15%)
 
*Martial Arts (15%)
*Meditation (20%)
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*Meditation
*Strategy (20%)
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*Strategy
*Survival (20%)74%
 
  
 
'''Sense: +/-n%'''
 
'''Sense: +/-n%'''
  
*'''Perception''' (25%)65% (listen/spot)
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*'''Perception''' (25%)
 
*'''Insight''' (25)
 
*'''Insight''' (25)
*Navigate (20%)64%
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*Navigate (20%)
 
*Research (20%)
 
*Research (20%)
*Tracking (20%)90%
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*Tracking (20%)
  
 
'''Manipulation: +/-n%'''
 
'''Manipulation: +/-n%'''
  
*'''Craft (Cooking)'''(30%) 70%
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*'''Craft (Specify)'''(30%)  
**Craft (Fishing) (30%/10%)56%
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**Craft (Another) (30%/10)%  
 
*'''Sleight of hand'''(20%)
 
*'''Sleight of hand'''(20%)
 
*'''Throw''' (25%)
 
*'''Throw''' (25%)
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*Engineering (25%)
 
*Engineering (25%)
 
*Play (20%)
 
*Play (20%)
*Shiphandling: (20%)86%
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*Shiphandling: (20%)
  
  
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*'''Influence''' (20%)
 
*'''Influence''' (20%)
*'''Orate/Persuade''' (20%)
 
 
*'''Sing''' (20%)  
 
*'''Sing''' (20%)  
 
*'''Speak Language'''
 
*'''Speak Language'''
**'''Native''' (Int x 5%)63%
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**'''Native''' (Int x 5%)
**Other (10)(Gott) 63%
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**Other (10):
 
*Bargain/Commerce (20%)
 
*Bargain/Commerce (20%)
 
*Command (20%)
 
*Command (20%)
 
*Disguise (20%)
 
*Disguise (20%)
 
*Courtesy/Etiquette (25%)
 
*Courtesy/Etiquette (25%)
*Perform(Specify) (25%)
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*Orate/Persuade (20%)
*Seduction (20%)
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**Perform(Specify) (25%)
*Streetwise (30%)
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**Seduction (20%)
*Teaching (20%)
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**Streetwise (30%)
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**Teaching (20%)
  
 
</div>
 
</div>
 
 
'''Skill category modifiers'''
 
 
...are worked out this way. Every Primary (p) Atrribute adds 1% for every point over 10 or lowers it if below. Secondary attributes do this, but only at 1/2 effect (round down). Negative attributes work in reverse.
 
 
Here's the modifiers:
 
* Physical/Agility. Dex(p)Str,Con(s),Siz(n).
 
* Mental/Knowledge. Int (p) Pow(s).
 
* Manipulation. Int,Dex(p)Str(s).
 
* Perception. Int(p)Pow,Con(s).
 
* Communication. Cha(p), Int,Pow(s).
 
  
 
==Weapon Styles==
 
==Weapon Styles==

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