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*Special Equipment: Enhanced optics package, miniature multi-purpose
 
*Special Equipment: Enhanced optics package, miniature multi-purpose
 
computer, laser distancer, laser targeting (+1 to strike). <br>
 
computer, laser distancer, laser targeting (+1 to strike). <br>
extra suit of CA-1 Dead Boy EBA
+
an extra suit of CA-1 Dead Boy EBA
 
*M.D.C.: Helmet: 50. Main Body: 80. Arms: 35 each. Legs: 50 each.
 
*M.D.C.: Helmet: 50. Main Body: 80. Arms: 35 each. Legs: 50 each.
*Mobility: -5% to climb; -10% to prowl, gymnastics, acrobatics<br>
+
*Mobility: -5% to climb; -10% to prowl, gymnastics, acrobatics
 
+
, a set of travel clothes, a set of dress clothing, black and camouflage fatigues, a gas mask and air filter, tinted sunglasses, and an NG-S2 Basic Survival Pack, IRMSS robot medical kit, infrared distancing binoculars, portable language translator, 4 tracer bugs, pocket scrambler, 7 sets of handcuffs(80 S.D.C.), 2 M.D.C. handcuffs (15 M.D.C. each), 50 feet of strong rope, utility belt, backpack, duffle bag, and 1 sack.
A set of travel clothes, a set of dress clothing, black and camouflage fatigues, a gas mask and air filter, tinted sunglasses, and an NG-S2 Basic Survival Pack, IRMSS robot medical kit, infrared distancing binoculars, portable language translator, 4 tracer bugs, pocket scrambler, 7 sets of handcuffs(80 S.D.C.), 2 M.D.C. handcuffs (15 M.D.C. each), 50 feet of strong rope, utility belt, backpack, duffle bag, and 1 sack.
 
  
  
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*Neuro-Mace (''see'' GameMasterGuide p.125)<br> <br>  
 
*Neuro-Mace (''see'' GameMasterGuide p.125)<br> <br>  
 
.357 Magnum Revolver.<br>  
 
.357 Magnum Revolver.<br>  
 +
*Weight: Just over 2 lbs .
 
*S.D.C. Damage: 4D6 per shot. Rate of Fire: Standard. Range: 150 feet   
 
*S.D.C. Damage: 4D6 per shot. Rate of Fire: Standard. Range: 150 feet   
 
*Payload: 6 shots (plus 108 silver bullets) <br>  
 
*Payload: 6 shots (plus 108 silver bullets) <br>  
NG-S6 Northern Gun Light Ion Pistol  
+
NG-S6 Northern Gun Light Ion Pistol  
 +
*Weight: 3 lbs 
 
*Mega-Damage: 2D6 M.D. Rate of Fire: Standard. Range: 400 feet.  
 
*Mega-Damage: 2D6 M.D. Rate of Fire: Standard. Range: 400 feet.  
 
*Payload: 6 shots standard E-Clip, 12 shots long E-Clip<br>  
 
*Payload: 6 shots standard E-Clip, 12 shots long E-Clip<br>  
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*Payload: 8 cartridges in magazines.<br>
 
*Payload: 8 cartridges in magazines.<br>
 
JA-11 Juicer Assassin's Energy Rifle  
 
JA-11 Juicer Assassin's Energy Rifle  
 +
*Weight: 6.5 lbs.
 
*Mega-Damage: Laser has two settings: 2D6 M.D. and 4D6 M.D., both work on different light frequencies
 
*Mega-Damage: Laser has two settings: 2D6 M.D. and 4D6 M.D., both work on different light frequencies
 
too. The ion beam does 3D6 M.D. S.D.C. Damage: Single, hand loaded 7.62mm shell. Available types include a standard 7.62mm round that inflicts 5D6 S.D.C., or armor piercing 6D6 S.D.C., or exploding
 
too. The ion beam does 3D6 M.D. S.D.C. Damage: Single, hand loaded 7.62mm shell. Available types include a standard 7.62mm round that inflicts 5D6 S.D.C., or armor piercing 6D6 S.D.C., or exploding
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*Payload: Standard E-Clip has 10 shots, Long clip 30 shots. Canister E-Cell: Adds 30 shots. 7.65 mm round: One loaded in weapon, others to be added.  
 
*Payload: Standard E-Clip has 10 shots, Long clip 30 shots. Canister E-Cell: Adds 30 shots. 7.65 mm round: One loaded in weapon, others to be added.  
 
*Laser Targeting Bonus: +1 on an aimed shot. <br>
 
*Laser Targeting Bonus: +1 on an aimed shot. <br>
Stun Blaster
+
Stun Blaster  
 +
*Weight: 3 lbs.
 
*Damage: Victims are dazed, -10 to strike, parry and dodge, for 2D4 melees. A successful saving throw vs non-lethal poisons means that the person has successfully fought off the effect and is unimpaired. Roll to save against each blast that strikes.  
 
*Damage: Victims are dazed, -10 to strike, parry and dodge, for 2D4 melees. A successful saving throw vs non-lethal poisons means that the person has successfully fought off the effect and is unimpaired. Roll to save against each blast that strikes.  
 
*Range: 100 feet  Rate of Fire: Aimed fire only.  
 
*Range: 100 feet  Rate of Fire: Aimed fire only.  
 
*Energy Capacity: 10 charges per standard E-Clip <br>
 
*Energy Capacity: 10 charges per standard E-Clip <br>
 
CS-12 Heavy Assault Laser Rifle.  
 
CS-12 Heavy Assault Laser Rifle.  
*Mega-Damage: Setting one: 4D6 M.D. or Setting two: 2D6 M.D. S.D.C. Damage: Setting Three: 6D6 S.D.C. *Rate of Fire: Equal to the number of combined hand to hand attacks of its user  
+
*Weight: 7 lbs
 +
*Mega-Damage: Setting one: 4D6 M.D. or Setting two: 2D6 M.D. S.D.C. Damage: Setting Three: 6D6 S.D.C. *Rate of Fire: Equal to the number of combined hand to hand attacks of its user
 +
(usually 3-6).
 
*Range: 2,000 feet  
 
*Range: 2,000 feet  
 
*Payload: 20 M.D. blasts from standard E-Clip or 30 from a long E-Clip, plus another 30 can be added
 
*Payload: 20 M.D. blasts from standard E-Clip or 30 from a long E-Clip, plus another 30 can be added
 
with one E-Clip cannister. Note that six S.D.C. shots equals one Mega-Damage blast.  
 
with one E-Clip cannister. Note that six S.D.C. shots equals one Mega-Damage blast.  
 
*Laser Targeting: Add +1 to strike on an aimed shot. Also has passive nightvision scope. <br>
 
*Laser Targeting: Add +1 to strike on an aimed shot. Also has passive nightvision scope. <br>
 
 
3 flash grenades  
 
3 flash grenades  
 
*The victims of a stun/flash grenade are -10 to strike, parry and dodge, -1 on initiative and lose one melee attack/action for the next 1D4 melee rounds (15 to 60 seconds). Even those in armor should be momentarily distracted for 1D4 seconds and lose initiative. <br>
 
*The victims of a stun/flash grenade are -10 to strike, parry and dodge, -1 on initiative and lose one melee attack/action for the next 1D4 melee rounds (15 to 60 seconds). Even those in armor should be momentarily distracted for 1D4 seconds and lose initiative. <br>
 
 
passive, telescopic nightsight scope for rifle, and passive nightvision goggles
 
passive, telescopic nightsight scope for rifle, and passive nightvision goggles
  

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