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==Estrangement Rolls==
 
==Estrangement Rolls==
 
A character rolls an Estrangement roll, equal to their current Asylum, anytime one of the following occurs;
 
A character rolls an Estrangement roll, equal to their current Asylum, anytime one of the following occurs;
 
+
*The character's secret identity is threatened with exposure (assuming they have one).
*The character's secret identity is threatened with exposure (assuming they have one).
+
*A Superhuman the character is intimately involved with is threatened by someone other than the PC (“Nobody kills The Bat but me.”- The Joker). A non-Superhuman may prompt a Breaking Point, but not an Estrangement roll.
*A Superhuman the character is intimately involved with is threatened by someone other than the PC (“Nobody kills The Bat but me.”- The Joker). A non-Superhuman may prompt a Breaking Point, but not an Estrangement roll.
+
*The character is threatened with the loss of their Affiliation.
*The character is threatened with the loss of their Affiliation.
+
*The character looses or their Affiliation, even by choice, unless they are replacing it with another.
*The character looses or their Affiliation, even by choice, unless they are replacing it with another.
+
*The character's sense of their Origin is threatened, such as by learning significant negative facts  about their Origin, or that significant facts where untrue. Alternatively, loosing a power related to their Origin might prompt a roll, if the power in question was particularly vital to their sense of identity.
*The character's sense of their Origin is threatened, such as by learning significant negative facts  about their Origin, or that significant facts where untrue. Alternatively, loosing a power related to their Origin might prompt a roll, if the power in question was particularly vital to their sense of identity.
+
*Any other emotional situation which starkly demonstrates that the character's life is vastly different from most peoples' lives, which takes up the greater portion of the scene. That is takes some time is important, because the character may well be able to avoid the role by changing the situation or making it less emotional. For example, if a character can breath underwater and finds themselves trapped in a sinking school bus full of children, they can avoid the Estrangement roll by either working to save the children or swimming away so as not to watch them drown. Such choices mark the difference between heroes and villains.     
*Any other emotional situation which starkly demonstrates that the character's life is vastly different from most peoples' lives, which takes up the greater portion of the scene. That is takes some time is important, because the character may well be able to avoid the role by changing the situation or making it less emotional. For example, if a character can breath underwater and finds themselves trapped in a sinking school bus full of children, they can avoid the Estrangement roll by either working to save the children or swimming away so as not to watch them drown. Such choices mark the difference between heroes and villains.     
 
 
 
 
On a success the character regains a point of Willpower or Verve (player's choice). On a failure, the character should gain an appropriate Condition and loose a dot of Asylum. A Dramatic Failure should levee a Persistent Condition in addition to the lost dot.  
 
On a success the character regains a point of Willpower or Verve (player's choice). On a failure, the character should gain an appropriate Condition and loose a dot of Asylum. A Dramatic Failure should levee a Persistent Condition in addition to the lost dot.  
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'Lives or works with' means any prolonged regular contact. The exact relationship can vary. Similarly, 'intimately involved' does not have to mean a romantic or sexual relationship. An archenemy is assumed to be intimately involved with their enemy. As a rule of thumb, an Affiliation is considered similar if their methods, hierarchy, purpose or scope is fairly similar. The same goes for Origin, with species counting as an Origin even if there is no mechanical benefit to the species.  
 
'Lives or works with' means any prolonged regular contact. The exact relationship can vary. Similarly, 'intimately involved' does not have to mean a romantic or sexual relationship. An archenemy is assumed to be intimately involved with their enemy. As a rule of thumb, an Affiliation is considered similar if their methods, hierarchy, purpose or scope is fairly similar. The same goes for Origin, with species counting as an Origin even if there is no mechanical benefit to the species.  
 
Note that the stacking modifiers can involve the same person more than once with particular situations. Green Lantern Hal Jordan was both the lover of and nemesis of Star Sapphire Carol Ferris, they were both human and effectively members of their respective Lantern Corps. That's two intimate connections, equivalent Affiliations and identical Origins, for a total modifier of +4, for that complicated relationship. If Sinistro and Atracitus moved in with them, it would be a +5 (and one hell of a sitcom).
 
Note that the stacking modifiers can involve the same person more than once with particular situations. Green Lantern Hal Jordan was both the lover of and nemesis of Star Sapphire Carol Ferris, they were both human and effectively members of their respective Lantern Corps. That's two intimate connections, equivalent Affiliations and identical Origins, for a total modifier of +4, for that complicated relationship. If Sinistro and Atracitus moved in with them, it would be a +5 (and one hell of a sitcom).
 
+
 
=The New Normal=
 
=The New Normal=
 
When all is said and done, Asylum is relative. It's relative because it's based upon the character's distance and safety from normality, and 'normal' is relative. When playing Chronicles not set on Earth the Storyteller should keep in mind that they may need to adjust what events risk Estrangement.
 
When all is said and done, Asylum is relative. It's relative because it's based upon the character's distance and safety from normality, and 'normal' is relative. When playing Chronicles not set on Earth the Storyteller should keep in mind that they may need to adjust what events risk Estrangement.

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