Editing MTH:Powers I-P

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Duration: Instant
 
Duration: Instant
  
Effect: The character carries an unstable probability field around their person which they are able to manipulate. The player may activate this power to bless a given roll with a higher chance of success. For each success on the activation roll the number required to roll a success drops by one, to a minimum of three. For example, if the activation roll grants two successes, the blessed roll would garner one success for every 6, 7, 8, 9, or 10.
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Effect: The character carries an unstable probability field around their person. The player may activate this power to bless a given roll with a higher chance of success. For each success on the activation roll the number required to roll a success drops by one, to a minimum of three. For example, if the activation roll grants two successes, the blessed roll would garner one success for every 6, 7, 8, 9, or 10.
  
The character can bless multiple rolls in the same turn, but cannot effect the same roll twice. This is declared in response to the action being declared, outside of the usual turn order.
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The player can bless multiple rolls in the same turn, but cannot effect the same roll twice. This is declared in response to the action being declared.
  
Players and STs should keep in mind that it is the player, and not the character, who chooses which pools receive the luck.  It may benefit ends the player wants but which the character doesn't, and the character does not need to be conscious (*Sensory range, in this case, would mean the range of the character's senses were they conscious).  As the character isn't aware of the power activating, they cannot spend willpower on it.  
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Players and STs should keep in mind that it is the player, and not the character, who chooses which pools receive the luck.  It may benefit ends the player wants but which the character doesn't, and the character does not need to be conscious (*Sensory range, in this case, would mean the range of the character's senses were they conscious).  As the character isn't aware of the power activating, they cannot spent willpower on it.  
  
Extras:  
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Extras: Black Cat - With the Black Cat extra the character may use this power to curse a roll. Each success produces the result on the chart below, cumulative. If the targeted roll doesn't have a given step, skip it. Thus if the activation roll has two successes, and the targeted roll has no 9-again or 8-again quality, it would loose the 10-again quality and not count 8s as successes.
 
 
Black Cat - With the Black Cat extra the character may use this power to curse a roll. Each success produces the result on the chart below, cumulative. If the targeted roll doesn't have a given step, skip it. Thus if the activation roll has two successes, and the targeted roll has no 9-again or 8-again quality, it would loose the 10-again quality and not count 8s as successes.
 
  
 
Successes Effect
 
Successes Effect

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