Editing MTH:Powers I-P

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Shock Absorbing - The character also absorbs physical bashing damage equal to her dots in Plasticity.
 
Shock Absorbing - The character also absorbs physical bashing damage equal to her dots in Plasticity.
  
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==POWER VAMPIRE==
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Class: Beta
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Cost: 1 Verve
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Dice Pool: Stamina + Power Level + Power Vampire – target’s Stamina + Power Level
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Action: Reflexive
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Range: Touch
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Area: N/A
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Duration: Instant
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Effect: The character is able to steal the skills, merits, powers, or life force of another character (which ability the character has access to is chosen when the power is purchased). 
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If the character is stealing a Skill, Merit, or Power from the target, his target loses one dot in the chosen category and he gains one dot in the ability for every success on the activation roll.  The target character cannot have an ability reduced below zero by this power, but drainings do stack. 
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Incremental merits can be lessened in part or negated totally if the successes are enough. If the character is trying to steal a multiple-dot Merit from his target, this power only works if the character gains enough successes on the activation roll to steal every dot of the Merit.
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As with Mimic, the Storyteller is the final arbiter of which Merits may be stolen, and as a general rule, "internal" Merits like Fighting Styles and Gunfighter are fair game while "external" Merits like Allies, Contacts or Resources are not. 
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If the character is stealing health from the target, his target takes one point of lethal damage and the character gains one temporary health level for every success on the activation roll, to a maximum of the Power Vampire's Power Level. 
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Stolen powers are returned and temporary health levels are lost at the end of the scene; however, if the target took damage from Power Vampire, this damage heals at the normal rate.
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Extras: Versatile - The character is able to use two versions of this power, though not at the same time, and may switch between them at will.
  
 
==PREMONITION==
 
==PREMONITION==

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