Editing MTH:Powers I-P

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Area: N/A
 
Area: N/A
  
Duration: One turn per dot in Invisibility
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Duration: One scene
  
Effect: The character is able to turn himself, his clothing, and his personal possessions invisible.  The power typically does not need an activation roll, unless contested by another power. Characters who are not actively searching for him become unable to see him at all, and characters who are actively searching for the invisible character must roll Wits + Composure and score more successes than the Invisible character's Power Level. To even attempt this roll the character must have some rational for detecting the invisible character.
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Effect: The character is able to turn himself, his clothing, and his personal possessions invisible.  The power typically does not need an activation roll, unless contested by another power. Characters who are not actively searching for him become unable to see him at all, and characters who are actively searching for the invisible character must roll Wits + Composure and score more successes than the Invisible character's Power Level. To even attempt this roll the character must have some rational for detecting the invisible character.
 
If this Wits + Composure roll is successful, the opposing characters are able to discern the invisible character's location in some manner and may attack him, with a -2 penalty due to his concealment; otherwise, the opposing characters are unable to locate the invisible character and must use the rules for Fighting Blind if they wish to attack him.   
 
If this Wits + Composure roll is successful, the opposing characters are able to discern the invisible character's location in some manner and may attack him, with a -2 penalty due to his concealment; otherwise, the opposing characters are unable to locate the invisible character and must use the rules for Fighting Blind if they wish to attack him.   
  
This power's duration ends at the end of the character's turn, allowing her to keep spending Verve on it.
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Note that Invisibility only renders the character imperceptible to standard vision; other methods of detection (hearing, smell, infrared vision, telepathic scanning) will detect the character as normal.
  
Note that Invisibility only renders the character imperceptible to standard vision; other methods of detection (hearing, smell, infrared vision, telepathic scanning) will detect the character as normal.
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Note: There doesn't seem to be much incentive to take more than one dot in this power. Perhaps the roll to search could be the opponent's Wits + Composure - the character's Invisibility, with only 1 success needed?
  
 
Extras:  
 
Extras:  
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Weaknesses:  
 
Weaknesses:  
  
Brief - The power always requires an activation roll, and its duration is one turn per success.
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Brief - The power always requires an activation roll, and its duration is 1 round + 1 additional round per success.
  
Shimmer In The Air - Opponents actively searching for the character need only one success and don't need to justify their search.
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Shimmer In The Air - While invisible, the character must make an activation roll at the end of his turn. If he fails, opponents might become aware of his location, but he still has concealment.
  
 
==INVULNERABILITY==
 
==INVULNERABILITY==

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