Editing MTH:Powers I-P

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Another character may attempt to aid the Immobilized character's escape, using the rules for Teamwork as described in the World of Darkness core rulebook (with the Immobilized character as the primary actor).  The immobilizing agent may also be damaged to reduce its effectiveness, either by the immobilized character (if possible) or by an ally.  The immobilizing agent has an effective Durability equal to the activating character's dots in Immobilize, and each level of damage dealt to it reduces the penalty to physical actions, the penalty to Defense, and the penalty to the escape roll by one; if the penalty is reduced below zero, the target is able to escape without making a roll.  
 
Another character may attempt to aid the Immobilized character's escape, using the rules for Teamwork as described in the World of Darkness core rulebook (with the Immobilized character as the primary actor).  The immobilizing agent may also be damaged to reduce its effectiveness, either by the immobilized character (if possible) or by an ally.  The immobilizing agent has an effective Durability equal to the activating character's dots in Immobilize, and each level of damage dealt to it reduces the penalty to physical actions, the penalty to Defense, and the penalty to the escape roll by one; if the penalty is reduced below zero, the target is able to escape without making a roll.  
  
Extras:  
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Extras: Ephemeral - The immobilizing agent cannot be attacked to reduce its effectiveness. Radius - The effect has a blast-radius, effecting all viable targets in a sphere with a diameter equal to 2 yards + 1 yard per point of verve spent in the activation.
  
Ephemeral - The immobilizing agent cannot be attacked to reduce its effectiveness.  
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Constriction - By spending a verve, you can deal one point of bashing damage (this cannot be negated by armor, but can be negated by Invulnerability if the source of the immobilization matches the immunity) to a target that you have immobilized. By spending two verve, you can deal one point of lethal damage to a target you have immobilized.  
  
Radius - The effect has a blast radius, effecting all viable targets in a sphere with a radius of 2 yards + 1 yard per additional point of Verve spent in the activation. Each target requires a separate activation roll. The character may not spend more Verve to increase the radius than his dots in Immobilize.
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Weaknesses: Limited Means - Only effects biologic creatures, robots/machines, sinners (Morality 5-), the undead, etc.
 
 
Constriction - By spending 1 Verve, the character can deal one point of bashing damage (this cannot be negated by armor, but can be negated by Invulnerability if the source of the immobilization matches the immunity) to a target that he has immobilized. By spending 2 Verve, he can deal one point of lethal damage to a target he has immobilized. This is a reflexive action, but can only be done on the character's turn and once per turn per target.
 
 
 
Weaknesses:  
 
 
 
Limited Means - Only effects biologic creatures, robots/machines, sinners (Morality 5-), the undead, etc.
 
  
 
==IMMOLATION==
 
==IMMOLATION==

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