Editing MTH:Powers I-P

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 347: Line 347:
 
Power Vampire - When mimicking a trait, you can choose to 'take' what you mimic from the target. You remove one dot from the target's pool per your own dots in mimic (i.e. with five dots in mimic you can totally eliminate a five dot power, attribute, or skill). The target regains their trait once the duration of the mimic effect has ended. When stealing a trait, the duration of the effect becomes only one turn per success, with no option to extend.
 
Power Vampire - When mimicking a trait, you can choose to 'take' what you mimic from the target. You remove one dot from the target's pool per your own dots in mimic (i.e. with five dots in mimic you can totally eliminate a five dot power, attribute, or skill). The target regains their trait once the duration of the mimic effect has ended. When stealing a trait, the duration of the effect becomes only one turn per success, with no option to extend.
  
==NEGATION FIELD==
+
==NULL POWER FIELD==
 
Class: Beta
 
Class: Beta
  
 
Cost: 1 Verve
 
Cost: 1 Verve
  
Dice Pool: Resolve + Power Level + Negation Field
+
Dice Pool: Resolve + Power Level + Null Power Field
  
 
Action: Instant
 
Action: Instant
Line 358: Line 358:
 
Range: 0 yards
 
Range: 0 yards
  
Area: (Power Level + Negation Field) yards
+
Area: (Power Level + Null Power Field) yards
  
 
Duration: One scene
 
Duration: One scene
Line 368: Line 368:
 
Extras:  
 
Extras:  
  
Fixed - Instead of rolling to activate this power, the character is considered to have rolled one success per dot in Negation Field.
+
Fixed - Instead of rolling to activate this power, the character is considered to have one success per dot in Null Power Field.
  
 
Impenetrable - Attacks made using powers passing through the field take a -1 penalty per success rolled.
 
Impenetrable - Attacks made using powers passing through the field take a -1 penalty per success rolled.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)