Editing MTH:Powers I-P
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Duration: One turn | Duration: One turn | ||
− | Effect: The character is able to "phase" through matter like a ghost, passing through solids and liquids as easily as through air. Essentially a highly specialized form of Density Control (decrease), it allows the character to pass through any solid objects with Durability up to her dots in Phasing + Power Level, and to move through liquids and difficult terrain at full speed. The character can also levitate (but not truly fly) while this power is active, so she won't fall through the ground. As with Density Control (decrease), a character using the Phasing power is normally unable to breathe while her head and chest are inside a solid object or a liquid, and the character may risk | + | Effect: The character is able to "phase" through matter like a ghost, passing through solids and liquids as easily as through air. Essentially a highly specialized form of Density Control (decrease), it allows the character to pass through any solid objects with Durability up to her dots in Phasing + Power Level, and to move through liquids and difficult terrain at full speed. The character can also levitate (but not truly fly) while this power is active, so she won't fall through the ground. As with Density Control (decrease), a character using the Phasing power is normally unable to breathe while her head and chest are inside a solid object or a liquid, and the character may risk drowning if she is forced to spend multiple turns inside such an object. |
In addition, while this power is active, the character ignores one success per dot in Phasing from any physical attacks made against her. This power can be activated in reaction to such an attack. | In addition, while this power is active, the character ignores one success per dot in Phasing from any physical attacks made against her. This power can be activated in reaction to such an attack. |