Editing MTH:Powers Q-Z

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Note: Some storytellers may find it necessary to have their characters make a reflexive morality roll when using this power at a penalty equal to half their dots in Raise Dead, depending on how they fluff the effect. Asking a body's corporeal spirit to fight alongside you one last time before passing on is not necessarily evil, while turning a mortal's corpse into a shambling meat-shield is not necessarily good.  
 
Note: Some storytellers may find it necessary to have their characters make a reflexive morality roll when using this power at a penalty equal to half their dots in Raise Dead, depending on how they fluff the effect. Asking a body's corporeal spirit to fight alongside you one last time before passing on is not necessarily evil, while turning a mortal's corpse into a shambling meat-shield is not necessarily good.  
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==REACH==
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Class: Alpha
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Cost: --
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Dice Pool: N/A
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Action: Reflexive
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Range: 10 yards x Reach
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Area: N/A
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Duration: Instant
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Effect: Some heroes may have extendable/telescopic arms, or possibly their arms are made out of springs, or a liquid like substance. For whatever reason, they can reach with their hands farther than would normally be possible. For each dot in Reach, the character can make an action with their hand ten yards farther than normal. So, at 3 dots, a character can punch a foe standing 30 yards away, or at 4 dots he might be able to flip a switch that is 40 yards away. Melee attacks made using reach are rolled as normal, pressing buttons and grabbing items at a distance may require a roll of (Reach + Dexterity) at the storyteller's discretion.
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Extras: None
  
 
==REGENERATION==
 
==REGENERATION==

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