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| Shapeshifting has an associated [[MTH:Power_Trees|Power Tree]]. | | Shapeshifting has an associated [[MTH:Power_Trees|Power Tree]]. |
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− | Other then the kinds of powers detailed above, Shapeshift cannot allow the character to emulate other super powers, but it can be used as a rational for buying those powers with experience points.
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− | Weaknesses:
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− | Single Shape - The character can only take on a single predefined shape, but does not have to roll for activation. If the shape requires multiple successes it now only requires one success, but manifests the same way every time.
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− | Slow Activation - The shift comes on slowly, requiring some other extended action with a target number of 5 successes. Determine an appropriate pool with the Storyteller when this power is taken. Examples might include meditation (as per the core book), an arcane ritual (Intelligence + Occult), or an invocation to a deity (Presence + Expression).
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− | Evidence - When the character shapeshifts, they leave something behind, such as a shed skin or shell, glowing green mucus, or scorch marks. Whatever it is, it's distinctive and an obvious sign of the character's presence.
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− | Players looking to do so may want to look at the generic weaknesses Contingent Activation, Convergent Activation and Obvious.
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| ==SHROUD== | | ==SHROUD== |