Editing MTH:Powers Q-Z

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 288: Line 288:
 
Duration: Instant
 
Duration: Instant
  
Effect: The character may lift, move, or hurl objects through the air by will. Assume the character can manipulate objects as if she were touching them, and without being harmed by doing so. If moving an object such that it would require Strength or Dexterity as part of a roll, use the dots in this merit in place of the appropriate attribute.
+
Effect: The character may telekinetically lift, move, or hurl objects through the air. The character may move objects of a Size up to her Telekinesis without difficulty; to move objects larger than this, the character must make an activation roll, with each success allowing her to move an object one Size larger. A character may move any object she can lift up to ten yards per dot in Telekinesis plus five yards per additional success, and may move objects outside the original range of the power if so desired. Moving an object straight up counts as double the distance. When attempting to move another character as an object, the target's Defense applies to the activation roll. A character may also use Telekinesis to hurl an object she is capable of lifting; the range of such a projectile is (character’s Dexterity + Athletics + Telekinesis – object’s Size) yards, doubled for aerodynamic projectiles as normal. Telekinesis may also be used to attack or grapple a target directly; in such a situation, the activation roll counts as the character’s attack roll, and the target’s Defense applies. Attacks made in this manner do bashing damage. The character uses her Wits in place of Strength for the purpose of holding a grapple this way. Telekinesis does not grant a character the ability to fly, though a character’s telekinetic abilities may serve as justification for her purchase of the Flight power.
  
If Telekinesis is used to attack or grapple a target directly the target is surprised unless the ST decides the defender had reason so expect such an attack (typically any opponent will be surprised only the first time they are attacked this way by the same character). Telekinesis does not grant a character the ability to fly, though a character’s telekinetic abilities may serve as justification for her purchase of the Flight power.
+
Extras:
 +
 
 +
Fling Sky High - Moving an object straight up counts as normal distance.
 +
 
 +
Size Matters Not - All objects count as Size 0 for the purposes of lifting or determining range.
 +
 
 +
Unavoidable - The activation roll ignores Defense.
  
 
God Machine Chronicles Rules Update: If using the rules update, ignore the Telekinesis Merit in favor of this power.
 
God Machine Chronicles Rules Update: If using the rules update, ignore the Telekinesis Merit in favor of this power.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)