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*I'm going to give you guys a couple more free spells just from having your powers develop, but after that you will need to track down and learn spells in-character. I'm going to make it substantially easier than it is in the book, but some effort will be required. We'll have future developments on this as the PCs explore Cidri.
 
*I'm going to give you guys a couple more free spells just from having your powers develop, but after that you will need to track down and learn spells in-character. I'm going to make it substantially easier than it is in the book, but some effort will be required. We'll have future developments on this as the PCs explore Cidri.
 
*Magic is tricky and isn't a good go-to means of offense, unlike D&D. Magicians in TFT make adjustments to the course of battle and can be very effective, but they aren't artillery. The most efficient way to kill a bad guy is with heavy armor and a big goddamn sword.
 
*Magic is tricky and isn't a good go-to means of offense, unlike D&D. Magicians in TFT make adjustments to the course of battle and can be very effective, but they aren't artillery. The most efficient way to kill a bad guy is with heavy armor and a big goddamn sword.
 
== Maps ==
 
 
*Here is a basic, sample map put up on Google Drawings. Maps can be as intricate or as simple as we want to put in the effort for. You can mess around with this and get used to how it works. Make the arrows match the colors of the PCs, and learn to rotate them to face one hex side. Hint: Grab the little bar thing sticking up from the box when you select a piece.  https://docs.google.com/drawings/d/15s5pM7y9fryR74J2Dvp11q8sWqWtyrbRyB3psZTMmlE/edit
 
  
 
== The Campaign World: Neo-Tokyo ==
 
== The Campaign World: Neo-Tokyo ==

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