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For the last forty years, the normal Dwarves of the world have retreated deep into their mountains, locked away from the rest of the world. The only Dwarves who still exist in the human worlds are those Dwarves who have been exiled from Dwarfish communities – a punishment the Dwarves reserve for their worst criminals. Every Dwarf in a human city is a criminal on the order of a murderer, rapist, kidnapper, or the like.  
 
For the last forty years, the normal Dwarves of the world have retreated deep into their mountains, locked away from the rest of the world. The only Dwarves who still exist in the human worlds are those Dwarves who have been exiled from Dwarfish communities – a punishment the Dwarves reserve for their worst criminals. Every Dwarf in a human city is a criminal on the order of a murderer, rapist, kidnapper, or the like.  
  
Dwarves can generally find profitable employment in skilled trades: their smithing skills (of all sorts) and similar physical tradesmanship are legendary.
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Dwarves can generally find profitable employment in skilled trades: their smithing skills (of all sorts) and similar physical tradesmanship are legendary.  
 
 
<i>Pseudo-game rules:  Dwarves should suffer a relatively severe penalty to their appearance stat.  They are generally strong (bonus to strength), and have excellent manual dexterity but unremarkable agility, if the game system supports that kind of detail.  Almost all Dwarves will have a number of craft skills at a high degree of proficiency.  Dwarves suffer a poor reputation among humans for being criminals (which they are).  Many, but not all, Dwarves are insane -- they either went insane and committed their crimes, or were driven insane by being too long from other company.</i>
 
  
 
= Orcs =
 
= Orcs =

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