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==Universal Trappings (Cadre Mage Stunt)==
 
==Universal Trappings (Cadre Mage Stunt)==
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*'''Countermagic:''' You can use your Arcana as a defense against magical attacks you are aware of.
 
*'''Resistance:''' +2 to your defenses against threats similar to your Warren (poisons, diseases, etc).
 
*'''Resistance:''' +2 to your defenses against threats similar to your Warren (poisons, diseases, etc).
 
*'''Invigorate (self only):''' Place positive temporary Aspects relating to vigor and health on yourself with a Mediocre (+0) check.
 
*'''Invigorate (self only):''' Place positive temporary Aspects relating to vigor and health on yourself with a Mediocre (+0) check.
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*'''Warding:''' You can lay wards which alert you when broken in any means you specify (someone passing through them, someone accessing a Warren nearby, sound being made, etc).
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*'''Protective Wards:''' You may maneuver to place temporary aspects on a target like "Protected by Wards" or "Arrows Bounce Off".
 
*'''Investment:''' You can imbue items with aspects of your Warren. This requires a string of difficult checks, culminating in spending of FPs. There is also automatically an Aspect on the item connecting it to you and your power source.
 
*'''Investment:''' You can imbue items with aspects of your Warren. This requires a string of difficult checks, culminating in spending of FPs. There is also automatically an Aspect on the item connecting it to you and your power source.
 
*'''Power Drain:''' You can trade Stress for a bonus to a single Arcana roll. Every 2 points of Stress gives +1 to a roll. Consequences can be cashed in for the same conversion rate.
 
*'''Power Drain:''' You can trade Stress for a bonus to a single Arcana roll. Every 2 points of Stress gives +1 to a roll. Consequences can be cashed in for the same conversion rate.
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*'''Sending:''' With an Average (+1) Arcana check, you can send a message to a willing target within a Zone. Increase difficulty as distance increases.
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''Should Countermagic, Warding, Protective Wards and Sending be removed from this list?''
  
 
==Universal Trappings (High Mage Stunt)==
 
==Universal Trappings (High Mage Stunt)==
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==Trappings specific to Denul (simple)==
 
==Trappings specific to Denul (simple)==
*Minor Healing*
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*Minor Healing
 
*Relieve Pain
 
*Relieve Pain
 
*Arrest Disease/Poison/Curse
 
*Arrest Disease/Poison/Curse
 
*Protection from Decay
 
*Protection from Decay
*Major Healing (Minor, Major and Severe Consequences)*
 
*Cure Disease/Poison*
 
  
 
==Trappings specific to Denul (High Mage Stunt)==
 
==Trappings specific to Denul (High Mage Stunt)==
*Major Healing (Extreme Consequences)
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*Major Healing
 
*Remove Curse
 
*Remove Curse
*Regenerate*
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*Cure Disease/Poison
*Extend Lifespan (ritual)
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*Regenerate
*Permanent Resistance (ritual)
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*Restore Life
*Restore Life (limited, might require Hood's warren as well)
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*Resurrect/Soul Transfer?
*Soul Transfer (ritual, requires Hood's warren as well)
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*Extend Lifespan
*Sooth (heal mental Consequences)
 

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