Editing Malazan FATE/Denul
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==Universal Trappings (Cadre Mage Stunt)== | ==Universal Trappings (Cadre Mage Stunt)== | ||
+ | *'''Countermagic:''' You can use your Arcana as a defense against magical attacks you are aware of. | ||
*'''Resistance:''' +2 to your defenses against threats similar to your Warren (poisons, diseases, etc). | *'''Resistance:''' +2 to your defenses against threats similar to your Warren (poisons, diseases, etc). | ||
*'''Invigorate (self only):''' Place positive temporary Aspects relating to vigor and health on yourself with a Mediocre (+0) check. | *'''Invigorate (self only):''' Place positive temporary Aspects relating to vigor and health on yourself with a Mediocre (+0) check. | ||
+ | *'''Warding:''' You can lay wards which alert you when broken in any means you specify (someone passing through them, someone accessing a Warren nearby, sound being made, etc). | ||
+ | *'''Protective Wards:''' You may maneuver to place temporary aspects on a target like "Protected by Wards" or "Arrows Bounce Off". | ||
*'''Investment:''' You can imbue items with aspects of your Warren. This requires a string of difficult checks, culminating in spending of FPs. There is also automatically an Aspect on the item connecting it to you and your power source. | *'''Investment:''' You can imbue items with aspects of your Warren. This requires a string of difficult checks, culminating in spending of FPs. There is also automatically an Aspect on the item connecting it to you and your power source. | ||
*'''Power Drain:''' You can trade Stress for a bonus to a single Arcana roll. Every 2 points of Stress gives +1 to a roll. Consequences can be cashed in for the same conversion rate. | *'''Power Drain:''' You can trade Stress for a bonus to a single Arcana roll. Every 2 points of Stress gives +1 to a roll. Consequences can be cashed in for the same conversion rate. | ||
+ | *'''Sending:''' With an Average (+1) Arcana check, you can send a message to a willing target within a Zone. Increase difficulty as distance increases. | ||
+ | |||
+ | ''Should Countermagic, Warding, Protective Wards and Sending be removed from this list?'' | ||
==Universal Trappings (High Mage Stunt)== | ==Universal Trappings (High Mage Stunt)== | ||
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==Trappings specific to Denul (simple)== | ==Trappings specific to Denul (simple)== | ||
− | *Minor Healing | + | *Minor Healing |
*Relieve Pain | *Relieve Pain | ||
*Arrest Disease/Poison/Curse | *Arrest Disease/Poison/Curse | ||
*Protection from Decay | *Protection from Decay | ||
− | |||
− | |||
==Trappings specific to Denul (High Mage Stunt)== | ==Trappings specific to Denul (High Mage Stunt)== | ||
− | *Major Healing | + | *Major Healing |
*Remove Curse | *Remove Curse | ||
− | * | + | *Cure Disease/Poison |
− | * | + | *Regenerate |
− | + | *Restore Life | |
− | *Restore Life | + | *Resurrect/Soul Transfer? |
− | *Soul Transfer | + | *Extend Lifespan |
− | * |