Editing Mano a Mano:Equipment

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Decide what equipment will be included in the game, and who may use it. If the shapes or sizes of the templates are very different, each template might have a separate equipment list. Also decide what equipment characters should have when they start the game. Starting equipment may depend on a character's occupation.  A character could start with a certain amount of CP in equipment or money to buy equipment. (See [[Mano a Mano:Occupations|Game Design/Occupations]].)
 
Decide what equipment will be included in the game, and who may use it. If the shapes or sizes of the templates are very different, each template might have a separate equipment list. Also decide what equipment characters should have when they start the game. Starting equipment may depend on a character's occupation.  A character could start with a certain amount of CP in equipment or money to buy equipment. (See [[Mano a Mano:Occupations|Game Design/Occupations]].)
  
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Equipment lists show the features of items in the game, mass, heft, power and CP value, similar to the equipment section of a character sheet, except that the equipment list is independent of the character using the equipment. A detailed equipment list may include details such as the reduced pull required to keep a compound bow drawn, the procedure for operating firearms (cocking, reloading, burst fire, etc.) or the type of damage inflicted by weapons.
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Equipment lists show the features of items in the game, mass, heft, power and CP value, similar to the equipment section of a character sheet, except that the equipment list is independent of the character using the equipment. (See [[Mano a Mano:Character Equipment|Character Creation/Character Equipment]].) A detailed equipment list may include details such as the reduced pull required to keep a compound bow drawn, the procedure for operating firearms (cocking, reloading, burst fire, etc.) or the type of damage inflicted by weapons.
  
 
===Item CP===
 
===Item CP===

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